Kirjojen hintavertailu – 12 859 818 kirjaa ja 27 kauppaa

Kirjailija

Amber E. Scott

Kirjat ja teokset yhdessä paikassa: 8 kirjaa, julkaisuja vuosilta 2013–2023, suosituimpiin kuuluu Pathfinder Adventure Path: The Six-Legend Soul (War for the Crown 6 of 6). Vertaile teosten hintoja ja tarkista saatavuus suomalaisista kirjakaupoista.

8 kirjaa

Kirjojen julkaisuvuodet: 2013–2023.

Astonishing Adventures Assembled!

Astonishing Adventures Assembled!

E.A. Bresnick; Crystal Frasier; Jason Keeley; Steve Kenson; Amber E. Scott

Green Ronin Publishing
2023
nidottu
Astonishing Adventures Assembled! presents seven complete scenarios for the Mutants & Masterminds RPG. In these adventures you can face the icy villains of the Cold Front, tangle with robot dinosaurs, bring order to a city where super pets run amok, escape the whims of a cosmic trickster, and more! Astonishing Adventures Assembled! also includes info on fleshing out your world with locations, relationships, and NPCs that can act as contacts, love interests, or rivals. Each adventure stands alone but there’s also advice on connecting them into a campaign and adjusting them for unusual groups or different Power Levels. Grab a scenario and you’re ready to go with Astonishing Adventures Assembled!
Pathfinder Adventure Path: The Six-Legend Soul (War for the Crown 6 of 6)
With the validity of the Stavian royal line confirmed, the heroes return to Taldor to discover horrible machinations transpired in their absence, and they must now face the cunning secret society, the Immaculate Circle, to recover the soul of their departed benefactor. But as they return triumphant, they find themselves not celebrated but hated, hunted, and accused of regicide. To set the world right and end the War for the Crown, the heroes must confront not one but six of Taldor’s greatest emperors, resurrected from the past by equal parts malice and hubris! “The Six Legend Soul” is a Pathfinder Roleplaying Game adventure for 16th-level characters written by Amber Scott. The adventure concludes the War for the Crown Adventure Path, as players drag a once-grand nation kicking and screaming into the modern day, becoming legendary politicians, spymasters, and nobles in their own right. A selection of new monsters, a review of the legendary emperors of Taldor’s glory, a look at the Ulfen Guard, and advice for continuing the campaign all round out this volume of the Pathfinder Adventure Path. Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world’s oldest fantasy RPG.
Pathfinder Adventure Path:  Ruins of Azlant 4 of 6-City in the Deep
Death in the DepthsOn the trail of an ancient enemy, the heroes seek more information in a merfolk city teeming with intrigue just beneath the waves. They arrive to find a group of deep merfolk claiming that the city is in the path of a destructive sea monster. But this warning is nothing more than a ruse for the campaign's villain to uncover the location to a secret Azlanti military laboratory. The adventurers must carefully maneuver the social currents of the underwater city and unravel dangerous intrigue to get to the bottom of the merfolk's plot and discover where the ancient enemy is headed so they can stop it. This volume of Pathfinder Adventure Path continues the Ruins of Azlant Adventure Path and includes:•“City in the Deep,” a Pathfinder RPG adventure for 10th-level characters, by Amber E. Scott.•A gazetteer of Talasantri, an underwater city populated by aquatic elves, merfolk, and other aquatic humanoids on the floor of the Arcadian Ocean, by Amber E. Scott.•An ecology of the graceful and mysterious merfolk, by Amber E. Scott.•An investigation into the reclusive elves of the Mordant Spire and a look at some of the tools they use when patrolling lost Azlant, by Mikko Kallio.•A collection of dangerous monsters, by Alex Greenshields, Mark Moreland, Tim Nightengale, and Amber E. Scott.the world’s oldest fantasy RPG.
Pathfinder Adventure Path: Ironfang Invasion Part 1 of 6-Trail of the Hunted
The Ironfang Invasion Adventure Path launches with “Trail of the Hunted.” In the war-torn nation of Nirmathas, far from the battlefront, the sleepy little town of Phaendar is rocked by the sudden appearance of an overwhelming foe! The heroes must flee their homes, saving whatever friends and supplies they can, as the monstrous Ironfang Legion and their insidious General Azaersi begin carving out an empire of monsters from the dregs of Nirmathas and Molthune alike. The heroes must guard their band of survivors in the wilderness, challenge a troglodyte tribe for safe haven, and face the brutal bounty hunters dispatched to end their flight to freedom! “Trail of the Hunted” is a Pathfinder Roleplaying Game adventure for 1st-level characters. The adventure kicks off the Ironfang Invasion Adventure Path, a war-torn homage to classic fantasy adventure in which the heroes defend their homeland from a savage invading army. A selection of new monsters, a guide to the Nesmian Plains region of Nirmathas, and an extensive guide to the hobgoblin forces of the Ironfang Legion and their tactics and technology round out this volume of the Pathfinder Adventure Path!
Pathfinder Campaign Setting: Lands of Conflict

Pathfinder Campaign Setting: Lands of Conflict

Amber E. Scott

Paizo Publishing, LLC
2017
nidottu
War rages between the expansionist nation of Molthune and their fiercely independent neighbor Nirmathas. To one, it is a civil war to preserve their nation; to the other, it's a war to throw off tyrannical occupation. Both lands are rife with ancient ruins, stubborn leaders, and longstanding feuds, and both are brimming with opportunities for adventure and wealth. Plus, Nirmathas and its conflict with Molthune are the setting for the Ironfang Invasion Adventure Path, making this comprehensive sourcebook a perfect supplement for that campaign. Explore the nuances of cosmopolitan Molthune and rugged Nirmathas, including adventure locations and a detailed militia system that allows players to command their own mercenary legions!
Pathfinder Adventure Path: Hell's Rebels Part 6 - Breaking the Bones of Hell
With the recovery of the Kintargo Contract and numerous alliances in place, the so-called Silver City of Kintargo and its surrounding region of Ravounel is now protected from invasion by Cheliax. The heroes of Kintargo are ready to sign formal treaties and accords with Cheliax to secure Kintargo’s independence, yet enemies made during the region’s liberation remain active and bear grudges. Worse, the one-time despotic ruler of Kintargo, Barzillai Thrune lives on in the depths of Hell, and his plans for the region have only been slowed. Strange manifestations of ghostly spirits and infernal hauntings spread through Kintargo, and before long, the truth cannot be ignored—the high-inquisitor's death has only made him more powerful, and the secret to stopping him forever lies hidden in the roots of Hell itself! Can Kintargo’s heroes brave the depths of the pit to ensure the city is finally and forever safe from Barzillai Thrune? “Breaking the Bones of Hell” is a Pathfinder Roleplaying Game adventure for 15th-level characters. The adventure concludes the Hell’s Rebels Adventure Path, an urban- and political-themed campaign that focuses on a rebellion against one of the Pathfinder Campaign Setting’s most infamous nations—devil-haunted Cheliax. Several new monsters, an exploration of the faith and secrets of the archdevil Mephistopheles, suggestions for how to continue your Hell’s Rebels campaign beyond the events of this Adventure Path, and a brand new Pathfinder Journal round out this volume of the Pathfinder Adventure Path!
Pathfinder Campaign Setting: Chronicle of the Righteous
Stem the tide of the multiverse’s foulest denizens with Pathfinder Campaign Setting: Chronicle of the Righteous! Just as the Book of the Damned series documented the blasphemous denizens of Hell, Abaddon, and the Abyss, Chronicle of the Righteous reveals the inhabitants of the goodly realms of Heaven, Elysium, and Nirvana, along with their demigod leaders, the Empyreal Lords. Discover the powers and agendas of some of the greatest forces of good in existence and join them in their endless struggle against evil. Familiar Empyreal Lords like fiery Ragathiel and mysterious Pulura are joined by allies like frigid Tolc, placid Ghenshau, noble Seramaydiel, and dozens more. Additionally, mortal champions might join these paragons of goodness as members of their diverse mystery cults, wielders of their divine magic, conjurers of divine legions, or bearers of holy stigmata. The battle for mortal souls is not one sided — join the eternal battle on the side of good with Pathfinder Campaign Setting: Chronicle of the Righteous!
Pathfinder Campaign Setting: Mystery Monsters Revisited

Pathfinder Campaign Setting: Mystery Monsters Revisited

Richard Pett; Anthony Pryor; Amber E. Scott; Ray Vallese

Paizo Publishing, LLC
2013
nidottu
Know the unknown as you explore the lore and inner workings of the Inner Sea’s most elusive creatures in Pathfinder Campaign Setting: Mystery Monsters Revisited! Unravel the myths behind legendary creatures inspired by real-world monsters, like the blood-sucking chupacabra, the larger-than-life sasquatch, and the mountain-dwelling yeti — and discover how they fit into the award-winning Pathfinder campaign setting alongside such infamous favorites as the equine Sandpoint Devil and disaster-heralding mothman. Each mystery monster includes examples of its misdeeds, evidence the fiend leaves in its wake, and a sample stat block of an especially nefarious version of the beast. In a world where little is as it seems and the monsters are always one step ahead of their pursuers, get the upper hand with Pathfinder Campaign Setting: Mystery Monsters Revisited!