Kirjojen hintavertailu – 12 859 819 kirjaa ja 27 kauppaa

Kirjailija

Grant Allen

Kirjat ja teokset yhdessä paikassa: 659 kirjaa, julkaisuja vuosilta 1885–2026, suosituimpiin kuuluu Side Lights By James Runciman. Vertaile teosten hintoja ja tarkista saatavuus suomalaisista kirjakaupoista.

659 kirjaa

Kirjojen julkaisuvuodet: 1885–2026.

An African Millionaire

An African Millionaire

Grant Allen

Penguin Classics
2012
nidottu
A classic of crime and adventure, Grant Allen's An African Millionaire is perfect for fans of books such as Arsene Lupin, Gentleman Thief. Wealthy, confident and handsome, Charles Van Drift is not accustomed to being swindled and his brush with Colonel Clay both rattles and infuriates him. As his South African diamond fortune takes hit after hit from the quick-witted master of disguise, Allen leaves even the reader guessing: who can you trust? Van Drift grows more suspicious of those around him and a few too many misguided accusations shake the millionaire's confidence. Colonel Clay is in his head. Gary Hoppenstand contributes an introduction discussing the reception of the work when it was first serialised in The Strand and the significance of Colonel Clay as the first recurring gentleman rogue.
Beginning Android Web Apps Development

Beginning Android Web Apps Development

Jon Westfall; Rocco Augusto; Grant Allen

APress
2012
nidottu
With Beginning Android Web Apps Development, you'll learn how to apply HTML5, CSS3, JavaScript, Ajax and other Web standards for use on the Android mobile platform, by building a variety of fun and visually stimulating games and other web applications! If you've done some basic web development, and you want to build your skills to create exceptional web apps, you'll find everything you seek in the discussions and examples in this book. Each application you'll build in Beginning Android Web Application Development will show you solutions that you can apply to many of your own projects. Each example shares techniques and coding solutions that will inspire your own work. You'll learn how to tie your Android apps into Twitter through two apps that you'll build: Who's that Tweet?!, a quiz game based on celebrity accounts, and I Love Ham, a coding investigation into search phrases and rhyming. Your Android web app development skills will then proceed in another direction, as you discover the power of HTML5 in two game apps: Scavenger Hunt, which introduces you to the HTML5 GPS location API, and Spies!, a location-based application that shows you how to use CSS3, Ajax, and HTML5 within multi-player environments. You'll also create an Android web application which checks the arrival time of buses and light-rails through the use of Portland, Oregon's open Tri-Met data API! This app is a great template for other apps you may want to build in the future, and showcases the important techniques for incorporating cloud-based apps into web games. After reading Beginning Android Web Apps Development, you will have built real apps and developed along the way the skills you'll need to create highly interactive, professional web applications... and, your journey will be engaging and enjoyable!
Beginning Android 4

Beginning Android 4

Mark Murphy; Grant Allen

APress
2011
nidottu
Beginning Android 4 is an update to Beginning Android 3, originally written by Mark Murphy. It is your first step on the path to creating marketable apps for the burgeoning Android Market, Amazon's Android Appstore, and more. Google’s Android operating-system has taken the industry by storm, going from its humble beginnings as a smartphone operating system to its current status as a platform for apps that run across a gamut of devices from phones to tablets to netbooks to televisions, and the list is sure to grow. Smart developers are not sitting idly by in the stands, but are jumping into the game of creating innovative and salable applications for this fast-growing, mobile- and consumer-device platform. If you’re not in the game yet, now is your chance! Beginning Android 4 is fresh with details on the latest iteration of the Android platform. Begin at the beginning by installing the tools and compiling a skeleton app. Move through creating layouts, employing widgets, taking user input, and giving back results. Soon you’ll be creating innovative applications involving multi-touch, multi-tasking, location-based feature sets using GPS. You’ll be drawing data live from the Internet using web services and delighting your customers with life-enhancing apps. Not since the PC era first began has there been this much opportunity for the common developer. What are you waiting for? Grab your copy of Beginning Android 4 and get started!