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Kirjailija

Raul Garcia

Kirjat ja teokset yhdessä paikassa: 4 kirjaa, julkaisuja vuosilta 2013–2024, suosituimpiin kuuluu The Fall of the House of Usher: A Graphic Novel. Vertaile teosten hintoja ja tarkista saatavuus suomalaisista kirjakaupoista.

Nimi esiintyy myös muodoissa: Raúl García

4 kirjaa

Kirjojen julkaisuvuodet: 2013–2024.

The Fall of the House of Usher: A Graphic Novel

The Fall of the House of Usher: A Graphic Novel

Edgar Allan Poe; Raul Garcia

Ablaze, LLC
2024
sidottu

Halvin toimitettuna 23,70 €

Edgar Allan Poe's gothic tale of the decaying Usher mansion comes to life in an all-new way! In this graphic novel edition of The Fall of the House of Usher, Raul Garcia adapts his animated short, The Fall of the House of Usher, now streaming on Prime Video, and as a part of the animated feature Extraordinary Tales. A traveler arrives at the Usher mansion to visit his old friend, Roderick Usher. Upon arriving, however, he discovers that Roderick and his sister, Madeline, have been afflicted with a mysterious malady: Roderick's senses have become painfully acute, while Madeline has become nearly catatonic. That evening, Roderick tells his guest of an old Usher family curse: any time there has been more than one Usher child, all siblings have gone insane, dying horrible deaths. As the days wear on, the effects of the curse reach their terrifying climax. In this adaptation, the celebrated animator translates the cinematographic language into the comic medium. As a bonus, the original Edgar Allan Poe prose story is included!
The Event of Psychopoetics

The Event of Psychopoetics

Raúl García

Routledge
2021
nidottu
The Event of Psychopoetics overviews and investigates the notion of psychopoetics, a sociopsychological event that involves re-creative slips and that emerges under certain cultural conditions and power relations in the context of everyday interaction and through certain modes of dialoguing and conversing. This transdisciplinary text takes the reader through the thought processes of Deleuze, Guattari, Agamben, Maffesoli, Foucault, Butler, Haraway, and Braidotti, among others, addressing debates that are integral to the critique of psychology and its devices of subjectivization and normalization. Garcia takes a unique approach by reflecting on how psychopoetics contrasts institutionalized dialogues, while constantly emphasizing the generative and transformative potency of social worlds effectuated in the impetuous play of poetics. The book combines the rigor of academic research with the creative display of ideas that open diverse, suggestive lines of reflection on everyday interlocution and its possibilities of reinvention, modes of social existence, and the relation between subjectivity and the designs of power. A truly unique reading experience, this book is ideal for students, instructors, and researchers in the fields of philosophy, social psychology and sociological thought, discourse studies, literary theory, and cultural analysis.
The Event of Psychopoetics

The Event of Psychopoetics

Raúl García

Routledge
2021
sidottu
The Event of Psychopoetics overviews and investigates the notion of psychopoetics, a sociopsychological event that involves re-creative slips and that emerges under certain cultural conditions and power relations in the context of everyday interaction and through certain modes of dialoguing and conversing. This transdisciplinary text takes the reader through the thought processes of Deleuze, Guattari, Agamben, Maffesoli, Foucault, Butler, Haraway, and Braidotti, among others, addressing debates that are integral to the critique of psychology and its devices of subjectivization and normalization. Garcia takes a unique approach by reflecting on how psychopoetics contrasts institutionalized dialogues, while constantly emphasizing the generative and transformative potency of social worlds effectuated in the impetuous play of poetics. The book combines the rigor of academic research with the creative display of ideas that open diverse, suggestive lines of reflection on everyday interlocution and its possibilities of reinvention, modes of social existence, and the relation between subjectivity and the designs of power. A truly unique reading experience, this book is ideal for students, instructors, and researchers in the fields of philosophy, social psychology and sociological thought, discourse studies, literary theory, and cultural analysis.
Letras Pixeladas: El camino de la [h], una forma de entender el videojuego
Letras Pixeladas explora la vertiente cultural de los videojuegos. El libro, obra de Daniel del Olmo y Ra l Garc a, destaca el papel de los videojuegos como creaciones art sticas contempor neas. Schopenhauer, H. G. Wells, Confucio, Flaubert, Gandhi... No son nombres habituales en un libro sobre videojuegos. Letras Pixeladas (STAR-T Magazine Books, 2013) ha querido romper con el t pico de que los videojuegos son nicamente una opci n de ocio, y para ello invita al lector a explorar nuevos puntos de vista en un completo ensayo que transgrede las barreras y clich s m s habituales. Letras Pixeladas es (tambi n) un libro para los amantes de los videojuegos, pero no es en absoluto un libro escrito exclusivamente para ellos. En Letras Pixeladas, Daniel del Olmo y Ra l Garc a analizan aspectos como el proceso creativo, la estructura narrativa o los debates tico-morales de los videojuegos. En sus p ginas conviven por igual el teatro, la literatura o la tecnolog a, pero tambi n las libertades, la religi n, las diferentes manera de entender el ocio... Como si se tratara de una obra de teatro, Letras pixeladas est dividido en ocho 'actos' y 17 'escenas'. Siguiendo la estela marcada por Umberto Eco y su ya famoso Apocal pticos e integrados, por las p ginas de Letras Pixeladas desfilan personajes tan variopintos como Jeremy Soule ("el mejor compositor de m sica para videojuegos occidental"); Yoko Taro; Isao Takahata; Aric Wilmunder y otros muchos nombres vinculados al videojuego. Pero tambi n otros muchos personajes, reales y ficticios, como Indiana Jones, el inventor del Donut, el director Robert Zemeckis o el escritor Michael Ende. En conjunto, todos ellos dan vida al mundo del videojuego en sus m ltiples perspectivas: la creativa, la l dica o la narrativa, entre otras muchas. Y todo ello sin olvidar que el videojuego es, o puede ser, una creaci n art stica contempor nea. Sobre los autores Daniel del Olmo es docente y Licenciado en Psicopedagog a. Pensador en constante desarrollo, amante del videojuego como arte expresivo y de reflexi n. Interpretar, escribir y reflexionar sobre videojuegos son las mejores cualidades que autodefinen un rumbo que una vez iniciado cuesta abandonar. Alter ego que se esconde detr s de la identidad de @laocoont. Co-fundador de Ze h]n Games y Pixel Art en La Vanguardia. Tambi n colabora en Games Tribune Magazine y RetroManiac. Ra l Garc a es Ingeniero T cnico de Sonido. Comunicador, escritor e investigador por naturaleza. Persona interesada en enfocar el sector del videojuego desde un prisma que lo ensalce a la categor a de arte. Experimentar, analizar, reflexionar e investigar sobre videojuegos es el camino que recorre en su fase m s creativa. Su ente en la red responde a @RaulFactory. Co-fundador de Ze h]n Games y Pixel Art en La Vanguardia. Tambi n colabora en Games Tribune Magazine y RetroManiac. M s informaci n en: www.letraspixeladas.com