Kirjojen hintavertailu – 12 903 724 kirjaa ja 27 kauppaa

Kirjailija

Karin Wenz

Kirjat ja teokset yhdessä paikassa: 8 kirjaa, julkaisuja vuosilta 2021–2023, suosituimpiin kuuluu Digital Culture & Society (DCS) – Vol. 4, Issue 2/2018 – Digital Citizens. Vertaile teosten hintoja ja tarkista saatavuus suomalaisista kirjakaupoista.

8 kirjaa

Kirjojen julkaisuvuodet: 2021–2023.

Digital Culture & Society (DCS) – Vol. 7, Issue 1/2021 – Laborious Play and Playful Work II

Digital Culture & Society (DCS) – Vol. 7, Issue 1/2021 – Laborious Play and Playful Work II

Karin Wenz; Mathias Fuchs; Pablo Abend; Sonia Fizek

Transcript Verlag
2023
nidottu
This double issue of Digital Culture & Society addresses the dialectics of play and labour, taking a closer look at the problem of play and work from two overlapping, albeit not mutually exclusive, perspectives. After the first issue explored the notion of laborious play, this second one studies the concept of playful work. The contributions feature critical inquiries into various phenomena of playful work – ranging from interfaces of play and work in the BDSM subculture over labour in digital gaming to high frequency trading. Alongside the articles, the issue features an interview with Fred Turner, Chair of the Department of Communication at Stanford University. He talks about the Bauhaus in the US, countercultural cybernetics, technology and consciousness, and work in the Silicon Valley.
Digital Culture & Society (DCS) Vol. 6, Issue 2 – Laborious Play and Playful Work II

Digital Culture & Society (DCS) Vol. 6, Issue 2 – Laborious Play and Playful Work II

Pablo Abend; Sonia Fizek; Mathias Fuchs; Karin Wenz

Transcript Verlag
2021
nidottu
As DIY digital maker culture proliferates globally, research on these practices is also maturing. Still, particular terminologies dominate beyond their Western contexts, and technocultural histories of making are often rendered as over-simplified technomyths that render invisible diverse local practices. This special issue brings together contributions that highlight how historicising plays a role in mythmaking and the creation of social imaginaries. The peer-reviewed articles present cultural-historical perspectives, technology and design histories and historiographies, and alternative histories related to postcolonial resistance. The contributions illustrate the relevance of craft to making as a reparative practice after the Salvadoran Civil War and as a leisure activity to spark »innovation« in mid-century corporate culture; the political-economic background to the diffusion and differentiation of community workshops in contemporary Spain and post-war Germany; and the various aesthetics and politics of technology culture manifestos over the years. The issue features an interview with Peter Harper of the Alternative Technology movement by Simon Sadler, as well as an interview with Felix Holm and Suné Stassen on the antecedents of making and design in South Africa. The special issue is rounded off with six short alternative (hi)stories of DIY making including multiple practices, geographies and temporalities.
Digital Culture & Society (DCS) Vol. 5, Issue 1/ – Inequalities and Divides in Digital Cultures

Digital Culture & Society (DCS) Vol. 5, Issue 1/ – Inequalities and Divides in Digital Cultures

Annika Richterich; Karin Wenz; Mathias Fuchs; Pablo Abend; Ramón Reichert

Transcript Verlag
2021
nidottu
Digital Culture & Society is a refereed, international journal, fostering discussion about the ways in which digital technologies, platforms and applications reconfigure daily lives and practices. It offers a forum for inquiries into digital media theory, methodologies, and socio-technological developments. This issue presents empirical studies as well as theoretical and methodological reflections on inequalities and divides in digital cultures. From various (inter-)disciplinary perspectives, the authors examine three main themes – inequality of access, inequality by design and discursive divides, and inequality by algorithms – while suggesting ways for research to move beyond these.
Digital Culture & Society (DCS) – Vol. 4, Issue 1/2018 – Rethinking AI: Neural Networks, Biometrics and the New Artificial Intelligence
Digital Culture & Society is a refereed, international journal, fostering discussion about the ways in which digital technologies, platforms and applications reconfigure daily lives and practices. It offers a forum for inquiries into digital media theory, methodologies, and socio-technological developments. This issue shows: The meaning of AI has undergone drastic changes during the last 60 years of AI discourse(s). What we talk about when saying AI is not what it meant in 1958, when John McCarthy, Marvin Minsky and their colleagues started using the term. Biological information processing is now firmly embedded in commercial applications like the intelligent personal Google Assistant, Facebook's facial recognition algorithm, Deep Face, Amazon's device Alexa or Apple's software feature Siri to mention just a few.
Digital Culture & Society (DCS) Vol. 5, Issue 2 – Laborious Play and Playful Work I

Digital Culture & Society (DCS) Vol. 5, Issue 2 – Laborious Play and Playful Work I

Pablo Abend; Sonia Fizek; Mathias Fuchs; Karin Wenz

Transcript Verlag
2021
nidottu
This double issue of Digital Culture & Society addresses the complex thematic field of the dialectics of play and labour. We will take a closer look at the problem of play and work from two overlapping, albeit not mutually exclusive, perspectives: laborious play and playful work. The term laborious play points to practices and processes that turn playful activities into hard work. Laborious play happens whenever playfulness turns into work, and may be observed in such activities such as e-sports, excessive play, »goldfarming«, and Twitch gameplay broadcasting, amongst many others. A complementary phenomenon to that of laborious play is the practice and concept of playful work. The promises of a joyful and rewarding working experience have been promoted as »gamification« while critical voices denounce such attempts as ideology, exploitation or simply »bullshit«.
Digital Culture & Society (DCS) – Vol. 4, Issue 2/2018 – Digital Citizens

Digital Culture & Society (DCS) – Vol. 4, Issue 2/2018 – Digital Citizens

Annika Richterich; Karin Wenz; Mathias Fuchs; Pablo Abend; Ramón Reichert

Transcript Verlag
2021
nidottu
»Digital Culture & Society« is a refereed, international journal, fostering discussion about the ways in which digital technologies, platforms and applications reconfigure daily lives and practices. It offers a forum for critical analysis and inquiries into digital media theory and provides a publication environment for interdisciplinary research approaches, contemporary theory developments and methodological innovation. This special issue discusses theoretical and artistic investigations on citizen engagement, digital citizenship and grassroots information politics. The articles reflect on the role of the digital citizen from the perspectives of (digital) sociology, science, technology and society (STS), (digital) media studies, cultural studies, political sciences, and philosophy.
Digital Culture & Society (DCS) Vol. 3, Issue 2/ – Mobile Digital Practices

Digital Culture & Society (DCS) Vol. 3, Issue 2/ – Mobile Digital Practices

Annika Richterich; Karin Wenz; Mathias Fuchs; Pablo Abend; Ramón Reichert

Transcript Verlag
2021
nidottu
»Digital Culture & Society« is a refereed, international journal, fostering discussion about the ways in which digital technologies, platforms and applications reconfigure daily lives and practices. It offers a forum for critical analysis and inquiries into digital media theory and provides a publication environment for interdisciplinary research approaches, contemporary theory developments and methodological innovation. This issue, edited by Anna Lisa Ramella, Asko Lehmuskallio, Tristan Thielmann and Pablo Abend, discusses the mobility of people, data and devices from the perspective of digital mobile practices. As the authors of various empirical case studies show, these need to be studied both situationally, and on the move. With contributions by Marion Schulze, Jamie Coates, Geoffrey Hobbis, Samuel Gerald Collins, among others, and an interview with Heather Horst, David Morley, and Noel B. Salazar.
Digital Culture & Society (DCS) – Vol. 6, Issue 2/2020 – Laborious Play and Playful Work II

Digital Culture & Society (DCS) – Vol. 6, Issue 2/2020 – Laborious Play and Playful Work II

Karin Wenz; Mathias Fuchs; Pablo Abend; Sonia Fizek

Transcript Verlag
2021
nidottu
The design and use of metadata is always culturally, socially, and ideologically inflected. The actors, whether these are institutions (museums, archives, libraries, corporate image suppliers) or individuals (image producers, social media agents, researchers), as well as their agendas and interests, affect the character of metadata. There is a politics of metadata. This issue of Digital Culture & Society addresses the ideological and political aspects of metadata practices within image collections from an interdisciplinary perspective. The overall aim is to consider the implications, tensions, and challenges involved in the creation of metadata in terms of content, structure, searchability, and diversity.