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Gonçalo Marques

Kirjat ja teokset yhdessä paikassa: 3 kirjaa, julkaisuja vuosilta 2020–2022, suosituimpiin kuuluu Internet of Things for Indoor Air Quality Monitoring. Vertaile teosten hintoja ja tarkista saatavuus suomalaisista kirjakaupoista.

Nimi esiintyy myös muodoissa: Goncalo Marques

3 kirjaa

Kirjojen julkaisuvuodet: 2020–2022.

Elevating Game Experiences with Unreal Engine 5

Elevating Game Experiences with Unreal Engine 5

Goncalo Marques; Devin Sherry; David Pereira; Hammad Fozi

PACKT PUBLISHING LIMITED
2022
nidottu
Get hands-on with game development tools and techniques to build game project using the latest version of Unreal Engine and C++, two of the most widely used tools in the games industryKey FeaturesKickstart your career or develop a new hobby by learning game development with Unreal Engine 5 and C++Learn techniques to prototype and develop your own ideas with key images printed in colorReinforce your skills with project-based learning by building a series of games from scratchBook DescriptionImmerse yourself in the Unreal game projects with this book, written by four highly experienced industry professionals with many years of combined experience with Unreal Engine. Elevating Game Experiences with Unreal Engine 5 will walk you through the latest version of Unreal Engine by helping you get hands-on with the game creation projects. The book starts with an introduction to the Unreal Editor and key concepts such as actors, blueprints, animations, inheritance, and player input. You'll then move on to the first of three projects, building a dodgeball game, where you'll learn the concepts of line traces, collisions, projectiles, user interface, and sound effects. You'll also discover how to combine these concepts to showcase your new skills. The second project, a side-scroller game, will help you implement concepts such as animation blending, enemy AI, spawning objects, and collectibles. And finally, you'll cover the key concepts in creating a multiplayer environment as you work on the third project, an FPS game. By the end of this Unreal Engine book, you'll have a broad understanding of how to use the tools that the game engine provides to start building your own games. What you will learnCreate a fully functional third-person character and enemiesImplement navigation with keyboard, mouse, and gamepadProgram logic and game mechanics with collision and particle effectsExplore AI for games with Blackboards and behavior treesBuild character animations with animation blueprints and montagesPolish your game with stunning visual and sound effectsExplore the fundamentals of game UI using a heads-up displayDiscover how to implement multiplayer in your gamesWho this book is forThis book is for game developers looking to get started with using Unreal Engine 5 for their game development projects. Anyone who has used Unreal Engine before and wants to consolidate, improve, and apply their skills will find this book useful. To better grasp the concepts explained in this book, prior knowledge of C++ basics such as variables, functions, classes, polymorphism, and pointers is required. For full compatibility with the IDE used in this book, a Windows system is recommended.
Internet of Things for Indoor Air Quality Monitoring

Internet of Things for Indoor Air Quality Monitoring

Jagriti Saini; Maitreyee Dutta; Gonçalo Marques

Springer Nature Switzerland AG
2021
nidottu
This book provides a synthesis for using IoT for indoor air quality assessment. It will help upcoming researchers to understand the gaps in the literature while identifying the new challenges and opportunities to develop healthy living spaces. On the other hand, this book provides insights about integrating IoT with artificial intelligence to design smart buildings with enhanced air quality. Consequently, this book aims to present future scope for carrying out potential research activities in this domain. Over the past few years, the Internet of Things (IoT) is proven as the most revolutionizing invention in the field of engineering and design. This technology has wide scope in automation and real-time monitoring. Indoor air quality assessment is one of the most important applications of IoT which helps in the development of smart and healthy living spaces. Numerous methods have been developed for air quality assessment to ensure enhanced publichealth and well-being. The combination of sensors, microcontrollers, and communication technologies can be used to handle the massive amount of field data to access the condition of building air quality.
Game Development Projects with Unreal Engine

Game Development Projects with Unreal Engine

Hammad Fozi; Gonçalo Marques; David Pereira; Devin Sherry

Packt Publishing Limited
2020
nidottu
Learn the tools and techniques of game design using a project-based approach with Unreal Engine 4 and C++Key FeaturesKickstart your career or dive into a new hobby by exploring game design with UE4 and C++Learn the techniques needed to prototype and develop your own ideasReinforce your skills with project-based learning by building a series of games from scratchBook DescriptionGame development can be both a creatively fulfilling hobby and a full-time career path. It's also an exciting way to improve your C++ skills and apply them in engaging and challenging projects. Game Development Projects with Unreal Engine starts with the basic skills you'll need to get started as a game developer. The fundamentals of game design will be explained clearly and demonstrated practically with realistic exercises. You’ll then apply what you’ve learned with challenging activities. The book starts with an introduction to the Unreal Editor and key concepts such as actors, blueprints, animations, inheritance, and player input. You'll then move on to the first of three projects: building a dodgeball game. In this project, you'll explore line traces, collisions, projectiles, user interface, and sound effects, combining these concepts to showcase your new skills. You'll then move on to the second project; a side-scroller game, where you'll implement concepts including animation blending, enemy AI, spawning objects, and collectibles. The final project is an FPS game, where you will cover the key concepts behind creating a multiplayer environment. By the end of this Unreal Engine 4 game development book, you'll have the confidence and knowledge to get started on your own creative UE4 projects and bring your ideas to life. What you will learnCreate a fully-functional third-person character and enemiesBuild navigation with keyboard, mouse, gamepad, and touch controlsProgram logic and game mechanics with collision and particle effectsExplore AI for games with Blackboards and Behavior TreesBuild character animations with Animation Blueprints and MontagesTest your game for mobile devices using mobile previewAdd polish to your game with visual and sound effectsMaster the fundamentals of game UI design using a heads-up displayWho this book is forThis book is suitable for anyone who wants to get started using UE4 for game development. It will also be useful for anyone who has used Unreal Engine before and wants to consolidate, improve and apply their skills. To grasp the concepts explained in this book better, you must have prior knowledge of the basics of C++ and understand variables, functions, classes, polymorphism, and pointers. For full compatibility with the IDE used in this book, a Windows system is recommended.