Autodesk Fusion 360 – hinnat ja saatavuus
A Power Guide for Beginners and Intermediate Users (2nd Edition)
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The latest 4th edition (November 2020 Product Update) of this textbook is available on Amazon. You can search it by its ISBN: 979-8568236238. Autodesk Fusion 360: A Power Guide for Beginners and Intermediate Users (2nd Edition) textbook… Näytä koko kuvaus Piilota kuvaus
The latest 4th edition (November 2020 Product Update) of this textbook is available on Amazon. You can search it by its ISBN: 979-8568236238. Autodesk Fusion 360: A Power Guide for Beginners and Intermediate Users (2nd Edition) textbook has been designed for instructor-led courses as well as for self-paced learning. It is intended to help engineers and designers, interested in learning Fusion 360, to create 3D mechanical designs. This textbook is a great help for new Fusion 360 users and a great teaching aid for classroom training. This textbook consists of 14 chapters, total 734 pages covering major workspaces of Fusion 360 such as MODEL, ANIMATION, and DRAWING. The textbook teaches you to use Fusion 360 mechanical design software for building parametric 3D solid components and assemblies as well as creating animations and 2D drawings. This textbook has been developed using software version: 2.0.5519. This textbook not only focuses on the usages of the tools/commands of Fusion 360 but also on the concept of design. Every chapter in this textbook contains tutorials that provide users with step-by-step instructions for creating mechanical designs and drawings with ease. Moreover, every chapter ends with hands-on test drives which allow users to experience the user friendly and technical capabilities of Fusion 360. Table of Contents: Chapter 1. Introducing Fusion 360Chapter 2. Drawing Sketches with Autodesk Fusion 360Chapter 3. Editing and Modifying SketchesChapter 4. Applying Constraints and DimensionsChapter 5. Creating Base Feature of Solid ModelsChapter 6. Creating Construction GeometriesChapter 7. Advanced Modeling - IChapter 8. Advanced Modeling - IIChapter 9. Patterning and MirroringChapter 10. Editing and Modifying 3D ModelsChapter 11. Working with Assemblies - IChapter 12. Working with Assemblies - IIChapter 13. Creating Animation of a DesignChapter 14. Working with Drawings Main Features of the Textbook Comprehensive coverage of tools Step-by-step real-world tutorials with every chapter Hands-on test drives to enhance the skills at the end of every chapter Additional notes and tips Customized content for faculty (PowerPoint Presentations) Free learning resources for faculty and students Additional student and faculty projects Technical support for the book by contacting [email protected]
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