Kirjojen hintavertailu – 12 859 826 kirjaa ja 27 kauppaa
Kirjailija
Clayton Lewis
Kirjat ja teokset yhdessä paikassa: 4 kirjaa, julkaisuja vuosilta 2016–2026, suosituimpiin kuuluu Human-Computer Interaction and International Public Policymaking. Vertaile teosten hintoja ja tarkista saatavuus suomalaisista kirjakaupoista.
Jonathan Lazar; Julio Abascal; Simone Barbosa; Jeremy Barksdale; Batya Friedman; Jens Grossklags; Jan Gulliksen; Jeff Johnson; Tom McEwan; Loïc Martínez-Normand; Wibke Michalk; Janice Tsai; Gerrit van der Veer; Hans von Axelson; Ake Walldius; Gill Whitney; Marco Winckler; Volker Wulf; Elizabeth F. Churchill; Lorrie Cranor; Janet Davis; Alan Hedge; Harry Hochheiser; Juan Pablo Hourcade; Clayton Lewis; Lisa Nathan; Fabio Paterno; Blake Reid; Whitney Quesenbery; Ted Selker; Brian Wentz
This monograph lays out a discussion framework for understanding the role of human-computer interaction (HCI) in public policymaking. It takes an international view, discussing potential areas for research and application and their potential for impact. The aim is to provide a solid foundation for discussion, cooperation and collaborative interaction, and to outline future programs of activity. It starts with an introduction to HCI and public policy and goes on to discuss how HCI research and practices already inform public policy, providing representative examples. It then discusses how public policy influences HCI and provides representative public policy areas that are relevant to HCI, and where HCI could have even more impact in the future. It concludes by laying out a framework for involvement and suggested actions by the HCI community in public policy internationally. This monograph summarizes the observations and recommendations from a daylong workshop at the CHI 2013 conference in Paris, France. The workshop invited the community’s perspectives regarding the intersection of governmental policies, international and domestic standards, recent HCI research discoveries, and emergent considerations and challenges. It also incorporates contributions made after the workshop by workshop participants and by individuals who were unable to participate in the workshop but whose work and interests were highly related and relevant.
The success of predictive large language models (PLLMs) like GPT3 and ChatGPT has created both enthusiasts and skeptics of their widespread practical applications, but this book argues that the larger significance of such models is contained in what they suggest about human cognition. To explore this potential, the book develops a thought experiment called the Prediction Room, a reference to John Searle’s influential Chinese Room argument, in which a human agent processes language by following a set of opaque written rules without possessing an inherent understanding of the language. The book proposes a new Room model—the Prediction Room with its resident Prediction Agent—generalizing the working of large language models. Working through a wide range of topics in cognitive science, the book challenges the conclusion of Searle’s thought experiment, that discredited contemporary artificial intelligences (AI), through the suggestion that the Prediction Room offers a means of exploring how new ideas in AI can provide productive alternatives to traditional understandings of human cognition. In considering the implications of this, the book reviews an array of topics and issues in cognitive science to uncover new ideas and reinforce older ideas about the mental mechanisms involved in both sides. The discussion of these topics in the book serves two purposes. First, it aims to stimulate new thinking about familiar topics like language acquisition or the nature and acquisition of concepts. Second, by contrasting human psychology with the form of artificial psychology these models exhibit, it uncovers how new directions in the development of these systems can be better explored.
A representation is a thing that can be interpreted as providing information about something: a map, or a graph, for example. This book is about the expanding world of computational representations, representations that use the power of computation to provide information in new forms, and in new ways. Unlike printed maps or graphs, computational representations can be dynamic, and even interactive, so that what is represented, and how, can be shaped by user actions. Exploring these new possibilities can be guided by an emerging theory of representation, that clarifies what characteristics representations must have to express the meaning being represented, and to enable users to discern that meaning easily and accurately. The theory also shows the way to inclusive design, for example using sounds to represent information commonly presented visually, so that people who cannot see can understand what is being presented. Because representations must be shaped by the abilities of their users, and by the nature of the meanings they convey, creating them requires perspectives from multiple disciplines, including psychology, as well as computer science, and the sciences appropriate to the content being expressed. The book presents a series of explorations of this large and complicated space, as invitations to further study, and to innovation.