Kirjojen hintavertailu – 12 903 725 kirjaa ja 27 kauppaa

Kirjailija

Alexander Rodriguez

Kirjat ja teokset yhdessä paikassa: 493 kirjaa, julkaisuja vuosilta 2014–2019, suosituimpiin kuuluu Puzzles for Brain Tents - 200 Medium Puzzles 10x10 vol. 6. Vertaile teosten hintoja ja tarkista saatavuus suomalaisista kirjakaupoista.

493 kirjaa

Kirjojen julkaisuvuodet: 2014–2019.

Kropki Sudoku Puzzles - 200 vol. 2

Kropki Sudoku Puzzles - 200 vol. 2

Alexander Rodriguez

Createspace Independent Publishing Platform
2018
nidottu
Kropki Sudoku puzzles add black (o) and white (o) circles to a regular Sudoku puzzle. All pairs of touching squares which contain consecutive values (such as 2 & 3 or 6 & 7) are marked with a white circle: o. Also, all pairs of touching squares which contain values where one number is exactly twice the value of the other (such as 2 & 4, or 4 & 8) are marked with a black circle: o. This applies to left/right, up/down touching only - there are no diagonal markers. All possible o and o are given, so if there is no circle between two touching squares then they are not consecutive and one is not double the value of the other.
Kropki Sudoku Puzzles - 200 vol. 3

Kropki Sudoku Puzzles - 200 vol. 3

Alexander Rodriguez

Createspace Independent Publishing Platform
2018
nidottu
Kropki Sudoku puzzles add black (o) and white (o) circles to a regular Sudoku puzzle. All pairs of touching squares which contain consecutive values (such as 2 & 3 or 6 & 7) are marked with a white circle: o. Also, all pairs of touching squares which contain values where one number is exactly twice the value of the other (such as 2 & 4, or 4 & 8) are marked with a black circle: o. This applies to left/right, up/down touching only - there are no diagonal markers. All possible o and o are given, so if there is no circle between two touching squares then they are not consecutive and one is not double the value of the other.
Slitherlink Puzzles 9x9 - Medium 200 vol. 2

Slitherlink Puzzles 9x9 - Medium 200 vol. 2

Alexander Rodriguez

Createspace Independent Publishing Platform
2018
nidottu
Slitherlink is a logic puzzle is played on a rectangular lattice of dots. Some of the squares formed by the dots have numbers inside them. The objective is to connect horizontally and vertically adjacent dots so that the lines form a simple loop with no loose ends. In addition, the number inside a square represents how many of its four sides are segments in the loop.
Linesweeper Puzzles 9x9 - Hard 200 vol. 3

Linesweeper Puzzles 9x9 - Hard 200 vol. 3

Alexander Rodriguez

Createspace Independent Publishing Platform
2018
nidottu
Linesweeper - logic puzzle game. A task is a square or rectangular grid. The object is to create a single continuous non-intersecting loop that connects the centers of the grid cells. The numbered cells can't be passed through; the number in the cell means how many of the 8 surrounding cells should contain some part of the solution path. (For example, "0" means the 8 surrounding cells can't be passed through at all).
Hashi Logical Puzzles 12x12 - 200 vol. 4

Hashi Logical Puzzles 12x12 - 200 vol. 4

Alexander Rodriguez

Createspace Independent Publishing Platform
2018
nidottu
Each puzzle is based on a rectangular arrangement of islands where the number in each island tells how many bridges are connected to it. The object is to connect all islands according to the number of bridges so: There are no more than two bridges in the same direction. Bridges can only be vertical or horizontal and are not allowed to cross islands or other bridges. When completed, all bridges are interconnected enabling passage from any island to another.
Hashi Logical Puzzles 10x10 - 200 vol. 2

Hashi Logical Puzzles 10x10 - 200 vol. 2

Alexander Rodriguez

Createspace Independent Publishing Platform
2018
nidottu
Each puzzle is based on a rectangular arrangement of islands where the number in each island tells how many bridges are connected to it. The object is to connect all islands according to the number of bridges so: There are no more than two bridges in the same direction. Bridges can only be vertical or horizontal and are not allowed to cross islands or other bridges. When completed, all bridges are interconnected enabling passage from any island to another.
Yajilin Puzzles - 10x10 200 vol. 3

Yajilin Puzzles - 10x10 200 vol. 3

Alexander Rodriguez

Createspace Independent Publishing Platform
2018
nidottu
Yajilin is played on a rectangular grid of squares. At the beginning, cells are either indicative (containing a number and an arrow pointing "up", "down", "left," or "right") or empty. Black cells, an additional cell type, may be discovered during the solving process. The goal is to draw a single continuous non-intersecting loop that passes through each cell that is neither black nor indicative. The loop must "enter" each cell from the centre of one of its four sides and "exit" from a different side; all turns are 90 degrees. For each indicative cell, its number indicates the count of the black cells that lie in that row or column in the direction of its arrow. Indicative cells can never be black, and do not count as a black cell for the purpose of satisfying other indicative cells, although the loop cannot pass through them. Every non-indicative cell is either black or contains a segment of the loop. Every indicative cell is accurate. For example, if an indicative cell has an arrow that points to the left and the number '3', there must be exactly 3 black cells to the left of that indicative cell in the same row. Black cells do not touch each other orthogonally (they do not share a side). There may be black cells that are not accounted for by the indicative cells.
Yajilin Puzzles - 8x8 200 vol. 1

Yajilin Puzzles - 8x8 200 vol. 1

Alexander Rodriguez

Createspace Independent Publishing Platform
2018
nidottu
Yajilin is played on a rectangular grid of squares. At the beginning, cells are either indicative (containing a number and an arrow pointing "up", "down", "left," or "right") or empty. Black cells, an additional cell type, may be discovered during the solving process. The goal is to draw a single continuous non-intersecting loop that passes through each cell that is neither black nor indicative. The loop must "enter" each cell from the centre of one of its four sides and "exit" from a different side; all turns are 90 degrees. For each indicative cell, its number indicates the count of the black cells that lie in that row or column in the direction of its arrow. Indicative cells can never be black, and do not count as a black cell for the purpose of satisfying other indicative cells, although the loop cannot pass through them. Every non-indicative cell is either black or contains a segment of the loop. Every indicative cell is accurate. For example, if an indicative cell has an arrow that points to the left and the number '3', there must be exactly 3 black cells to the left of that indicative cell in the same row. Black cells do not touch each other orthogonally (they do not share a side). There may be black cells that are not accounted for by the indicative cells.
Numbricks Puzzles - Hard 200 vol. 3

Numbricks Puzzles - Hard 200 vol. 3

Alexander Rodriguez

Createspace Independent Publishing Platform
2018
nidottu
Numbricks puzzles are similar to Hidato. The most important difference is that it is only possible to move 1 node left, right, up, or down. It is played on a rectangular grid of squares. Some of the cells have numbers in them. The object is to fill in the missing numbers, in sequential order, going horizontally and vertically only. Diagonal paths are not allowed.
Numbricks Puzzles - Easy 200 vol. 1

Numbricks Puzzles - Easy 200 vol. 1

Alexander Rodriguez

Createspace Independent Publishing Platform
2018
nidottu
Numbricks puzzles are similar to Hidato. The most important difference is that it is only possible to move 1 node left, right, up, or down. It is played on a rectangular grid of squares. Some of the cells have numbers in them. The object is to fill in the missing numbers, in sequential order, going horizontally and vertically only. Diagonal paths are not allowed.
Killer Sudoku Puzzles - Easy to Expert 400 vol. 9

Killer Sudoku Puzzles - Easy to Expert 400 vol. 9

Alexander Rodriguez

Createspace Independent Publishing Platform
2018
nidottu
Killer Sudoku is a mix of Sudoku and Kakuro. Your goal is the same as in regular sudoku: fill every row, column and 3x3 region with the numbers 1-9 once. The difference is how you arrive at those numbers. The objective is to fill the grid with numbers from 1 to 9 in a way that the following conditions are met: Each row, column, and nonet contains each number exactly once. The sum of all numbers in a cage must match the small number printed in its corner. No number appears more than once in a cage. (This is the standard rule for killer sudokus, and implies that no cage can include more than 9 cells.)