Kirjojen hintavertailu – 12 903 724 kirjaa ja 27 kauppaa

Kirjailija

Daniel Weiskopf

Kirjat ja teokset yhdessä paikassa: 6 kirjaa, julkaisuja vuosilta 2006–2020, suosituimpiin kuuluu GPU-Based Interactive Visualization Techniques. Vertaile teosten hintoja ja tarkista saatavuus suomalaisista kirjakaupoista.

6 kirjaa

Kirjojen julkaisuvuodet: 2006–2020.

Real-Time Volume Graphics

Real-Time Volume Graphics

Klaus Engel; Markus Hadwiger; Joe Kniss; Christof Rezk-Salama; Daniel Weiskopf

CRC Press
2020
nidottu
Based on course notes of SIGGRAPH course teaching techniques for real-time rendering of volumetric data and effects; covers both applications in scientific visualization and real-time rendering. Starts with the basics (texture-based ray casting) and then improves and expands the algorithms incrementally. Book includes source code, algorithms, diagrams, and rendered graphics.
An Introduction to the Philosophy of Psychology

An Introduction to the Philosophy of Psychology

Daniel Weiskopf; Fred Adams

Cambridge University Press
2015
sidottu
Psychology aims to give us a scientific account of how the mind works. But what does it mean to have a science of the mental, and what sort of picture of the mind emerges from our best psychological theories? This book addresses these philosophical puzzles in a way that is accessible to readers with little or no background in psychology or neuroscience. Using clear and detailed case studies and drawing on up-to-date empirical research, it examines perception and action, the link between attention and consciousness, the modularity of mind, how we understand other minds, and the influence of language on thought, as well as the relationship between mind, brain, body, and world. The result is an integrated and comprehensive overview of much of the architecture of the mind, which will be valuable for both students and specialists in philosophy, psychology, and cognitive science.
An Introduction to the Philosophy of Psychology

An Introduction to the Philosophy of Psychology

Daniel Weiskopf; Fred Adams

Cambridge University Press
2015
pokkari
Psychology aims to give us a scientific account of how the mind works. But what does it mean to have a science of the mental, and what sort of picture of the mind emerges from our best psychological theories? This book addresses these philosophical puzzles in a way that is accessible to readers with little or no background in psychology or neuroscience. Using clear and detailed case studies and drawing on up-to-date empirical research, it examines perception and action, the link between attention and consciousness, the modularity of mind, how we understand other minds, and the influence of language on thought, as well as the relationship between mind, brain, body, and world. The result is an integrated and comprehensive overview of much of the architecture of the mind, which will be valuable for both students and specialists in philosophy, psychology, and cognitive science.
GPU-Based Interactive Visualization Techniques

GPU-Based Interactive Visualization Techniques

Daniel Weiskopf

Springer-Verlag Berlin and Heidelberg GmbH Co. K
2014
nidottu
Scientific visualization has become an important tool for visual analysis in many scientific, engineering, and medical disciplines. This book focuses on efficient visualization techniques, which are the prerequisite for the interactive exploration of complex data sets. High performance is primarily achieved by devising algorithms for the fast graphics processing units (GPUs) of modern graphics hardware. Other aspects discussed in the book include parallelization on cluster computers with several GPUs, adaptive rendering methods, multi-resolution models, and non-photorealistic rendering techniques for visualization. Covering both the theoretical foundations and practical implementations of algorithms, this book provides the reader with a basis to understand and reproduce modern GPU-based visualization approaches.
GPU-Based Interactive Visualization Techniques

GPU-Based Interactive Visualization Techniques

Daniel Weiskopf

Springer-Verlag Berlin and Heidelberg GmbH Co. K
2006
sidottu
Scientific visualization has become an important tool for visual analysis in many scientific, engineering, and medical disciplines. This book focuses on efficient visualization techniques, which are the prerequisite for the interactive exploration of complex data sets. High performance is primarily achieved by devising algorithms for the fast graphics processing units (GPUs) of modern graphics hardware. Other aspects discussed in the book include parallelization on cluster computers with several GPUs, adaptive rendering methods, multi-resolution models, and non-photorealistic rendering techniques for visualization. Covering both the theoretical foundations and practical implementations of algorithms, this book provides the reader with a basis to understand and reproduce modern GPU-based visualization approaches.
Real-Time Volume Graphics

Real-Time Volume Graphics

Klaus Engel; Markus Hadwiger; Joe Kniss; Christof Rezk-Salama; Daniel Weiskopf

A K Peters
2006
sidottu
Based on course notes of SIGGRAPH course teaching techniques for real-time rendering of volumetric data and effects; covers both applications in scientific visualization and real-time rendering. Starts with the basics (texture-based ray casting) and then improves and expands the algorithms incrementally. Book includes source code, algorithms, diagrams, and rendered graphics.