Kirjojen hintavertailu – 12 903 725 kirjaa ja 27 kauppaa

Kirjailija

Garry Crawford

Kirjat ja teokset yhdessä paikassa: 20 kirjaa, julkaisuja vuosilta 2004–2021, suosituimpiin kuuluu Video Gamers. Vertaile teosten hintoja ja tarkista saatavuus suomalaisista kirjakaupoista.

20 kirjaa

Kirjojen julkaisuvuodet: 2004–2021.

Teorização do Apoiante Desportivo Contemporâneo

Teorização do Apoiante Desportivo Contemporâneo

Garry Crawford

Edicoes Nosso Conhecimento
2021
pokkari
Este livro fornece uma vis o da natureza contempor nea da cultura dos f s do desporto, bem como do processo de globaliza o cultural e de mercantiliza o. Atrav s de uma an lise etnogr fica detalhada dos apoiantes da equipa brit nica de h quei no gelo, The Manchester Storm, esta pesquisa reflecte sobre o significado e a natureza mut vel do desporto, bem como sobre as pr ticas e culturas dos adeptos associadas. Ainda relativamente pouca investiga o tem sido realizada sobre as pr ticas normais e quotidianas dos adeptos do desporto e, particularmente no Reino Unido, muito pouco se sabe sobre os adeptos de outros desportos que n o o futebol associativo. A Manchester Storm, uma equipa que atraiu, durante um curto per odo de tempo em meados e finais dos anos 90, um apoio de n vel fenomenal, constitui um caso significativo para considerar como o desporto est a ser comercializado e vendido, bem como os significados e culturas do desporto aleat rio na sociedade contempor nea. Esta investiga o baseia-se em v rios anos de observa o dos participantes, bem como em question rios e dados de entrevistas tirados dos adeptos, bem como dos envolvidos na organiza o e gest o deste clube e do desporto.
Théoriser le supporter sportif contemporain

Théoriser le supporter sportif contemporain

Garry Crawford

Editions Notre Savoir
2021
pokkari
Ce livre donne un aper u de la nature contemporaine de la culture des supporters sportifs, ainsi que du processus de mondialisation culturelle et de marchandisation. Gr ce une analyse ethnographique d taill e des supporters de l' quipe britannique de hockey sur glace, le Manchester Storm, cette recherche r fl chit la signification et la nature changeante du sport, ainsi qu'aux pratiques et aux cultures des supporters qui y sont associ es. Encore relativement peu de recherches ont t men es sur les pratiques ordinaires et quotidiennes des supporters sportifs et, en particulier au Royaume-Uni, on sait tr s peu de choses sur les supporters de sports autres que le football association. Le Manchester Storm, une quipe qui a attir , pendant une courte p riode au milieu et la fin des ann es 1990, un niveau de soutien ph nom nal, constitue un cas significatif pour examiner la fa on dont les sports sont commercialis s et vendus, ainsi que les significations et les cultures du fandom sportif dans la soci t contemporaine. Cette recherche s'appuie sur plusieurs ann es d'observation participante, ainsi que sur des questionnaires et des entretiens avec les supporters, ainsi qu'avec les personnes impliqu es dans l'organisation et la gestion de ce club et de ce sport.
Theoretisierung des zeitgenössischen Sportfans

Theoretisierung des zeitgenössischen Sportfans

Garry Crawford

Verlag Unser Wissen
2021
pokkari
Dieses Buch bietet Einblicke in die zeitgen ssische Natur der Sportfankultur sowie in den Prozess der kulturellen Globalisierung und Kommodifizierung. Anhand einer detaillierten ethnographischen Analyse der Fans des britischen Eishockeyteams The Manchester Storm reflektiert diese Untersuchung die Bedeutung und den Wandel des Sports und der damit verbundenen Fanpraktiken und -kulturen. Noch immer ist relativ wenig Forschung ber die gew hnlichen und allt glichen Praktiken von Sportfans durchgef hrt worden, und insbesondere in Gro britannien ist sehr wenig ber die Anh nger anderer Sportarten als dem Vereinsfu ball bekannt. Der Manchester-Sturm, eine Mannschaft, die Mitte bis Ende der 1990er Jahre f r kurze Zeit eine ph nomenale Anh ngerschaft anzog, bietet einen bedeutenden Fall, um zu untersuchen, wie Sport kommodifiziert und verkauft wird, sowie die Bedeutungen und Kulturen des Sportfandoms in der heutigen Gesellschaft. Diese Untersuchung st tzt sich auf eine mehrj hrige teilnehmende Beobachtung sowie auf Fragebogen- und Interviewdaten, die von den Fans sowie von den an der Organisation und dem Management dieses Vereins und des Sports Beteiligten stammen.
Teorizzare il tifoso sportivo contemporaneo

Teorizzare il tifoso sportivo contemporaneo

Garry Crawford

Edizioni Sapienza
2021
pokkari
Questo libro fornisce approfondimenti sulla natura contemporanea della cultura del tifo sportivo, cos come sul processo di globalizzazione culturale e di mercificazione. Attraverso una dettagliata analisi etnografica dei tifosi della squadra di hockey su ghiaccio britannica, The Manchester Storm, questa ricerca riflette sul significato e sulla natura mutevole dello sport, e sulle pratiche e culture dei tifosi ad esso associate. Ancora relativamente poche ricerche sono state condotte sulle pratiche ordinarie e quotidiane dei tifosi sportivi e, in particolare nel Regno Unito, si sa molto poco sui seguaci di sport diversi dal calcio. Il Manchester Storm, una squadra che ha attratto, per un breve periodo di tempo tra la met e la fine degli anni '90, un supporto di livello fenomenale, fornisce un caso significativo per considerare come gli sport vengono mercificati e venduti, cos come i significati e le culture del fandom sportivo nella societ contemporanea. Questa ricerca si basa su diversi anni di osservazione partecipante, cos come su questionari e interviste ai tifosi, cos come a coloro che sono coinvolti nell'organizzazione e nella gestione di questo club e dello sport.
Teoretyzowanie wspólczesnego kibica sportowego

Teoretyzowanie wspólczesnego kibica sportowego

Garry Crawford

Wydawnictwo Nasza Wiedza
2021
pokkari
Książka ta dostarcza spostrzeżeń na temat wsp lczesnej natury kultury kibic w sportowych, a także procesu globalizacji i utowarowienia kultury. Poprzez szczeg lową analizę etnograficzną kibic w brytyjskiej drużyny hokejowej The Manchester Storm, badania te stanowią refleksję nad znaczeniem i zmieniającą się naturą sportu oraz związanymi z nim praktykami i kulturami kibic w. Nadal przeprowadzono stosunkowo niewiele badań na temat zwyklych i codziennych praktyk kibic w sportowych, a szczeg lnie w Wielkiej Brytanii niewiele wiadomo o zwolennikach sport w innych niż pilka nożna. Manchester Storm, drużyna, kt ra przez kr tki okres czasu w polowie i pod koniec lat 90. przyciągala fenomenalny poziom kibicowania, stanowi ważny przyklad do rozważań nad tym, jak sport jest utowarawiany i sprzedawany, a także nad znaczeniami i kulturami fandomu sportowego we wsp lczesnym spoleczeństwie. Badania te opierają się na kilkuletniej obserwacji uczestniczącej, a także na danych z kwestionariuszy i wywiad w przeprowadzonych z kibicami, jak r wnież z osobami zaangażowanymi w organizację i zarządzanie klubem i sportem.
Cosplay and the Art of Play

Cosplay and the Art of Play

Garry Crawford; David Hancock

Springer Nature Switzerland AG
2020
nidottu
This book is an introduction to cosplay as a subculture and community, built around playful spaces and the everyday practices of crafting costumes, identities, and performances. Drawing on new and original ethnographic data, as well as the innovative use of arts-led research, this book adds to our understanding of a popular, global cultural practice. In turn, this pushes forward our understanding of play, fan practices, subcultures, practice-led research, and uses of urban spaces. Cosplay and the Art of Play offers a significant addition to key contemporary debates on the meaning and uses of popular culture in the 21st century, and will be of importance to students and scholars interested in communities, fandom, identity, leisure, participatory cultures, performance, and play.
Cosplay and the Art of Play

Cosplay and the Art of Play

Garry Crawford; David Hancock

Springer Nature Switzerland AG
2019
sidottu
This book is an introduction to cosplay as a subculture and community, built around playful spaces and the everyday practices of crafting costumes, identities, and performances. Drawing on new and original ethnographic data, as well as the innovative use of arts-led research, this book adds to our understanding of a popular, global cultural practice. In turn, this pushes forward our understanding of play, fan practices, subcultures, practice-led research, and uses of urban spaces. Cosplay and the Art of Play offers a significant addition to key contemporary debates on the meaning and uses of popular culture in the 21st century, and will be of importance to students and scholars interested in communities, fandom, identity, leisure, participatory cultures, performance, and play.
Video Games as Culture

Video Games as Culture

Daniel Muriel; Garry Crawford

Routledge
2018
sidottu
Video games are becoming culturally dominant. But what does their popularity say about our contemporary society? This book explores video game culture, but in doing so, utilizes video games as a lens through which to understand contemporary social life. Video games are becoming an increasingly central part of our cultural lives, impacting on various aspects of everyday life such as our consumption, communities, and identity formation. Drawing on new and original empirical data – including interviews with gamers, as well as key representatives from the video game industry, media, education, and cultural sector – Video Games as Culture not only considers contemporary video game culture, but also explores how video games provide important insights into the modern nature of digital and participatory culture, patterns of consumption and identity formation, late modernity, and contemporary political rationalities. This book will appeal to undergraduate and postgraduate students, as well as postdoctoral researchers, interested in fields such Video Games, Sociology, and Media and Cultural Studies. It will also be useful for those interested in the wider role of culture, technology, and consumption in the transformation of society, identities, and communities.
Video Games as Culture

Video Games as Culture

Daniel Muriel; Garry Crawford

Routledge
2018
nidottu
Video games are becoming culturally dominant. But what does their popularity say about our contemporary society? This book explores video game culture, but in doing so, utilizes video games as a lens through which to understand contemporary social life. Video games are becoming an increasingly central part of our cultural lives, impacting on various aspects of everyday life such as our consumption, communities, and identity formation. Drawing on new and original empirical data – including interviews with gamers, as well as key representatives from the video game industry, media, education, and cultural sector – Video Games as Culture not only considers contemporary video game culture, but also explores how video games provide important insights into the modern nature of digital and participatory culture, patterns of consumption and identity formation, late modernity, and contemporary political rationalities. This book will appeal to undergraduate and postgraduate students, as well as postdoctoral researchers, interested in fields such Video Games, Sociology, and Media and Cultural Studies. It will also be useful for those interested in the wider role of culture, technology, and consumption in the transformation of society, identities, and communities.
Introducing Cultural Studies

Introducing Cultural Studies

Brian Longhurst; Greg Smith; Gaynor Bagnall; Garry Crawford; Miles Ogborn

Routledge
2016
nidottu

Halvin toimitettuna 62,00 €

This updated, new edition of Introducing Cultural Studies provides a systematic and comprehensible introduction to the concepts, debates and latest research in the field. Reinforcing the interdisciplinary nature of Cultural Studies, the authors first guide the reader through cultural theory before branching out to examine different dimensions of culture in detail – including globalisation, the body, geography, fashion, and politics. Incorporating new scholarship and international examples, this new edition includes: New and improved 'Defining Concepts', 'Key Influences', 'Example ', and 'Spotlight' features that probe deeper into the most significant ideas, theorists and examples, ensuring you obtain an in-depth understanding of the subjectA brand new companion website featuring a flashcard glossary, web links, discussion and essay questions to stimulate independent studyA new-look text design with over 60 pictures and tables draws all these elements together in an attractive, accessible design that makes navigating the book, and the subject, simple and logicalIntroducing Cultural Studies will be core reading for Cultural Studies undergraduates and postgraduates, as well as an illuminating guide for those on Communication and Media Studies, English, Sociology, and Social Studies courses looking for a clear overview of the field.
Introducing Cultural Studies

Introducing Cultural Studies

Brian Longhurst; Greg Smith; Gaynor Bagnall; Garry Crawford; Miles Ogborn

Routledge
2016
sidottu
This updated, new edition of Introducing Cultural Studies provides a systematic and comprehensible introduction to the concepts, debates and latest research in the field. Reinforcing the interdisciplinary nature of Cultural Studies, the authors first guide the reader through cultural theory before branching out to examine different dimensions of culture in detail – including globalisation, the body, geography, fashion, and politics. Incorporating new scholarship and international examples, this new edition includes: New and improved 'Defining Concepts', 'Key Influences', 'Example ', and 'Spotlight' features that probe deeper into the most significant ideas, theorists and examples, ensuring you obtain an in-depth understanding of the subjectA brand new companion website featuring a flashcard glossary, web links, discussion and essay questions to stimulate independent studyA new-look text design with over 60 pictures and tables draws all these elements together in an attractive, accessible design that makes navigating the book, and the subject, simple and logicalIntroducing Cultural Studies will be core reading for Cultural Studies undergraduates and postgraduates, as well as an illuminating guide for those on Communication and Media Studies, English, Sociology, and Social Studies courses looking for a clear overview of the field.
Video Gamers

Video Gamers

Garry Crawford

Routledge
2011
sidottu
Video gaming is economically, educationally, culturally, socially and theoretically important, and has, in a relatively short period of time, firmly cemented its place within contemporary life. It is fair to say, however, that the majority of research to date has focused most specifically on either the video games themselves, or the direct engagement of gamers with a specific piece of game technology. In contrast, Video Gamers is the first book to explicitly and comprehensively address how digital games are engaged with and experienced in the everyday lives, social networks and consumer patterns of those who play them. In doing so, the book provides a key introduction to the study of gamers and the games they play, whilst also reflecting on the current debates and literatures surrounding gaming practices.
Video Gamers

Video Gamers

Garry Crawford

Routledge
2011
nidottu
Video gaming is economically, educationally, culturally, socially and theoretically important, and has, in a relatively short period of time, firmly cemented its place within contemporary life. It is fair to say, however, that the majority of research to date has focused most specifically on either the video games themselves, or the direct engagement of gamers with a specific piece of game technology. In contrast, Video Gamers is the first book to explicitly and comprehensively address how digital games are engaged with and experienced in the everyday lives, social networks and consumer patterns of those who play them. In doing so, the book provides a key introduction to the study of gamers and the games they play, whilst also reflecting on the current debates and literatures surrounding gaming practices.
The SAGE Dictionary of Leisure Studies

The SAGE Dictionary of Leisure Studies

Tony Blackshaw; Garry Crawford

SAGE Publications Inc
2009
sidottu
What is Leisure Studies? Who are the key figures in the field? How can we evaluate the relevance of concepts in the field? This is the first full length Dictionary of Leisure Studies. It examines the key concepts, assesses the work of central figures and helps students zero-in on essential issues and conceptual distinctions. The Book: • Provides an unprecedented critical survey of the field • Offers students authoritative, comprehensive accounts of the basic concepts and leading figures • Provides students with core resources to write essays and pass exams Written by teachers experienced with the needs of undergraduates and postgraduates in the field, the book will be quickly recognized as a vital asset in making sense of Leisure Studies.
The SAGE Dictionary of Leisure Studies

The SAGE Dictionary of Leisure Studies

Tony Blackshaw; Garry Crawford

SAGE Publications Inc
2009
nidottu
What is Leisure Studies? Who are the key figures in the field? How can we evaluate the relevance of concepts in the field? This is the first full length Dictionary of Leisure Studies. It examines the key concepts, assesses the work of central figures and helps students zero-in on essential issues and conceptual distinctions. The Book: • Provides an unprecedented critical survey of the field • Offers students authoritative, comprehensive accounts of the basic concepts and leading figures • Provides students with core resources to write essays and pass exams Written by teachers experienced with the needs of undergraduates and postgraduates in the field, the book will be quickly recognized as a vital asset in making sense of Leisure Studies.
Consuming Sport

Consuming Sport

Garry Crawford

Routledge
2004
nidottu
Consuming Sport offers a detailed consideration of how sport is experienced and engaged with in the everyday lives, social networks and consumer patterns of its followers. It examines the processes of becoming a sport fan, and the social and moral career that supporters follow as their involvement develops over a life-course. The book argues that while for many people sport matters, for many more, it does not. Though for some sport is significant in shaping their social and cultural identity, it is often consumed and experienced by others in quite mundane and everyday ways, through the media images that surround us, conversations overheard and in the clothing of people we pass by. As well as developing a new theory of sport fandom the book links this discussion to wider debates on audiences, fan cultures and consumer practices. The text argues that for far too long consideration of sport fans has focused on exceptional forms of support ignoring the myriad of ways in which sport can be experienced and consumed in everyday life.
Consuming Sport

Consuming Sport

Garry Crawford

Routledge
2004
sidottu
Consuming Sport offers a detailed consideration of how sport is experienced and engaged with in the everyday lives, social networks and consumer patterns of its followers. It examines the processes of becoming a sport fan, and the social and moral career that supporters follow as their involvement develops over a life-course. The book argues that while for many people sport matters, for many more, it does not. Though for some sport is significant in shaping their social and cultural identity, it is often consumed and experienced by others in quite mundane and everyday ways, through the media images that surround us, conversations overheard and in the clothing of people we pass by. As well as developing a new theory of sport fandom the book links this discussion to wider debates on audiences, fan cultures and consumer practices. The text argues that for far too long consideration of sport fans has focused on exceptional forms of support ignoring the myriad of ways in which sport can be experienced and consumed in everyday life.