Kirjojen hintavertailu – 12 859 818 kirjaa ja 27 kauppaa

Kirjailija

Jonathan Keith

Kirjat ja teokset yhdessä paikassa: 4 kirjaa, julkaisuja vuosilta 2011–2014, suosituimpiin kuuluu Mythic Monsters: Mythos. Vertaile teosten hintoja ja tarkista saatavuus suomalaisista kirjakaupoista.

4 kirjaa

Kirjojen julkaisuvuodet: 2011–2014.

Mythic Monsters: Mythos

Mythic Monsters: Mythos

Jonathan Keith; Jim Groves; Jason Nelson

Createspace Independent Publishing Platform
2013
nidottu
The fifth volume in our Mythic Monsters series, "Mythic Monsters: Mythos" brings you a dozen and one alien horrors from beyond the stars Twelve of your favorite eldritch abominations are here, updated for the mythic rules, and when we say updated we mean complete stat blocks, yes, but more than that every unearthly and indescribable Thing from Beyond has its own unique and exciting new mythic abilities, from an mythic shantak's disemboweling flyby to the temporal retribution of a mythic hound of Tindalos This product includes mythic versions of familiar alien horrors like the gibbering mouther and shoggoth as well as more obscure alien creatures like the faceless stalker and moon-beast, covering CRs from 4 to 24. In addition to a dozen existing otherworldly foes, "Mythic Monsters: Mythos" also enumerates every creature from the official "Pathfinder Roleplaying Game Bestiaries" (and a few more besides) that qualifies for the mythos descriptor, as well as mythic path abilities for alien alchemy and the mysterious Elder Signs, plus four mythic alchemical compounds to spice up the laboratory of your favorite deranged researcher of the cosmos. To top it all off, "Mythic Monsters: Mythos" introduces an entirely new 13th mythic monster, the swift and deadly mythic greater byakhee, a star-spanning mount, minion, and menace perfect for the summoning rituals of your local cosmic cultists The Mythic Monsters series from Legendary Games brings you dynamic and exciting mechanics alongside evocative and cinematic new abilities that really help creatures live up to their flavor text, whether they are creatures of real-world myth and legend or creatures born out of the RPG tradition itself. These creatures can work just as well in a non-mythic campaign as they do in one that incorporates the full mythic rules, as you can throw them at your jaded players who think they've seen it all or know the standard monster stats as well as you do. That look of surprise and "What was THAT?" will warm any GM's heart.
Pathfinder Campaign Setting: Mythical Monsters Revisited

Pathfinder Campaign Setting: Mythical Monsters Revisited

Jason Nelson; Anthony Pryor; Mike Kenway; Jonathan Keith; Jesse Benner; Greg A. Vaughan

Paizo Publishing, LLC
2012
nidottu
This Pathfinder sourcebook takes a detailed look at ten of the most well-known and well-feared monsters from mythology. Within these pages you'll find entries on creatures from the old world to the new, including the chimera, couatl, griffon, harpy, hydra, kraken, medusa, phoenix, sphinx, and wendigo. With each monster receiving a chapter of their own, details about history, ecology, lairs, variants, and even realworld roots provide all the information you'll need to bolster these classic monsters in your game.
Pathfinder Campaign Setting: Lands of the Linnorm Kings

Pathfinder Campaign Setting: Lands of the Linnorm Kings

Colin McComb; Matthew Goodall; Rob McCreary; Jonathan Keith

Paizo Publishing, LLC
2011
nidottu
This in-depth gazetteer explores the legendary Lands of the Linnorm Kings, a northern realm of larger-than-life adventure where Viking kings earn the right to rule by defeating enormous, primeval dragons — linnorms. From the rugged western islands of the Ironbound Archipelago to the battleworn expanse known as Hagreach in the east, this Pathfinder setting sourcebook contains detailed treatments of all the major locales in the region. Numerous adventure sites and campaign themes are explored in detail, such as remote troll-haunted ruins, mysterious locations linked to the eerie realm of the fey, and even a sample linnorm hunt. Rules on weregild (fees for hostages or slain enemies), effigies (mundane and magical ways to strike fear into your enemies), and reputation in this ferocious land are explored, as are several new monsters and pre-built enemy NPCs, such as remorseless longship captains, berserkers, new trolls, and the most powerful linnorm in the land — dread Fafnheir!