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Kirjailija

Brian Wilson

Kirjat ja teokset yhdessä paikassa: 34 kirjaa, julkaisuja vuosilta 1990–2026, suosituimpiin kuuluu I Am Brian Wilson. Vertaile teosten hintoja ja tarkista saatavuus suomalaisista kirjakaupoista.

34 kirjaa

Kirjojen julkaisuvuodet: 1990–2026.

The Greening of Golf

The Greening of Golf

Brad Millington; Brian Wilson

Manchester University Press
2016
sidottu
Golf is a major global industry. The sport is played by more than 60 million people worldwide and there are more than 32,000 courses in 140 countries across the globe. This book looks at the power relationships in and around golf, examining whether the industry has demonstrated sufficient leadership on environmental matters to be trusted to make weighty decisions with implications for public and environmental health. The first comprehensive study of the varying responses to golf-related environmental issues, it is based on extensive empirical work, including research into historical materials and interviews with stakeholders in golf such as course superintendents, protesters and health professionals. The authors examine golf as a sport and as a global industry, drawing on and contributing to literatures pertaining to environmental sociology, global social movements, institutional change, corporate environmentalism and the sociology of sport. An electronic edition of this book is freely available under a Creative Commons (CC BY-NC-ND) licence.
Soft Systems Thinking, Methodology and the Management of Change

Soft Systems Thinking, Methodology and the Management of Change

Brian Wilson; Kees van Haperen

Red Globe Press
2015
nidottu

Halvin toimitettuna 117,70 €

What is Soft Systems Methodology? How can it help make sense of complex business scenarios, providing solutions to challenging problems? Soft Systems Thinking, Methodology and the Management of Change identifies the challenges encountered by practitioners of SSM and provides the means of overcoming them. Featuring a unique prologue tracing the history of Systems Engineering back to its beginning in Lancaster in 1966, this authoritative text reflects on the evolutionary process of arguably the most significant research programme on the use of systems ideas in problem solving. It explores how this branch of systems-based thinking is applied and brings SSM firmly into the modern day. Key benefits:- Written by one of the major developers of SSM- Demonstrates the use of Conceptual Model Building- Includes a range of in-depth case studies and gives real-world guidance on the use of SSM
Contemporary Maritime Piracy

Contemporary Maritime Piracy

James Kraska; Brian Wilson

Praeger Publishers Inc
2011
sidottu
This volume provides a concise introduction to the issues and debates regarding modern piracy, including naval operations, law, and diplomacy, and focuses on the recent surge of attacks off the coasts of Africa and Asia. In the past decade, the incidence of maritime piracy has exploded. The first three months of 2011 were the worst ever, with 18 ships hijacked, 344 crew taken hostage, and 7 crew members murdered. The four Americans on board the sailing vessel Quest were shot at point-blank range. The economic costs are also staggering, reaching $7 to $12 billion per year, as insurance costs skyrocket, ransoms double and then quadruple, and ships are forced to hire armed security for protection. Pirates operating off the Horn of Africa disrupt shipping traffic through the strategic Suez Canal, siphoning transit fees from an unstable Egypt, while the seizure of supertankers in the Indian Ocean underscores the vulnerability of the world's oil supply. Governments, private industry, and international organizations have mobilized to address the threat. This is the first volume to examine their work in developing naval strategy, international law and diplomacy, and industry guidelines to suppress contemporary maritime piracy. Contemporary Maritime Piracy: International Law, Strategy, and Diplomacy at Sea comprises three sections, the first of which contains chapters on historical and contemporary piracy, international law and diplomacy, and coalition strategies for combating future piracy. The second and third parts provide collections of historic profiles and relevant documents.
iPhone User Interface Design Projects

iPhone User Interface Design Projects

Joachim Bondo; David Barnard; Dan Burcaw; Tim Novikoff; Craig Kemper; Chris Parrish; Keith Peters; Jurgen Siebert; Eddie Wilson; Brian Wilson; Ingo Peters; Michael Kemper

APress
2009
nidottu
With over 100,000 iPhone applications and 125,000 registered iPhone developers, is it still possible to create a top-selling app that stands apart from the six-figure crowd? Of course, but you'll need more than a great idea and flawless code—an eye-catching and functional user interface design is essential. With this book, you'll get practical advice on user interface design from 10 innovative developers who, like you, have sat wondering how to best utilize the iPhone's minimal screen real estate. Their stories illustrate precisely why, with more apps and more experienced, creative developers, no iPhone app can succeed without a great user interface. Whatever type of iPhone project you have in mind—social networking app, game, or reference tool—you'll benefit from the information presented in this book. More than just tips and pointers, you'll learn from the authors' hands-on experiences, including: Dave Barnard of App Cubby on how to use Apple's user interface conventions and test for usability to assure better results Joachim Bondo, creator of Deep Green Chess, beats a classic design problem of navigating large dataset results in the realm of the iPhone Former Apple employee Dan Burcaw tailors user interfaces and adds the power of CoreLocation, Address Book, and Camera to the social networking app, Brightkite David Kaneda takes his Basecamp project management client, Outpost, from a blank page (literally) to a model of dashboard clarity Craig Kemper focuses on the smallest details to create his award-winning puzzle games TanZen and Zentomino Tim Novikoff, a graduate student in applied math with no programming experience, reduces a complex problem to simplicity in Flash of Genius: SAT Vocab Long-time Mac developer Chris Parrish goes into detail on thecreation of the digital postcard app, Postage, which won the 2009 Apple Design Award Flash developer Keith Peters provides solutions for bringing games that were designed for a desktop screen to the small, touch-sensitive world of the iPhone Jürgen Siebert, creator of FontShuffle, outlines the anatomy of letters and how to select the right fonts for maximum readability on the iPhone screen Eddie Wilson, an interactive designer, reveals the fine balance of excellent design and trial-by-fire programming used to create his successful app Snow Report Combined with Apress' best-selling Beginning iPhone 3 Development: Exploring the iPhone SDK, you'll be prepared to match great code with striking design and create the app that everyone is talking about.
Wouldn't It Be Nice

Wouldn't It Be Nice

Brian Wilson

Bloomsbury Publishing PLC
1996
nidottu
This autobiography describes Wilson's 20-year nightmare of drug addiction, alcoholism, obesity and mental illness. He lost his family and he nearly lost his life. It is a frank discussion of what destroyed his life and of the controversial forces which helped to save it.