Kirjojen hintavertailu – 12 903 725 kirjaa ja 27 kauppaa

Kirjailija

Joseph Alexander Brown

Kirjat ja teokset yhdessä paikassa: 3 kirjaa, julkaisuja vuosilta 2020–2025, suosituimpiin kuuluu AI Versus Epidemics. Vertaile teosten hintoja ja tarkista saatavuus suomalaisista kirjakaupoista.

3 kirjaa

Kirjojen julkaisuvuodet: 2020–2025.

AI Versus Epidemics

AI Versus Epidemics

James Hughes; Sheridan Houghten; Michael Dubé; Ashlock Daniel; Joseph Alexander Brown; Wendy Ashlock; Matthew Stoodley

Springer International Publishing AG
2025
Nidottu
This book presents algorithms and tools that are designed to model and extract information from personal contact networks, which represent which individuals in a population are physically in contact with one another. The authors developed these tools based on research they conducted during the COVID-19 pandemic, with the goal of improving responses to epidemics in the future. The book provides methods for modelling the transmission of infection across a population. The authors explain how an epidemic model can be used to strategically distribute vaccines and minimize the spread of a virus. The book shows how evolutionary computation, graph compression, and network induction can be utilized to manage issues that arise from an epidemic.
AI Versus Epidemics

AI Versus Epidemics

James Hughes; Sheridan Houghten; Michael Dubé; Daniel Ashlock; Joseph Alexander Brown; Wendy Ashlock; Matthew Stoodley

Springer International Publishing AG
2024
sidottu
This book presents algorithms and tools that are designed to model and extract information from personal contact networks, which represent which individuals in a population are physically in contact with one another. The authors developed these tools based on research they conducted during the COVID-19 pandemic, with the goal of improving responses to epidemics in the future. The book provides methods for modelling the transmission of infection across a population. The authors explain how an epidemic model can be used to strategically distribute vaccines and minimize the spread of a virus. The book shows how evolutionary computation, graph compression, and network induction can be utilized to manage issues that arise from an epidemic.
Affordance Theory in Game Design

Affordance Theory in Game Design

Hamna Aslam; Joseph Alexander Brown

Springer International Publishing AG
2020
nidottu
Games, whether educational or recreational, are meant to be fun. How do we ensure that the game delivers its intent? The answer to this question is playtesting. However, a haphazard playtest process cannot discover play experience from various dimensions. Players' perceptions, affordances, age, gender, culture, and many more human factors influence play experience. A playtest requires an intensive experimental process and scientific protocols to ensure that the outcomes seen are reliable for the designer. Playtesting and players' affordances are the focus of this book. This book is not just about the playtest procedures but also demonstrates how they lead to the conclusions obtained when considering data sets. The playtest process or playtest stories differ according to the hypothesis under investigation. We cover examples of playtesting to identify the impact of human factors, such as age and gender, to examine a player's preferences for game objects' design and colors. The book details topics to reflect on possible emotional outcomes of the player at the early stages of game design as well as the methodology for presenting questions to players in such a way as to elicit authentic feedback. This book is intended mainly for game designers, researchers, and developers. However, it provides a general understanding of affordances and human factors that can be informative for readers working in any domain.