Kirjojen hintavertailu – 12 903 735 kirjaa ja 27 kauppaa

Kirjailija

James Newman

Kirjat ja teokset yhdessä paikassa: 23 kirjaa, julkaisuja vuosilta 2002–2026, suosituimpiin kuuluu The Roland x0x Series. Vertaile teosten hintoja ja tarkista saatavuus suomalaisista kirjakaupoista.

23 kirjaa

Kirjojen julkaisuvuodet: 2002–2026.

Playing with Videogames

Playing with Videogames

James Newman

Routledge
2008
sidottu
Playing with Videogames documents the richly productive, playful and social cultures of videogaming that support, surround and sustain this most important of digital media forms and yet which remain largely invisible within existing studies. James Newman details the rich array of activities that surround game-playing, charting the vibrant and productive practices of the vast number of videogame players and the extensive 'shadow' economy of walkthroughs, FAQs, art, narratives, online discussion boards and fan games, as well as the cultures of cheating, copying and piracy that have emerged. Playing with Videogames offers the reader a comprehensive understanding of the meanings of videogames and videogaming within the contemporary media environment.
100 Videogames

100 Videogames

James Newman; Simons Iain

BFI Publishing
2007
sidottu
Videogames are one of the most culturally, socially and economically significant, not to mention pervasive, media forms. The global videogames industry is worth billions of dollars and growing year on year as it releases yet more innovative products that synthesize cutting edge technology, ease of use, accessibility and, most importantly, fun. It is hardly surprising then that every day, millions of adults and children around the globe dedicate countless hours to exploring virtual worlds, assuming alternative identities and engaging in digital play. Yet for all this, there is relatively little critical discussion of videogames and they remain the poor relation of contemporary media criticism, leaving those new to videogames struggling to find information about key titles and the cognoscenti hungry for insight into their favourite titles. James Newman and Iain Simons' guide provides a map of the most important games from the 1960s to the present day that will satisfy both novices and acolytes alike as it journeys through the most interesting, innovative and entertaining titles of the first forty years of videogames.