Kirjailija
Orson Scott Card
Kirjat ja teokset yhdessä paikassa: 123 kirjaa, julkaisuja vuosilta 1988–2026, suosituimpiin kuuluu Sarah. Vertaile teosten hintoja ja tarkista saatavuus suomalaisista kirjakaupoista.
123 kirjaa
Kirjojen julkaisuvuodet: 1988–2026.
The mining ship El Cavador, beyond Pluto, detects a fast-moving incoming object headed toward Earth. The crew decides it's probably not important, but they're wrong: it represents the opening wave of the first Formic War.
When Rigg and his friends crossed the Wall between the only world they knew and a world they could not imagine, he hoped he was leading them to safety. But the dangers in this new wallfold are more difficult to see. Rigg, Umbo, and Param know that they cannot trust the expendable, Vadesh a machine shaped like a human, created to deceive but they are no longer certain that they can even trust one another. But they will have little choice. Because although Rigg can decipher the paths of the past, he can t yet see the horror that lies ahead: A destructive force with deadly intentions is hurtling toward Garden. If Rigg, Umbo, and Param can t work together to alter the past, there will be no future."
At Battle School, Fighting is Compulsory!
From Orson Scott Card, the internationally bestselling author of Ender's Game, comes the first novel in the Pathfinder trilogy, the riveting story of Rigg, a teenager who possesses a special power that allows him to see the paths of people's pasts. A powerful secret. A dangerous path. Rigg is well trained at keeping secrets. Only his father knows the truth about Rigg's strange talent for seeing the paths of people's pasts. But when his father dies, Rigg is stunned to learn just how many secrets Father had kept from him--secrets about Rigg's own past, his identity, and his destiny. And when Rigg discovers that he has the power not only to see the past, but also to change it, his future suddenly becomes anything but certain. Rigg's birthright sets him on a path that leaves him caught between two factions, one that wants him crowned and one that wants him dead. He will be forced to question everything he thinks he knows, choose who to trust, and push the limits of his talent...or forfeit control of his destiny.
This huge collection of short stories by one of science fiction's most beloved and popular writers is sure to please his millions of fans. Keeper of Dreams contains 22 stories written since 1990. From the opening science fiction tale, "The Elephants of Poznan," we see the hand of a master at work making a familiar idea new, strange, and wonderful. "Angles" takes a sideways look at alternate universes. "Geriatric Ward" is published here for the first time; it was originally written for the legendary Last Dangerous Visions. Keeper of Dreams contains science fiction, fantasy, and several of Card's mainstream fiction works. Included are two tales from the Alvin Maker universe, "Grinning Man" and "The Yazoo Queen." In addition to the stories, this book features new introductions by Orson Scott Card for each story, with commentary on his life and work. With the earlier Maps in a Mirror, this collection is a definitive retrospective of the short fiction career of the writer that the Houston Post called "the best writer science fiction has to offer."
The direct sequel to the Hugo and Nebula Award-winning bestseller, ENDER'S GAME.
This huge collection of short stories by one of science fiction's most beloved and popular writers is sure to please his millions of fans. Keeper of Dreams contains 22 stories written since 1990. From the opening science fiction tale, "The Elephants of Poznan," we see the hand of a master at work making a familiar idea new, strange, and wonderful. "Angles" takes a sideways look at alternate universes. "Geriatric Ward" is published here for the first time; it was originally written for the legendary Last Dangerous Visions. Keeper of Dreams contains science fiction, fantasy, and several of Card's mainstream fiction works. Included are two tales from the Alvin Maker universe, "Grinning Man" and "The Yazoo Queen." In addition to the stories, this book features new introductions by Orson Scott Card for each story, with commentary on his life and work. With the earlier Maps in a Mirror, this collection is a definitive retrospective of the short fiction career of the writer that the Houston Post called "the best writer science fiction has to offer."
The American Empire has grown too fast, and the fault lines at home are stressed to the breaking point. The war of words between Right and Left has collapsed into a shooting war, though most people just want to be left alone. The battle rages between the high-technology weapons on one side, and militia foot-soldiers on the other, devastating the cities, and overrunning the countryside. But the vast majority, who only want the killing to stop and the nation to return to more peaceful days, have technology, weapons and strategic geniuses of their own. When the American dream shatters into violence, who can hold the people and the government together? And which side will you be on? Orson Scott Card is a master storyteller, who has earned millions of fans and reams of praise for his previous science fiction and fantasy novels. Now he steps a little closer to the present day with this chilling look at a near future scenario of a new American Civil War.
Abandoned as an infant in a Los Angeles park, teenager Mack Street apparently suffers from strange spells when he simply freezes and stares off into space, but what the people around him do not realize is that Mack possesses the ability to see into other people's dreams. Reprint. 40,000 first printing.
Having risen to one of Earth's most powerful strategists during the war between Ender and alien attackers, Bean finds his efforts to start a family compromised by his numerous enemies, a situation that forces Bean and Petra to leave Earth behind in the control of the Hegemon. By the author of Ender's Shadow. Reprint.
One of the most popular contemporary authors of science fiction follows one man from ninth-century Russia to present-day America as he struggles to rescue a princess and her kingdom, find true love, and overcome the blackest of evil. Reprint. 20,000 first printing.
The Tales of Alvin Maker continue in The Crystal City, the sixth book in the historical fantasy series from the Hugo and Nebula award-winning and New York Times bestselling author of Ender's Game. Using the lore and the folk-magic of the men and women who settled North America, Orson Scott Card has created an alternate world where magic works, and where that magic has colored the entire history of the colonies. Charms and beseechings, hexes and potions, all have a place in the lives of the people of this world. Dowsers find water, the second sight warns of dangers to come, and a torch can read a person's future--or their heart. In this world where "knacks" abound, Alvin, the seventh son of a seventh son, is a very special man indeed. He's a Maker; he has the knack of understanding how things are put together, how to create them, repair them, keep them whole, or tear them down. He can heal hearts as well as bones, he build a house, he can calm the waters or blow up a storm. And he can teach his knack to others, to the measure of their own talent. Alvin has been trying to avert the terrible war that his wife, Peggy, a torch of extraordinary power, has seen down the life-lines of every American. Now she has sent him down the Mizzippy to the city of New Orleans, or Nueva Barcelona as they call it under Spanish occupation. Alvin doesn't know exactly why he's there, but when he and his brother-in-law, Arthur Stuart, find lodgings with a family of abolitionists who know Peggy, he suspects he'll find out soon. But Nueva Barcelona is about to experience a plague, and Alvin's efforts to protect his friends by keeping them healthy will create more danger than he could ever have suspected. And in saving the poor people of the city, Alvin will be put to the greatest test of his life--a test that will draw on all his power. For the time has come for him to turn to his old friend Tenskwa-Tawa, the Red Prophet who controls the lands to the west of the Mizzippy. Now Alvin must take the first steps on the road to the Crystal City that was shown to him in a vision so long ago. The Tales of Alvin Maker seriesSeventh SonRed ProphetPrentice AlvinAlvin JourneymanHeartfireThe Crystal CityMaster Alvin
From the bestselling storyteller Orson Scott Card comes a gripping story of terror within a small town. Step Fletcher, his pregnant wife DeAnne, and their three children move to Steuben, North Carolina, with high hopes. But Step's new job with a software company turns out to be a snake pit, and eight-year-old Stevie's school is worse, an unending parade of misery and disaster. As Stevie retreats into himself, focusing more and more on a mysterious computer game and a growing troop of imaginary friends, the Fletchers' concern turns to terror. There is something eerie about his loyal, invisible new playmates: each shares the name of a child who has recently vanished from the sleepy Southern town. And as evil strikes out from the most trusted corners, it's suddenly clear that Stevie is next on the list.