Kirjojen hintavertailu – 12 859 829 kirjaa ja 27 kauppaa

Kirjailija

Ole Goethe

Kirjat ja teokset yhdessä paikassa: 4 kirjaa, julkaisuja vuosilta 2019–2025, suosituimpiin kuuluu Universal Design in Video Games. Vertaile teosten hintoja ja tarkista saatavuus suomalaisista kirjakaupoista.

4 kirjaa

Kirjojen julkaisuvuodet: 2019–2025.

Universal Design in Video Games

Universal Design in Video Games

Adam Palmquist; Izabella Jedel; Ole Goethe

Springer International Publishing AG
2025
nidottu
As participation in game related activities increases around the world and across a larger part of the population, it is obvious that games are not just an entertainment medium for children or young people. Games can be used to accomplish different purposes for different groups of people in society. Developing a universal designed game involves more than adding a cast of diverse characters. Games with universal design, at their core, are experiences that are designed from the ground up to be accessible to everyone – through mechanics, options, and user experience. This book explains the meaning and need for universal design in video games and sheds light on important disciplines. Researchers define a universal designed game as a video game that actively welcomes all players. When players connect authentically with a video game, they’re much more likely to engage with the content. Conversely, when players can’t physically play a game, or don’t see characters that look like them, they feel isolated and miss out on beneficial opportunities to learn and collaborate. Universal design maximizes the impact of playing games, for instance, by ensuring that they’re accessible, empowering and representative for every participant.
Universal Design in Video Games

Universal Design in Video Games

Adam Palmquist; Izabella Jedel; Ole Goethe

Springer International Publishing AG
2024
sidottu
As participation in game related activities increases around the world and across a larger part of the population, it is obvious that games are not just an entertainment medium for children or young people. Games can be used to accomplish different purposes for different groups of people in society. Developing a universal designed game involves more than adding a cast of diverse characters. Games with universal design, at their core, are experiences that are designed from the ground up to be accessible to everyone – through mechanics, options, and user experience. This book explains the meaning and need for universal design in video games and sheds light on important disciplines. Researchers define a universal designed game as a video game that actively welcomes all players. When players connect authentically with a video game, they’re much more likely to engage with the content. Conversely, when players can’t physically play a game, or don’t see characters that look like them, they feel isolated and miss out on beneficial opportunities to learn and collaborate. Universal design maximizes the impact of playing games, for instance, by ensuring that they’re accessible, empowering and representative for every participant.
Animasjon gjort enkelt: for film, spill og apper
Animasjon vil bli viktig framover, både innen reklame, spill og apper. Teknologien blir enklere, og unge mennesker blir mer og mer vant til bevegelige bilder. Å beherske animasjon fordrer kunnskap innen både IT og dramaturgi. Boka er beregnet på studenter innenfor informatikk og reklame/kommunikasjon, fra fagskolen og VGS til bachelornivå. Ole Goethe er førsteamanuensis ved Høgskolen Kristiania, og har årelang praktisk erfaring fra både Disney og Pixar.
Gamification Mindset

Gamification Mindset

Ole Goethe

Springer Nature Switzerland AG
2019
sidottu
This book explores how gamification techniques are used to leverage users’ natural desires for achievement, competition, collaboration, learning and more. Compared to other books on this topic, it gives more than just an introduction and develops the readers understanding through frameworks and models, based on research to make it easier to develop gamified systems. The concept of gamification achieved increased popularity in 2010 when a number of softwares and services started explaining their products as a ‘gamification’ design. Gamification Mindset explains how game elements and mechanics are important, how video games are learning systems and examines how video game aesthetics are vital in the development of gamification. The book will challenge some common beliefs when it comes to gamifications’ abilities to immerse and change the user’s intrinsic and extrinsic motivations. Gamification Mindset aims to develop new models in gamification to enable easier gamification scenarios. It is a comprehensive analysis and discussion about gamification and serves as a useful tool, since it acquaints readers with gamification and how to use it, through illustrated practical theoretical models. Academic researchers, students, educators and professional game and gamification designers will find this book invaluable.