Kirjojen hintavertailu – 12 859 829 kirjaa ja 27 kauppaa

Kirjailija

Adrian Seville

Kirjat ja teokset yhdessä paikassa: 7 kirjaa, julkaisuja vuosilta 1997–2025, suosituimpiin kuuluu The Debate on Higher Education. Vertaile teosten hintoja ja tarkista saatavuus suomalaisista kirjakaupoista.

7 kirjaa

Kirjojen julkaisuvuodet: 1997–2025.

The Debate on Higher Education

The Debate on Higher Education

Adrian Seville; James Tooly; James Tooley

Institute of Economic Affairs
1997
nidottu
With higher education in the UK at a critical juncture in its history, two leading commentators offer new perspectives on the fundamentals of this on-going debate. Seville examines the implications of 'modularity' , while Tooley presents a comprehensive critique of government intervention in the university system, questioning whether the state has to be involved at all.
The Cultural Legacy of the Royal Game of the Goose
The Game of the Goose is one of the oldest printed board games, dating back 400 years. It has spawned thousands of derivatives: simple race games, played with dice, on themes that mirror much of human activity. Its legacy can be traced in games of education, advertising and polemic, as well as in those of amusement and gambling - and games on new themes are still being developed. This book, by the leading international collector of the genre, is devoted to showing why the Game of the Goose is special and why it can lay claim to being the most influential of any printed game in the cultural history of Europe. Detailed study of the games reveals their historical provenance and - reversing the process - gives unusual insights into the cultures which produced them. They therefore provide rich sources for the cultural historian. This book is beautifully illustrated with more than 90 illustrations, many in color, which are integrated throughout the text.
The Book of Vintage Board Games

The Book of Vintage Board Games

Adrian Seville

Mango Media
2024
pokkari
Discover and Delight in Old-Fashioned Board Games from the PastDiscover the world of old-fashioned board games from Wall Street Journal acclaimed Adrian Seville, an international expert on the cultural history of printed board games. The golden age of board games. Explore the world of vintage board games in this lavishly illustrated book that traces their evolution and cultural significance. From geography and moral lessons to just fun, discover the diverse array of old-fashioned board games from a bygone era. Step back in time. Delve into a bygone era of gaming with this remarkable illustrated board game book. It showcases the exquisite artistry and ingenuity of these games, which covered themes ranging from educational to gambling to simply pure entertainment. Learn all about the moral board games that aimed to instill proper behavior or immerse yourself in the excitement of lottery board games, all while gaining insights into the cultural influences that shaped these games. The Book of Vintage Board Games offers a glimpse into where games started in Europe and the emergence of board games in America. Inside explore:The history of geography board games and moreDistant lands through war or journey board gamesA treasure trove of beautifully designed boards each reflecting its unique historical contextIf you enjoyed board game books such as Board and Table Games from Many Civilizations, Oxford History of Board Games, or Seven Games: A Human History, then you will love Adrian Seville’s The Book of Vintage Board Games.
Playing with Maps: Cartographic Games in Western Culture

Playing with Maps: Cartographic Games in Western Culture

Adrian Seville; Thierry Depaulis; Geert Bekkering

BRILL
2023
nidottu
This is the first serious book wholly devoted to games based on maps. The authors are experts in their respective fields: board games, playing cards and dissected puzzles. They bring an informed historical approach to the development and diffusion of these games up to about the beginning of the twentieth century, including games from Western Europe and America in all their intriguing variety. This book is an essential reference source for those wishing to research this neglected area, while those new to the field will be pleasantly surprised at the interesting and unusual maps that these games exploit.
Vintage Board Games

Vintage Board Games

Adrian Seville

White Star
2019
sidottu
The printed board game reached new heights of beauty and ingenuity during the nineteenth century. The century began with a golden age for upmarket board games, finely engraved and often with glowing hand-colour. But these expensive games faced competition from the new process of lithography and by the end of the century mass produced games from the steam-press were flooding a European-wide market. There were games on almost every conceivable theme, whether on serious subjects like geography or history, or on the crazes of the moment. The games often relied on dice or a numbered spinning top called a teetotum, with no choice of move. Nowadays, the fascination of these games lies not in playing them but in seeing how they reflect the specific cultures of different times and places. Other games were designed for gambling, with a winner scooping the pool. Some, though, were `mind games’, where serious thought was required. This book presents examples of all these genres. It is interesting to see how the focus of the games changed over the century – for example, how what had been largely a gambling game for adults became a children’s game. However, games with a satirical focus, or a strong political message, were produced throughout the century and were definitely not for children. These games cleverly use pictures to convey their message, as do the many advertising games that began to appear towards the end of the century.
The Cultural Legacy of the Royal Game of the Goose

The Cultural Legacy of the Royal Game of the Goose

Adrian Seville

Amsterdam University Press
2019
sidottu
The Game of the Goose is one of the oldest printed board games, dating back 400 years. It has spawned thousands of derivatives: simple race games, played with dice, on themes that mirror much of human activity. Its legacy can be traced in games of education, advertising and polemic, as well as in those of amusement and gambling - and games on new themes are still being developed. This book, by the leading international collector of the genre, is devoted to showing why the Game of the Goose is special and why it can lay claim to being the most influential of any printed game in the cultural history of Europe. Detailed study of the games reveals their historical provenance and - reversing the process - gives unusual insights into the cultures which produced them. They therefore provide rich sources for the cultural historian. This book is beautifully illustrated with more than 90 illustrations, many in color, which are integrated throughout the text.
The Royal Game of the Goose – Four Hundred Years of Printed Board Games

The Royal Game of the Goose – Four Hundred Years of Printed Board Games

Adrian Seville; William H. Helfand

GROLIER CLUB OF NEW YORK
2016
sidottu
Based on Adrian Seville’s own collection, this book catalogues 71 games featured in an exhibition at the Grolier Club. The book focuses on why the Game of the Goose is special and why it can lay claim to being the most influential of any printed game in the cultural history of Europe. Detailed study of the games reveals their historical provenance and gives unusual insights into the cultures that produced them, providing a rich source for the cultural historian.