Kirjojen hintavertailu – 12 903 724 kirjaa ja 27 kauppaa

Kirjailija

Matt Smith

Kirjat ja teokset yhdessä paikassa: 29 kirjaa, julkaisuja vuosilta 2011–2026, suosituimpiin kuuluu The Preparation. Vertaile teosten hintoja ja tarkista saatavuus suomalaisista kirjakaupoista.

29 kirjaa

Kirjojen julkaisuvuodet: 2011–2026.

PHP Crash Course

PHP Crash Course

Matt Smith

NO STARCH PRESS,US
2025
nidottu

Halvin toimitettuna 51,30 €

PHP Crash Course takes you from beginner to professional PHP programming, through hundreds of in-depth examples and hands-on exercises. You'll explore best practices for developing fast, secure, and easy-to-maintain websites, while establishing a broad foundation of programming knowledge and experience. You'll also learn how to create consistent, modern-looking web pages with easily customizable templates by combining dynamic PHP scripts, static HTML code, and Bootstrap styling; how to write scripts that can communicate with MySQL to enable data-rich web apps; and how to implement best-practice website security. As you follow along, you'll learn real-life patterns and modern programming techniques for creating, extending, and modifying web applications, all using the powerful PHP language.
Applied Puppetry

Applied Puppetry

Matt Smith

BLOOMSBURY PUBLISHING PLC
2024
sidottu
Drawing on thirty years of making theatre with objects, this field-defining book maps the terrain of applied puppetry. Through a range of case studies both personal and practical, Matt Smith offers a reflective and engaging study which provides makers, thinkers and students alike with a toolkit for thinking about and making puppetry in community settings. Through eight chapters, Smith muses on the nature of creativity, explores approaches to puppetry through ecology, and considers how puppets and objects affect the act of making and – in turn – how they affect those who make, use and experience them in performance. Along the way, Applied Puppetry offers practical exercises in theatre-making, demonstrates the political power of puppetry beyond borders, and interrogates the limitations and possibilities of puppetry and object theatre in local communities, volatile contexts and difficult circumstances.
The Tories Are The Real Criminals

The Tories Are The Real Criminals

Matt Smith

Velocity Press
2024
pokkari
The Tories Are The Real Criminals is an A5 zine of Matt Smith's photos of non-violent direct action from demonstrations against the Criminal Justice and Public Order Act 1994. The legislation was invented to criminalise the culture of free parties, festivals, squatters, travellers and peaceful protest which had grown, flourished and thrived over the previous decade attracting vast public support. Three national demonstrations took place in London during 1994's long, hot summer that transformed the nature of peaceful protest forever. In May, July and October hundreds of thousands of people from all over the country travelled to England’s capital city to dance their way through its streets. The common intention was to just say no to new laws designed to outlaw the lifestyle choices of a generation. For the first time, the spirit of carnival fused with rave culture to combine celebration and opposition.
Unity Cookbook

Unity Cookbook

Matt Smith; Shaun Ferns; Sinéad Murphy; Chris Gregan

PACKT PUBLISHING LIMITED
2023
nidottu
Are you ready to take your Unity game development skills to the next level? Look no further! The "Unity Cookbook 2023, 5th Edition" is your essential guide to mastering the latest features of Unity 2023, packed with over 140 recipes to empower your game development journey. Purchase of the print or Kindle book includes a free eBook in the PDF format. Key Features Explore VR and AR development to create immersive experiences that redefine gaming Craft captivating mobile games with optimized performance and user-friendly controls Elevate gameplay with expertly composed music, dynamic sound effects, and seamless audio integration Book DescriptionUnleash your game development potential with Unity Cookbook, 5th Edition, designed to equip you with the skills and knowledge needed to excel in Unity game development. With over 160 expertly crafted recipes empowering you to pioneer VR and AR experiences, excel in mobile game development, and become a master of audio techniques. In this latest edition, we've meticulously curated a collection of recipes that reflect the latest advancements in Unity 2023, ensuring you stay at the forefront of game development. You'll discover dedicated recipes for First/Third Person (Core) templates, create engaging mobile games, delve into Virtual and Augmented Reality, and go further with audio by exploring advanced techniques. Additionally, the book has been fully updated to incorporate the new input system and TextMeshPro, essential elements for modern game development. From exploring C# scripting to crafting stylish UIs, creating stunning visual effects, and understanding shader development through Shader Graph, every chapter is designed to take you closer to your goal of becoming a proficient Unity developer. So, whether you're aiming to develop the next hit game, enhance your portfolio, or simply have fun building games, this book will be your trusted companion on your journey to Unity proficiency. What you will learn Craft stylish user interfaces, from power bars to radars, and implement button-driven scene changes effortlessly Enhance your games with AI controlled characters, harnessing Unity's navigation meshes, surfaces, and agents Discover the power of Cinemachine in Unity for intelligent camera movements Elevate games with immersive audio, including background music and dynamic sound effects Bring your games to life with captivating visual effects, from smoke and explosions to customizable particle systems Build your own shaders using Unity's Shader Graph tool Who this book is forIf you’re a Unity developer looking for better ways to resolve common recurring problems, then this book is for you. Programmers dipping their toes into multimedia features for the first time will also find this book useful. Before you get started with this book, you’ll need a solid understanding of Unity’s functionality and experience with programming in C#.
Unity 2021 Cookbook

Unity 2021 Cookbook

Matt Smith; Shaun Ferns; Chris Gregan

PACKT PUBLISHING LIMITED
2021
nidottu
Discover the latest features of Unity 2021 and dive deeper into the nuances of professional game development with Unity Key Features Discover the latest features of Unity 2021 including coverage of AR/VR development Follow practical recipes for better 2D and 2D character development with Unity GameKits Learn powerful techniques and expert best practices in building 3D objects, textures, and materials Book DescriptionIf you are a Unity developer looking to explore the newest features of Unity 2021 and recipes for advanced challenges, then this fourth edition of Unity Cookbook is here to help you. With this cookbook, you’ll work through a wide variety of recipes that will help you use the essential features of the Unity game engine to their fullest potential. You familiarize yourself with shaders and Shader Graph before exploring animation features to enhance your skills in building games. As you progress, you will gain insights into Unity's latest editor, which will help you in laying out scenes, tweaking existing apps, and building custom tools for augmented reality and virtual reality (AR/VR) experiences. The book will also guide you through many Unity C# gameplay scripting techniques, teaching you how to communicate with database-driven websites and process XML and JSON data files. By the end of this Unity book, you will have gained a comprehensive understanding of Unity game development and built your development skills. The easy-to-follow recipes will earn a permanent place on your bookshelf for reference and help you build better games that stay true to your vision. What you will learn Discover how to add core game features to your projects with C# scripting Create powerful and stylish UI with Unity's UI system, including power bars, radars, and button-driven scene changes Work with essential audio features, including background music and sound effects Discover Cinemachine in Unity to intelligently control camera movements Add visual effects such as smoke and explosions by creating and customizing particle systems Understand how to build your own Shaders with the Shader Graph tool Who this book is forIf you’re a Unity developer looking for better ways to resolve common recurring problems with recipes, then this book is for you. Programmers dipping their toes into multimedia features for the first time will also find this book useful. Before you get started with this Unity engine book, you’ll need a solid understanding of Unity’s functionality and experience with programming in C#.
Judging Dredd

Judging Dredd

Matt Smith; Rob Williams; Julian Darius

SEQUART RESEARCH LITERACY ORGANIZATION
2021
pokkari
In 1977, future lawman Judge Dredd roared onto the pages of 2000AD and quickly became a fan favorite. Under the pens of John Wagner, Pat Mills, and many others, Dredd's world has thrilled fans and satirized society for over four decades. Judging Dredd: Examining the World of Judge Dredd travels the mean streets of Mega-City One and the wastes of the Cursed Earth. This collection of essays examines the series and its world, from its greatest sagas, its predictions on national security, Dredd's weirdest crossovers, and even his movie adaptations. With a foreword by Matt Smith and an interview with Rob Williams, this book is a must for every Judge Dredd fan From Sequart Organization.
Australian War Graves Workers and World War One

Australian War Graves Workers and World War One

Fred Cahir; Sara Weuffen; Matt Smith; Peter Bakker; Jo Caminiti

Springer Verlag, Singapore
2020
nidottu
This book relays the largely untold story of the approximately 1,100 Australian war graves workers whose job it was to locate, identify exhume and rebury the thousands of Australian soldiers who died in Europe during the First World War. It tells the story of the men of the Australian Graves Detachment and the Australian Graves Service who worked in the period 1919 to 1922 to ensure that grieving families in Australia had a physical grave which they could mourn the loss of their loved ones. By presenting biographical vignettes of eight men who undertook this work, the book examines the mechanics of the commemoration of the Great War and extends our understanding of the individual toll this onerous task took on the workers themselves.
Authority

Authority

John North; Christine Robinson; Matt Smith

Ignite Press
2020
pokkari
IT'S TIME TO DISCOVER AUTHORITYIn this insightful book, you will find the collective wisdom of 15 international thought leaders, scattered across three continents and multiple industries, as they share their best strategies for building influence and authority. Covering everything from video and print media to social media and consulting, AUTHORITY lets you inside the minds of experts who have built their own authority and helped countless others do the same. Whether you find yourself in a small business or large, virtual or traditional, you can benefit from the increased impact and success that comes with AUTHORITY. Inside these pages, you will discover: The most effective ways to build (and leverage) authorityHow to reinvent your career through writingThe increasing power of audio books to build influenceHow to respect and connect with your audienceThe value of reputation...and how to build itHow to overcome the fear of other people's opinionsThe incredible power of beliefHow to put the world's largest tech companies to work for youThe future of online entrepreneursHow to create a long-lasting legacyAnd much more Influence, Credibility and a Competitive Edge are Only a Step Away
Australian War Graves Workers and World War One

Australian War Graves Workers and World War One

Fred Cahir; Sara Weuffen; Matt Smith; Peter Bakker; Jo Caminiti

Springer Verlag, Singapore
2019
sidottu
This book relays the largely untold story of the approximately 1,100 Australian war graves workers whose job it was to locate, identify exhume and rebury the thousands of Australian soldiers who died in Europe during the First World War. It tells the story of the men of the Australian Graves Detachment and the Australian Graves Service who worked in the period 1919 to 1922 to ensure that grieving families in Australia had a physical grave which they could mourn the loss of their loved ones. By presenting biographical vignettes of eight men who undertook this work, the book examines the mechanics of the commemoration of the Great War and extends our understanding of the individual toll this onerous task took on the workers themselves.
Anatomy Series

Anatomy Series

Matt Smith; Yoni Baker

Independently Published
2019
pokkari
Shot with San Diego artist Matt Smith. Focuses in color and black and white photography of the lower arm and hands. Includes forshortening, overlapping, clenched, and relaxed hands. There are a variety of grips with different props such as swords, shield, magic staff, and characters with hats and cigarettes .
Unity 2018 Cookbook

Unity 2018 Cookbook

Matt Smith

Packt Publishing Limited
2018
nidottu
Develop quality game components and solve common gameplay problems with various game design patternsKey FeaturesBecome proficient at traditional 2D and 3D game developmentBuild amazing interactive interfaces with Unity's UI systemDevelop professional games with realistic animation and graphics, materials and cameras, and AI with Unity 2018Book DescriptionWith the help of the Unity 2018 Cookbook, you’ll discover how to make the most of the UI system and understand how to animate both 2D and 3D characters and game scene objects using Unity's Mecanim animation toolsets. Once you’ve got to grips with the basics, you will familiarize yourself with shaders and Shader Graphs, followed by understanding the animation features to enhance your skills in building fantastic games. In addition to this, you will discover AI and navigation techniques for nonplayer character control and later explore Unity 2018’s newly added features to improve your 2D and 3D game development skills. This book provides many Unity C# gameplay scripting techniques. By the end of this book, you'll have gained comprehensive knowledge in game development with Unity 2018. What you will learnGet creative with Unity’s shaders and learn to build your own shaders with the new Shader Graph toolCreate a text and image character dialog with the free Fungus Unity pluginExplore new features integrated into Unity 2018, including TextMesh Pro and ProBuilderMaster Unity audio, including ducking, reverbing, and matching pitch to animation speedsWork with the new Cinemachine and timeline to intelligently control camera movementsImprove ambiance through the use of lights and effects, including reflection and light probesCreate stylish user interfaces with the UI system, including power bars and clock displaysWho this book is forUnity 2018 Cookbook is for you if you want to explore a wide range of Unity scripting and multimedia features and find ready-to-use solutions for many game features. This book also helps programmers explore multimedia features. It is assumed that you already know basics of Unity and have some programming knowledge of C#.