Kirjojen hintavertailu – 12 903 725 kirjaa ja 27 kauppaa

Kirjailija

Alexander Rodriguez

Kirjat ja teokset yhdessä paikassa: 493 kirjaa, julkaisuja vuosilta 2014–2019, suosituimpiin kuuluu Puzzles for Brain Tents - 200 Medium Puzzles 10x10 vol. 6. Vertaile teosten hintoja ja tarkista saatavuus suomalaisista kirjakaupoista.

493 kirjaa

Kirjojen julkaisuvuodet: 2014–2019.

Akari Puzzles 9x9 - Easy 200 vol. 1

Akari Puzzles 9x9 - Easy 200 vol. 1

Alexander Rodriguez

Createspace Independent Publishing Platform
2018
nidottu
Akari (Light Up) is played on a rectangular grid of white and black cells. The player places light bulbs in white cells such that no two bulbs shine on each other, until the entire grid is lit up. A bulb sends rays of light horizontally and vertically, illuminating its entire row and column unless its light is blocked by a black cell. A black cell may have a number on it from 0 to 4, indicating how many bulbs must be placed adjacent to its four sides; for example, a cell with a 4 must have four bulbs around it, one on each side, and a cell with a 0 cannot have a bulb next to any of its sides. An unnumbered black cell may have any number of light bulbs adjacent to it, or none. Bulbs placed diagonally adjacent to a numbered cell do not contribute to the bulb count.
CalcuDoku Puzzles 9x9 - Expert 200 vol. 5

CalcuDoku Puzzles 9x9 - Expert 200 vol. 5

Alexander Rodriguez

Createspace Independent Publishing Platform
2018
nidottu
Each puzzle consists of a grid containing blocks surrounded by bold lines. The object is to fill all empty squares so that the numbers 1 to N (where N is the number of rows or columns in the grid) appear exactly once in each row and column and the numbers in each block produce the result shown in the top-left corner of the block according to the math operation appearing on the top of the grid. In CalcuDoku a number may be used more than once in the same block.
CalcuDoku Puzzles 9x9 - Medium 200 vol. 3

CalcuDoku Puzzles 9x9 - Medium 200 vol. 3

Alexander Rodriguez

Createspace Independent Publishing Platform
2018
nidottu
Each puzzle consists of a grid containing blocks surrounded by bold lines. The object is to fill all empty squares so that the numbers 1 to N (where N is the number of rows or columns in the grid) appear exactly once in each row and column and the numbers in each block produce the result shown in the top-left corner of the block according to the math operation appearing on the top of the grid. In CalcuDoku a number may be used more than once in the same block.
CalcuDoku Puzzles 9x9 - Easy 200 vol. 2

CalcuDoku Puzzles 9x9 - Easy 200 vol. 2

Alexander Rodriguez

Createspace Independent Publishing Platform
2018
nidottu
Each puzzle consists of a grid containing blocks surrounded by bold lines. The object is to fill all empty squares so that the numbers 1 to N (where N is the number of rows or columns in the grid) appear exactly once in each row and column and the numbers in each block produce the result shown in the top-left corner of the block according to the math operation appearing on the top of the grid. In CalcuDoku a number may be used more than once in the same block.
Akari Puzzles 9x9 - Hard 200 vol. 3

Akari Puzzles 9x9 - Hard 200 vol. 3

Alexander Rodriguez

Createspace Independent Publishing Platform
2018
nidottu
Akari (Light Up) is played on a rectangular grid of white and black cells. The player places light bulbs in white cells such that no two bulbs shine on each other, until the entire grid is lit up. A bulb sends rays of light horizontally and vertically, illuminating its entire row and column unless its light is blocked by a black cell. A black cell may have a number on it from 0 to 4, indicating how many bulbs must be placed adjacent to its four sides; for example, a cell with a 4 must have four bulbs around it, one on each side, and a cell with a 0 cannot have a bulb next to any of its sides. An unnumbered black cell may have any number of light bulbs adjacent to it, or none. Bulbs placed diagonally adjacent to a numbered cell do not contribute to the bulb count.
Akari Puzzles 9x9 - Medium 200 vol. 2

Akari Puzzles 9x9 - Medium 200 vol. 2

Alexander Rodriguez

Createspace Independent Publishing Platform
2018
nidottu
Akari (Light Up) is played on a rectangular grid of white and black cells. The player places light bulbs in white cells such that no two bulbs shine on each other, until the entire grid is lit up. A bulb sends rays of light horizontally and vertically, illuminating its entire row and column unless its light is blocked by a black cell. A black cell may have a number on it from 0 to 4, indicating how many bulbs must be placed adjacent to its four sides; for example, a cell with a 4 must have four bulbs around it, one on each side, and a cell with a 0 cannot have a bulb next to any of its sides. An unnumbered black cell may have any number of light bulbs adjacent to it, or none. Bulbs placed diagonally adjacent to a numbered cell do not contribute to the bulb count.
Rossini Sudoku Puzzles - Easy 200 vol. 1

Rossini Sudoku Puzzles - Easy 200 vol. 1

Alexander Rodriguez

Createspace Independent Publishing Platform
2018
nidottu
Classic Sudoku Rules apply. Additionally the arrows indicate that the nearest three digits in the row (column) are in ascending or descending order (increasing towards the direction the arrow is pointing towards). If there is no arrow outside a row/column, the nearest 3 digits therein cannot be in either ascending or descending order.
Rossini Sudoku Puzzles - Hard 200 vol. 3

Rossini Sudoku Puzzles - Hard 200 vol. 3

Alexander Rodriguez

Createspace Independent Publishing Platform
2018
nidottu
Classic Sudoku Rules apply. Additionally the arrows indicate that the nearest three digits in the row (column) are in ascending or descending order (increasing towards the direction the arrow is pointing towards). If there is no arrow outside a row/column, the nearest 3 digits therein cannot be in either ascending or descending order.
CalcuDoku Puzzles 6x6- Medium 200 vol. 7

CalcuDoku Puzzles 6x6- Medium 200 vol. 7

Alexander Rodriguez

Createspace Independent Publishing Platform
2018
nidottu
Each puzzle consists of a grid containing blocks surrounded by bold lines. The object is to fill all empty squares so that the numbers 1 to N (where N is the number of rows or columns in the grid) appear exactly once in each row and column and the numbers in each block produce the result shown in the top-left corner of the block according to the math operation appearing on the top of the grid. In CalcuDoku a number may be used more than once in the same block.
Akari Puzzles 9x9 - Expert 200 vol. 4

Akari Puzzles 9x9 - Expert 200 vol. 4

Alexander Rodriguez

Createspace Independent Publishing Platform
2018
nidottu
Akari (Light Up) is played on a rectangular grid of white and black cells. The player places light bulbs in white cells such that no two bulbs shine on each other, until the entire grid is lit up. A bulb sends rays of light horizontally and vertically, illuminating its entire row and column unless its light is blocked by a black cell. A black cell may have a number on it from 0 to 4, indicating how many bulbs must be placed adjacent to its four sides; for example, a cell with a 4 must have four bulbs around it, one on each side, and a cell with a 0 cannot have a bulb next to any of its sides. An unnumbered black cell may have any number of light bulbs adjacent to it, or none. Bulbs placed diagonally adjacent to a numbered cell do not contribute to the bulb count.
Shikaku Puzzles 9x9 - Medium 200 vol. 2

Shikaku Puzzles 9x9 - Medium 200 vol. 2

Alexander Rodriguez

Createspace Independent Publishing Platform
2018
nidottu
Shikaku is played on a rectangular grid. Some of the squares in the grid are numbered. The objective is to divide the grid into rectangular and square pieces such that each piece contains exactly one number, and that number represents the area of the rectangle.
CalcuDoku Puzzles 9x9 - Hard 200 vol. 4

CalcuDoku Puzzles 9x9 - Hard 200 vol. 4

Alexander Rodriguez

Createspace Independent Publishing Platform
2018
nidottu
Each puzzle consists of a grid containing blocks surrounded by bold lines. The object is to fill all empty squares so that the numbers 1 to N (where N is the number of rows or columns in the grid) appear exactly once in each row and column and the numbers in each block produce the result shown in the top-left corner of the block according to the math operation appearing on the top of the grid. In CalcuDoku a number may be used more than once in the same block.
Consecutive Sudoku Puzzles - Hard 200 vol. 3

Consecutive Sudoku Puzzles - Hard 200 vol. 3

Alexander Rodriguez

Independently Published
2018
pokkari
A Consecutive Sudoku puzzle adds one extra constraint to the standard Sudoku grid - not only must you place 1 to 9 (or 1 to whatever the width of the puzzle is) in each row, column and bold-lined box, but also obey the white consecutive markers: White bars between squares indicate that the squares are consecutive - meaning that the numbers in these two squares have a numerical difference of '1'. For example: 1 and 2; or 4 and 5. If there is no white bar then the numbers are not consecutive.
Mega Sudoku Puzzles - Expert 200 vol. 4

Mega Sudoku Puzzles - Expert 200 vol. 4

Alexander Rodriguez

Createspace Independent Publishing Platform
2018
nidottu
The puzzle a 16 x 16 grid made up of 4 x 4 subgrids (called "regions"). Some cells already contain numbers, known as "givens". The goal is to fill in the empty cells, one number in each, so that each column, row, and region contains the numbers 1 through 16 exactly once. Each number in the solution therefore occurs only once in each of three "directions", hence the "single numbers" implied by the puzzle's name.
Kropki Sudoku Puzzles - 200 vol. 4

Kropki Sudoku Puzzles - 200 vol. 4

Alexander Rodriguez

Createspace Independent Publishing Platform
2018
nidottu
Kropki Sudoku puzzles add black (o) and white (o) circles to a regular Sudoku puzzle. All pairs of touching squares which contain consecutive values (such as 2 & 3 or 6 & 7) are marked with a white circle: o. Also, all pairs of touching squares which contain values where one number is exactly twice the value of the other (such as 2 & 4, or 4 & 8) are marked with a black circle: o. This applies to left/right, up/down touching only - there are no diagonal markers. All possible o and o are given, so if there is no circle between two touching squares then they are not consecutive and one is not double the value of the other.