Kirjojen hintavertailu – 12 859 827 kirjaa ja 27 kauppaa

Kirjailija

Joanna Lee

Kirjat ja teokset yhdessä paikassa: 3 kirjaa, julkaisuja vuosilta 2016–2018, suosituimpiin kuuluu Dissections. Vertaile teosten hintoja ja tarkista saatavuus suomalaisista kirjakaupoista.

3 kirjaa

Kirjojen julkaisuvuodet: 2016–2018.

The Artist Speaks

The Artist Speaks

Joanna Lee; Sara Siew

National Gallery Singapore
2018
pokkari
One of Singapore's most prominent artists, Georgette Chen forged an artistic vision that till today continues to enchant and inspire. Chen's remarkable story that spans wars and revolutions, triumph and tragedy, loves lost and enduring, is told here through her very own words, selected from an extensive archive spanning five decades. Together with her paintings, they constitute a compelling portrait of the artist's gentle spirit that avails itself both to readers who are already familiar with the artist, as well as those discovering her for the first time. The Artist Speaks series presents an intimate look at artists through their words and works, tracing the ideas, influences and experiences-as told by artists themselves-that inspire artistic creation.
Learning Unreal Engine Game Development

Learning Unreal Engine Game Development

Joanna Lee

Packt Publishing Limited
2016
nidottu
A step-by-step guide that paves the way for developing fantastic games with Unreal Engine 4 About This Book • Learn about game development and the building blocks that go into creating a game • A simple tutorial for beginners to get acquainted with the Unreal Engine architecture • Learn about the features and functionalities of Unreal Engine 4 and how to use them to create your own games Who This Book Is For If you are new to game development and want to learn how games are created using Unreal Engine 4, this book is the right choice for you. You do not need prior game development experience, but it is expected that you have played games before. Knowledge of C++ would prove to be useful. What You Will Learn • Learn what a game engine is, the history of Unreal Engine, and how game studios create games • Explore the Unreal Engine 4 editor controls and learn how to use the editor to create a room in a game level • Understand the basic structures of objects in a game, such as the differences between BSP and static meshes • Make objects interactive using level blueprints • Learn more about computer graphics rendering; how materials and light are rendered in your game • Get acquainted with the Material Editor to create materials and use different types of lights in the game levels • Utilize the various editors, tools, and features such as UI, the particle system, audio, terrain manipulation, and cinematics in Unreal Engine 4 to create game levels In Detail Unreal Engine 4 is a powerful game development engine that provides rich functionalities to create 2D and 3D games across multiple platforms. Many people know what a game is and they play games every day, but how many of them know how to create a game? Unreal Engine technology powers hundreds of games, and thousands of individuals have built careers and companies around skills developed using this engine. Learning Unreal Engine 4 Game Development starts with small, simple game ideas and playable projects that you can actually finish. The book first teaches you the basics of using Unreal Engine to create a simple game level. Then, you'll learn how to add details such as actors, animation, effects, and so on to the game. The complexity will increase over the chapters and the examples chosen will help you learn a wide variety of game development techniques. This book aims to equip you with the confidence and skills to design and build your own games using Unreal Engine 4. By the end of this book, you'll have learnt about the entire Unreal suite and know how to successfully create fun, simple games. Style and approach This book explains in detail what goes into the development of a game, provides hands-on examples that you can follow to create the different components of a game, and provides sufficient background/theory to equip you with a solid foundation for creating your own games.