Kirjojen hintavertailu – 12 859 824 kirjaa ja 27 kauppaa

Kirjailija

Carol Hamer

Kirjat ja teokset yhdessä paikassa: 3 kirjaa, julkaisuja vuosilta 2004–2010, suosituimpiin kuuluu Learn Blackberry Games Development. Vertaile teosten hintoja ja tarkista saatavuus suomalaisista kirjakaupoista.

3 kirjaa

Kirjojen julkaisuvuodet: 2004–2010.

Learn Blackberry Games Development

Learn Blackberry Games Development

Carol Hamer; Andrew Davison

APress
2010
nidottu
BlackBerry smart phones aren’t just for business. In fact, throw away that boring spreadsheet, tear up that yearly budget report—the BlackBerry is a lean, mean game-playing machine. Carol Hamer and Andrew Davison, expert software game developers, show you how to leverage the BlackBerry Java™ Development Environment (based on Java ME) to design and create fun, sophisticated game applications from role playing to dueling with light sabers. The BlackBerry: not as clumsy or as random as a blaster—an elegant device, for a more civilized age. In this book, Carol and Andrew give you the professional techniques you need to use music, 2D and 3D graphics, maps, and game design patterns to build peer-to-peer games, role playing games, and more for the BlackBerry.
Creating Mobile Games

Creating Mobile Games

Carol Hamer

APress
2007
nidottu
Creating Mobile Games: Using Java ME Platform to Put the Fun into Your Mobile Device and Cell Phone is a practical build-it-yourself mobile Java games book with lots of complete working code and advice: Shows you how to create a basic game and make it a professional one (by adding a pro look-and-feel by writing your own menus or using the open source J2ME Polish, and enabling marketing/billing from your own web site) Demonstrates Wireless Messaging and other optional APIs (using SMS, PIM, File Connection, Bluetooth, and so forth in a multiplayer game) Covers MIDP3
J2ME Games with MIDP2

J2ME Games with MIDP2

Carol Hamer

APress
2004
nidottu
Java 2ME (Micro Edition) is the client-side Java development platform for building wireless Java-based cell phone and PDA applications. This book specifically addresses the challenge and fun of building game applications for these kinds of portable devices. This book shows you how to use J2ME for developing wireless phone and PDA game applications using the latest MIDP 2 specification. J2ME Games with MIDP 2 is the next level book. First read Jonathan Knudsen’s Wireless Java: Developing with J2ME, Second Edition (Apress, 2003) and then follow this book with David Croft’s Advanced Java Game Programming (Apress, forthcoming) for a complete game developer’s experience. Ur innehållet: Introduction.- Getting Started.- Using MIDlets.- The MIDP 2.0 Games API.- Using Threads and Tones.- Data Storage and Retrieval.- Network Communications.- Security.