Kirjailija
Kevin Bergin
Kirjat ja teokset yhdessä paikassa: 7 kirjaa, julkaisuja vuosilta 2020–2025, suosituimpiin kuuluu Atari 130XE Machine Language for the Absolute Beginner. Vertaile teosten hintoja ja tarkista saatavuus suomalaisista kirjakaupoista.
7 kirjaa
Kirjojen julkaisuvuodet: 2020–2025.
Life with chronic pain is hard, both physically and mentally. But it's not without hope. In "Strength Through Pain," Kevin takes you on a personal journey that started with a 15-year battle against an unknown source of pain, followed by a diagnosis of Psoriatic Arthritis. As he faced a future filled with uncertainty, Kevin grappled with the questions that haunt anyone diagnosed with such a condition: "What will my future be like?", "Will I still be able to do the things I enjoy?" and "How bad will the pain get?" Drawing from his own experience and his training as a personal trainer and nutrition coach, Kevin offers practical strategies ranging from fitness and nutrition to mindfulness and gratitude, that can empower you to self-manage chronic pain. "Strength Through Pain is one of the most fascinating books on fitness, health, longevity, wellness, and body composition I have ever read. It truly is a 'one-stop shop' for training advice for the bulk of the population." - Dan John
First published in 1985, the Amstrad Games Book helped owners of the CPC464 and CPC664 home computers to learn more about their machines, including how to program a range of games. For many readers, their Amstrad would be the first computer they would ever use in their lives, meaning the book had a very important job to do - to introduce people to the very concept of computer programming.* * *As the original publisher Beam Software wrote: The AMSTRAD GAMES BOOK is the best new games book for your Amstrad computer. This book contains 30 different programs, each fully listed and explained. There is a complete range of games included from arcade games to simulations, adventure games, educational, strategy and more. All you need to do to enjoy this wide range of entertainment is to type the programs in. The games make the best use of the Amstrad's features, sound and graphics, including such advanced features as using interrupts from BASIC. Each program listing has been specially designed to help you, and includes a screenshot so you can see exactly what your program will look like. The unique CHEXSUM program also enables you to immediately pinpoint any typing errors you may make in entering the programs. For more advanced programmers, each program contains a full outline of what the program is doing, so that you can modify and extend these games to your own specifications This is the easiest way to learn how to program your Amstrad. The AMSTRAD GAMES BOOK will open the door for all Amstrad owners to a fascinating new dimension of computer games, action and excitement* * *Acorn Books is proud to present its Retro Reproduction Series, a collection of classic computing works from the 1980s and 90s, lovingly reproduced in the 21st century. From standards of programming reference no self-respecting microcomputer programmer would be without, to obscure works not found in print anywhere else, these modern reprints are perfect for any connoisseur of retro computing.
This is the collector's hardback edition of the Amstrad Games Book. First published in 1985, the Amstrad Games Book helped owners of the CPC464 and CPC664 home computers to learn more about their machines, including how to program a range of games. For many readers, their Amstrad would be the first computer they would ever use in their lives, meaning the book had a very important job to do - to introduce people to the very concept of computer programming.* * *As the original publisher Beam Software wrote: The AMSTRAD GAMES BOOK is the best new games book for your Amstrad computer. This book contains 30 different programs, each fully listed and explained. There is a complete range of games included from arcade games to simulations, adventure games, educational, strategy and more. All you need to do to enjoy this wide range of entertainment is to type the programs in. The games make the best use of the Amstrad's features, sound and graphics, including such advanced features as using interrupts from BASIC. Each program listing has been specially designed to help you, and includes a screenshot so you can see exactly what your program will look like. The unique CHEXSUM program also enables you to immediately pinpoint any typing errors you may make in entering the programs. For more advanced programmers, each program contains a full outline of what the program is doing, so that you can modify and extend these games to your own specifications This is the easiest way to learn how to program your Amstrad. The AMSTRAD GAMES BOOK will open the door for all Amstrad owners to a fascinating new dimension of computer games, action and excitement* * *Acorn Books is proud to present its Retro Reproduction Series, a collection of classic computing works from the 1980s and 90s, lovingly reproduced in the 21st century. From standards of programming reference no self-respecting microcomputer programmer would be without, to obscure works not found in print anywhere else, these modern reprints are perfect for any connoisseur of retro computing.
First published in 1985, this user-friendly guide to coding machine language on the Atari 130XE helped many owners of the much-loved home computer achieve programming feats well beyond the limits of BASIC. Based on the MOS Technology 6502 CPU running at 1.79 MHz, the 130XE was one of Atari's famed 8-bit range - in fact the first home computer series to be designed with custom co-processor chips.* * *As the original publisher Melbourne House wrote: Go beyond the limitations of BASIC and write faster, more powerful space-saving programs using this guide compiled exclusively for Atari 130XE users. Atari 130XE Machine Language for the Absolute Beginner offers complete instruction in 6502 machine language. Each chapter includes specific examples of machine language applications which can be demonstrated and used on your own Atari 130XE. Even without any previous experience in computer languages the easy-to-understand 'no jargon' format of this book will make the art of machine language programming entirely accessible. Atari 130XE Machine Language for the Absolute Beginner is the perfect book for anyone interested in discovering the power and potential of the Atari's native language.* * *Acorn Books is proud to present its Retro Reproduction Series, a collection of classic computing works from the 1980s and 90s, lovingly reproduced in the 21st century. From standards of programming reference no self-respecting microcomputer programmer would be without, to obscure works not found in print anywhere else, these modern reprints are perfect for any connoisseur of retro computing.
First published in 1985, this user-friendly guide to coding machine language on the Atari 130XE helped many owners of the much-loved home computer achieve programming feats well beyond the limits of BASIC. Based on the MOS Technology 6502 CPU running at 1.79 MHz, the 130XE was one of Atari's famed 8-bit range - in fact the first home computer series to be designed with custom co-processor chips.* * *As the original publisher Melbourne House wrote: Go beyond the limitations of BASIC and write faster, more powerful space-saving programs using this guide compiled exclusively for Atari 130XE users. Atari 130XE Machine Language for the Absolute Beginner offers complete instruction in 6502 machine language. Each chapter includes specific examples of machine language applications which can be demonstrated and used on your own Atari 130XE. Even without any previous experience in computer languages the easy-to-understand 'no jargon' format of this book will make the art of machine language programming entirely accessible. Atari 130XE Machine Language for the Absolute Beginner is the perfect book for anyone interested in discovering the power and potential of the Atari's native language.* * *Acorn Books is proud to present its Retro Reproduction Series, a collection of classic computing works from the 1980s and 90s, lovingly reproduced in the 21st century. From standards of programming reference no self-respecting microcomputer programmer would be without, to obscure works not found in print anywhere else, these modern reprints are perfect for any connoisseur of retro computing.