Kirjojen hintavertailu – 12 903 725 kirjaa ja 27 kauppaa

Kirjailija

Jonas de Miranda Gomes

Kirjat ja teokset yhdessä paikassa: 2 kirjaa, julkaisuja vuosilta 2012–2017, suosituimpiin kuuluu Design and Implementation of 3D Graphics Systems. Vertaile teosten hintoja ja tarkista saatavuus suomalaisista kirjakaupoista.

2 kirjaa

Kirjojen julkaisuvuodet: 2012–2017.

Design and Implementation of 3D Graphics Systems

Design and Implementation of 3D Graphics Systems

Jonas de Miranda Gomes; Luiz Velho; Mario Costa Sousa

CRC Press
2017
sidottu
Design and Implementation of 3D Graphics Systems covers the computational aspects of geometric modeling and rendering 3D scenes. Special emphasis is given to the architectural aspects of interactive graphics, geometric modeling, rendering techniques, the graphics pipeline, and the architecture of 3D graphics systems. The text describes basic 3D computer graphics algorithms and their implementation in the C language. The material is complemented by library routines for constructing graphics systems, which are available for download from the book‘s website. This book, along with its companion Computer Graphics: Theory and Practice, gives readers a full understanding of the principles and practices of implementing 3D graphics systems.
Design and Implementation of 3D Graphics Systems

Design and Implementation of 3D Graphics Systems

Jonas de Miranda Gomes; Luiz Velho; Mario Costa Sousa

A K Peters
2012
nidottu
Design and Implementation of 3D Graphics Systems covers the computational aspects of geometric modeling and rendering 3D scenes. Special emphasis is given to the architectural aspects of interactive graphics, geometric modeling, rendering techniques, the graphics pipeline, and the architecture of 3D graphics systems. The text describes basic 3D computer graphics algorithms and their implementation in the C language. The material is complemented by library routines for constructing graphics systems, which are available for download from the book’s website. This book, along with its companion Computer Graphics: Theory and Practice, gives readers a full understanding of the principles and practices of implementing 3D graphics systems.