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Faith Hunter
Kirjat ja teokset yhdessä paikassa: 30 kirjaa, julkaisuja vuosilta 2006–2026, suosituimpiin kuuluu Paranormal Payback. Vertaile teosten hintoja ja tarkista saatavuus suomalaisista kirjakaupoista.
The adventures of Jane Yellowrock continue with a thrilling new installment in the New York Times bestselling series that captures "the essence of urban fantasy" (SF Site). Jane Yellowrock is a shape-shifting skinwalker...and the woman rogue vampires fear most. Jane walks softly and carries a big stake to keep the peace in New Orleans, all part of her job as official Enforcer to Leo Pellissier, Master of the City. But Leo's reign is being threatened by a visit from a delegation of ancient European vampires seeking to expand their dominions. And there's another danger to the city. When she hears reports of revenant vampires, loose in NOLA and out for blood, Jane goes to put them down--and discovers there's something unusual about these revenants. They never should have risen. Jane must test her strength against a deadly, unnatural magic beyond human understanding, and a ruthless cadre of near-immortals whose thirst for power knows no bounds...
In this series set in the same world as theJane Yellowrock novels, New York Times bestselling author Faith Hunter introduces Nell Ingram, who wields powers as old as the earth. When Nell Ingram met skinwalker Jane Yellowrock, she was almost alone in the world, exiled by both choice and fear from the cult she was raised in, defending herself with the magic she drew from her deep connection to the forest that surrounds her. Now, Jane has referred Nell to PsyLED, a Homeland Security agency policing paranormals, and agent Rick LaFleur has shown up at Nell’s doorstep. His appearance forces her out of her isolated life into an investigation that leads to the vampire Blood Master of Nashville. Nell has a team—and a mission. But to find the Master’s kidnapped vassal, Nell and the PsyLED team will be forced to go deep into the heart of the very cult Nell fears, infiltrating the cult and a humans-only terrorist group before time runs out...
New York Times bestselling author Faith Hunter presents a comprehensive collection of stories starring everyone's favorite "smart, sexy, and ruthless"* shapeshifting skinwalker... In this must-have collection of stories, experience nineteen thrilling adventures from the world of vampire-hunter Jane Yellowrock, including many fan favorites and two all-new novellas. Read about the first time Jane put the pedal to the metal in "The Early Years," and the last thing a werewolf will ever see as Jane delivers justice in "Beneath a Bloody Moon." Get a searing look into the pasts of some of the series' best-loved characters: Beast in "WeSa and the Lumber King," Rick LaFleur in "Cat Tats," and Molly Everhart Trueblood in "Haints." In the brand-new "Cat Fight," the witches and vampires of Bayou, Oiseau, are at war over a magical talisman--and Jane must figure out how to keep the mysterious artifact out of the covetous hands of the Master of New Orleans. And in the never-before-published "Bound No More," Jane welcomes a visit from Molly and her daughter, Angie, who is about to prove she's the most powerful witch in Everhart history.... From the Big Easy to the bad bayou, from the open road to a vampire's lair--with Jane Yellowrock, it's always a given: have stakes, will travel. *New York Times Bestselling Author Kim Harrison
The Rogue Mage Roleplaying Game Player's Handbook gave players all they needed to create characters to fight the fallen seraphs and their devil-spawn, adventuring in the world of Faith Hunter's apocalyptic fantasy trilogy: Bloodring, Seraphs, and Host. Now the Rogue Mage RPG Game Master's Guide gives the GM all the dragons, devil-spawn, conjure-casting Dark mages, gun-toting bandits, and branding-iron-wielding religious fanatics he needs to create challenging adventures for the heroes. The 200-page Rogue Mage RPG Game Master's Guide features: -complete writeups of Azazel the Aqua Dragon and Forcas from the Rogue Mage novels, as well as other, new dragons and Dark powers to challenge heroes and seraphs alike. -every monster from the novels: dragonets, devil-spawn, succubi, nightwalkers, daywalkers - plus new menaces to surprise even the best-read of players. -writeups for major and minor seraphs, ravens, flames, cherubs, Cheriour theAngel of Punishment, Raziel the Revealer of Rock, Zadkiel the Chieftain of Michael - allies for the heroes, or adversaries in certain circumstances. -rules for seraph steel, demon iron, seraphic visas, and the use of seraph feathers, bones, and other artifacts in combat and conjuring. -complete stats and histories for Thorn and Rose St. Croix, Audric Cooper, Ciana and Rupert Stanhope, Thaddeus Bartholomew, Cheran Jones, Lolo, the watcher Barak and other characters from the Rogue Mage novels. -every type of "normal" person you could expect to find: deadminers, Orthodox kirkmen, soldiers, Administration of the ArchSeraph enforcers, Enclave mages, Realm of Light kylen, bandits, Earth Invasion Heresy spies. -a guide to the wildlife of post-Apocalyptic North America, from mutant alligators to bison-hunting dire wolves. -extensive advice to the Game Master on creating a campaign, designing and running adventures, rewarding the heroes, dealing with problems, and taking the players characters to the next power level. -a complete introductory adventure, with a set of fully-detailed characters ready for the players to use straight out of the book. -And each chapter features a Rogue Mage vignette by Faith Hunter, plus the Rogue Mage RPG Game Master's Guide ends with a complete new Thorn St. Croix short story. Every hero needs a dragon to fight. We got the originals right here, hungry as Hell.
The Rogue Mage Roleplaying Game Player's Handbook gave players all they needed to create characters to fight the fallen seraphs and their devil-spawn, adventuring in the world of Faith Hunter's apocalyptic fantasy trilogy: Bloodring, Seraphs, and Host. Now the Rogue Mage RPG Game Master's Guide gives the GM all the dragons, devil-spawn, conjure-casting Dark mages, gun-toting bandits, and branding-iron-wielding religious fanatics he needs to create challenging adventures for the heroes. The 200-page Rogue Mage RPG Game Master's Guide features: -complete writeups of Azazel the Aqua Dragon and Forcas from the Rogue Mage novels, as well as other, new dragons and Dark powers to challenge heroes and seraphs alike. -every monster from the novels: dragonets, devil-spawn, succubi, nightwalkers, daywalkers - plus new menaces to surprise even the best-read of players. -writeups for major and minor seraphs, ravens, flames, cherubs, Cheriour theAngel of Punishment, Raziel the Revealer of Rock, Zadkiel the Chieftain of Michael - allies for the heroes, or adversaries in certain circumstances. -rules for seraph steel, demon iron, seraphic visas, and the use of seraph feathers, bones, and other artifacts in combat and conjuring. -complete stats and histories for Thorn and Rose St. Croix, Audric Cooper, Ciana and Rupert Stanhope, Thaddeus Bartholomew, Cheran Jones, Lolo, the watcher Barak and other characters from the Rogue Mage novels. -every type of "normal" person you could expect to find: deadminers, Orthodox kirkmen, soldiers, Administration of the ArchSeraph enforcers, Enclave mages, Realm of Light kylen, bandits, Earth Invasion Heresy spies. -a guide to the wildlife of post-Apocalyptic North America, from mutant alligators to bison-hunting dire wolves. -extensive advice to the Game Master on creating a campaign, designing and running adventures, rewarding the heroes, dealing with problems, and taking the players characters to the next power level. -a complete introductory adventure, with a set of fully-detailed characters ready for the players to use straight out of the book. -And each chapter features a Rogue Mage vignette by Faith Hunter, plus the Rogue Mage RPG Game Master's Guide ends with a complete new Thorn St. Croix short story. Every hero needs a dragon to fight. We got the originals right here, hungry as Hell.
ROGUE MAGE RPG, Role Playing in the World of Faith Hunter, Player's Handbook Authors: Christina Stiles, Faith Hunter, Raven Blackwell Edited by Spike Y. Jones It's a century after the Seraphs have returned to Earth, fulfilling ancient scripture with fire and sword. Most of Earth's population died in the plague and resulting wars--and then came the ice age. Mankind has survived, but not without change. Wondrous new races were born following the Time of Plagues, some destined to fight alongside the seraphs of the Light, while others simply want to survive in a harsh new world. And beneath the cities and in abandoned wastelands, the forces of evil continue their age-old war with the mortals and the seraphim. These dragons and their Dark minions won't stop fighting until the world is theirs. In the ROGUE MAGE ROLE PLAYING GAME you join with the rogue mage Thorn St. Croix and the forces of Light to stop the fallen seraphs and their devil-spawn, adventuring in and beyond the world of Faith Hunter's apocalyptic fantasy trilogy: Bloodring, Seraphs, and Hosts. The ROGUE MAGE ROLE PLAYING GAME PLAYER'S HANDBOOK features: - complete rules for all the mortal races of the Rogue Mage novels: kylen, half-seraph winged warriors; mules, half-human fighting machines; neomages who can work magic with energies left over from the Creation; daywalkers, refuges from the underground hellholes of the fallen seraphs; versatile but magic-less humans; and the seraph-touched, a new race yet to find it's place in the post apocalyptic-world. - dozens of Skills, scores of Drawbacks, over 100 Conjures, and over 200 Talents for heroes to choose from. - a half-dozen pre-made characters so play can begin immediately. - a luck point system that encourages players to take chances and keep the action moving, and the allegiance system that turns a hero's choices in the war between Darkness and Light into something more than just words on a character sheet. - player character gear from swords to shotguns to helicopter gunships, as well as magic weapons, energy-filled spell amulets, and demonic and seraphic artifacts. - simple combat rules that resolve attacks and damage in a single role and full-scale battles in only a few short minutes. - with the addition of a single 20-sided die, some paper & pencils, and a free adventure downloaded from www.roguemage.net or one found in the Rogue Mage RPG Master's Guide, everything needed to play Rogue Mage today. Grab your dragon-gun, we're goin' hunting
ROGUE MAGE RPG, Role Playing in the World of Faith Hunter, Player's Handbook Authors: Christina Stiles, Faith Hunter, Raven Blackwell Edited by Spike Y. Jones It's a century after the Seraphs have returned to Earth, fulfilling ancient scripture with fire and sword. Most of Earth's population died in the plague and resulting wars--and then came the ice age. Mankind has survived, but not without change. Wondrous new races were born following the Time of Plagues, some destined to fight alongside the seraphs of the Light, while others simply want to survive in a harsh new world. And beneath the cities and in abandoned wastelands, the forces of evil continue their age-old war with the mortals and the seraphim. These dragons and their Dark minions won't stop fighting until the world is theirs. In the ROGUE MAGE ROLE PLAYING GAME you join with the rogue mage Thorn St. Croix and the forces of Light to stop the fallen seraphs and their devil-spawn, adventuring in and beyond the world of Faith Hunter's apocalyptic fantasy trilogy: Bloodring, Seraphs, and Hosts. The ROGUE MAGE ROLE PLAYING GAME PLAYER'S HANDBOOK features: - complete rules for all the mortal races of the Rogue Mage novels: kylen, half-seraph winged warriors; mules, half-human fighting machines; neomages who can work magic with energies left over from the Creation; daywalkers, refuges from the underground hellholes of the fallen seraphs; versatile but magic-less humans; and the seraph-touched, a new race yet to find it's place in the post apocalyptic-world. - dozens of Skills, scores of Drawbacks, over 100 Conjures, and over 200 Talents for heroes to choose from. - a half-dozen pre-made characters so play can begin immediately. - a luck point system that encourages players to take chances and keep the action moving, and the allegiance system that turns a hero's choices in the war between Darkness and Light into something more than just words on a character sheet. - player character gear from swords to shotguns to helicopter gunships, as well as magic weapons, energy-filled spell amulets, and demonic and seraphic artifacts. - simple combat rules that resolve attacks and damage in a single role and full-scale battles in only a few short minutes. - with the addition of a single 20-sided die, some paper & pencils, and a free adventure downloaded from www.roguemage.net or one found in the Rogue Mage RPG Master's Guide, everything needed to play Rogue Mage today. Grab your dragon-gun, we're goin' hunting
In a near future world marked by apocalyptic religious strife, Thorn St. Croix, a powerful neomage living secretly among humankind, channels her gift of stone-magery into jewelry making, until a handsome police officer, Thaddeus Bartholomew, warns her that her ex-husband has been kidnapped, and Thorn must risk revealing her identity to help find him. Original. 20,000 first printing.