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James Cook

Kirjat ja teokset yhdessä paikassa: 79 kirjaa, julkaisuja vuosilta 2004–2026, suosituimpiin kuuluu The Three Voyages of Captain Cook Round the World.. Vertaile teosten hintoja ja tarkista saatavuus suomalaisista kirjakaupoista.

79 kirjaa

Kirjojen julkaisuvuodet: 2004–2026.

The Three Voyages of Captain James Cook round the World

The Three Voyages of Captain James Cook round the World

James Cook

Cambridge University Press
2015
pokkari
During Charles Darwin's 1831–6 voyage on the Beagle, his on-board library included 'Cook's voyages' (the edition is not specified). This illustrated 1821 edition, in seven volumes, is representative of the versions available in the early nineteenth century. Volumes 5–7 cover the third Pacific voyage of James Cook (1728–79), which began in July 1776 and ended in his death in Hawaii. Volume 5 begins with the orders outlining the main objective of the third voyage, which was to search for the Pacific end of the North-West Passage for two summers. They emphasise the importance of good relations with other colonial powers, notably Spain, and of periodic recuperation in harbour. This volume contains Cook's journal of the voyage up to July 1777, via the Cape, Tasmania, and New Zealand to Tahiti and Tonga, and includes detailed descriptions of Pacific Islander customs together with several word-lists.
LibGDX Game Development By Example

LibGDX Game Development By Example

James Cook

Packt Publishing Limited
2015
nidottu
Learn how to create your very own game using the libGDX cross-platform framework About This Book • Learn the core features of libGDX to develop your own exciting games • Explore game development concepts through example projects • Target games for major app stores quickly and easily with libGDX's cross-platform functionality Who This Book Is For This book is intended for those who wish to learn the concepts of game development using libGDX. An understanding of Java and other programming languages would definitely be helpful, although it is not a must. What You Will Learn • Create and configure a libGDX project to get started with making games • Get to grips with a simple game loop that will drive your games • Manage game assets to reduce code duplication and speed up development • Pack game assets together into single assets to increase your game's performance • Display textures on the screen and manipulate them with play input • Play various types of sounds that a game can generate • Design and modify a game user interface with libGDX's built-in tools • Develop a game that will run across various platforms In Detail LibGDX is a cross-platform game development framework in Java that makes game programming easier and fun to do. It currently supports Windows, Linux, Mac OS X, Android, and HTML5. With a vast feature set on offer, there isn't a game that can't be made using libGDX. It allows you to write your code once and deploy it to multiple platforms without modification. With cross-platform delivery at its heart, a game can be made to target the major markets quickly and cost effectively. This book starts with a simple game through which the game update cycle is explained, including loading textures onto your screen, moving them around, and responding to input. From there you'll move on to more advanced concepts such as creating a formal game structure with a menu screen, adding a game screen and loading screen, sprite sheets, and animations. You'll explore how to introduce a font to optimize text, and with the help of a game that you'll create, you'll familiarise yourself with the 2D tile map API to create worlds that scroll as the characters move. In the final sample game of the book, you'll implement a basic version of an Angry Birds clone, which will allow you to use the physic library box2D that libGDX provides access to. An overview of exporting games to different platforms is then provided. Finally, you will discover how to integrate third-party services into games and take a sneak peak at the Social Media API to get a basic understanding of how it fits into the libGDX ecosystem. Style and approach With this book you'll learn game development with libGDX through example game projects. You'll finish the book with a thorough understanding of libGDX game development, along with completed games that you'll have built yourself.
Captain Cook

Captain Cook

William Kingston; James Cook

British Library, Historical Print Editions
2011
pokkari
Title: Captain Cook: his life, voyages, and discoveries. With illustrations.]Publisher: British Library, Historical Print EditionsThe British Library is the national library of the United Kingdom. It is one of the world's largest research libraries holding over 150 million items in all known languages and formats: books, journals, newspapers, sound recordings, patents, maps, stamps, prints and much more. Its collections include around 14 million books, along with substantial additional collections of manuscripts and historical items dating back as far as 300 BC. The GENERAL HISTORICAL collection includes books from the British Library digitised by Microsoft. This varied collection includes material that gives readers a 19th century view of the world. Topics include health, education, economics, agriculture, environment, technology, culture, politics, labour and industry, mining, penal policy, and social order. ++++The below data was compiled from various identification fields in the bibliographic record of this title. This data is provided as an additional tool in helping to insure edition identification: ++++ British Library Kingston, William; Cook, James; 1871]. 8 . 10026.ccc.31.
The Adventures and Vicissitudes of Captain Cook, Mariner. with Illustrations. [A Fictitious Account of Cook's Boyhood.]
Title: The Adventures and Vicissitudes of Captain Cook, Mariner ... With illustrations. A fictitious account of Cook's boyhood.]Publisher: British Library, Historical Print EditionsThe British Library is the national library of the United Kingdom. It is one of the world's largest research libraries holding over 150 million items in all known languages and formats: books, journals, newspapers, sound recordings, patents, maps, stamps, prints and much more. Its collections include around 14 million books, along with substantial additional collections of manuscripts and historical items dating back as far as 300 BC. The FICTION & PROSE LITERATURE collection includes books from the British Library digitised by Microsoft. The collection provides readers with a perspective of the world from some of the 18th and 19th century's most talented writers. Written for a range of audiences, these works are a treasure for any curious reader looking to see the world through the eyes of ages past. Beyond the main body of works the collection also includes song-books, comedy, and works of satire. ++++The below data was compiled from various identification fields in the bibliographic record of this title. This data is provided as an additional tool in helping to insure edition identification: ++++ British Library Cook, James; 1870. 158 p.; 4 . C.140.a.59.