Kirjojen hintavertailu – 12 859 818 kirjaa ja 27 kauppaa
Kirjailija
Robert Brookes
Kirjat ja teokset yhdessä paikassa: 6 kirjaa, julkaisuja vuosilta 2015–2019, suosituimpiin kuuluu Legendary Planet: To Kill a Star. Vertaile teosten hintoja ja tarkista saatavuus suomalaisista kirjakaupoista.
Mind. Spirit. POWER Path of the Mystic completes the circle of secret lore in mythic campaigns, giving psychic spellcasters the tools and talents they need to stand proudly alongside arcane archmages and divine hierophants using Pathfinder Roleplaying Game Mythic Adventures Between these pages you'll find over 90 path abilities and secret talents perfect for your psychic character seeking immortality This spectacular new mythic path encompasses the myriad manifestations of mentalism and occult explorations, from those who channel the power pure thought to master psychic discipline and mesmeric trickery to those for whom mind over matter is no euphemism but instead a true testament to the supremacy of their unbridled to achieve total kinetic control over the elements and fundaments of the material world. Some mystics seek contemplative union of mind, body, and soul, both within their own minds and hearts and with the collective unity of all that were, are, and ever shall be. Some mystics would never risk opening their immortal soul so freely, but instead spend a lifetime and more focusing their keen intellect to studying the occult, from the lost lore of antediluvian empires to the time-worn relics of the far future cast adrift on the chronal shore, but where some collect curious collections and capacious encyclopedias of secrets man was not meant to know others seek to purge such forbidden lore and the influence of all ghosts, spirits, and extradimensional entities from this reality Whether your mystic wants to achieve contemplative oneness, form their own esoteric secret society, or make your mind the ultimate weapon, you'll find a ton of amazing new options in the Path of the Mystic The Mythic Path series from Legendary Games looks to fill in the niches that are not quite served by the existing mythic paths, providing exciting new options for your mythic heroes and diabolical dirty tricks for your mythic villains, made by the same creative minds that helped build the mythic rules. Whether for heroes or villains, the abilities in these Mythic Paths offer a host of great new options for your mythic game, bringing fabulous flavor and imaginative mechanics with the standard of excellence in design that you've come to expect from Legendary Games. Grab this incredible 26-page accessory for Pathfinder Roleplaying Game Mythic Adventures today and Make Your Game Legendary
More Than You Bargained For Some heroes are born, others are made, but some make a fateful choice that changes everything. Path of the Bound is designed to create characters who achieve immortality and legendary status by selling their soul, mortgaging their future, and giving themselves over to eldritch entities in exchange for power. Some have altruistic motivations, seeking the power to protect others, though often to the extremes in trying to cleanse the world from vice and sin. Others are more like victims of circumstance, the lonely survivors of an ancient curse that has left them lingering in a world no longer their own as the centuries have passed them by or born with mind and spirit already bound to the thoughts and senses of others in a mental network that spans the globe. Some are anointed to serve the realms beyond, taking the mantle willingly Those granting power may anoint others with glory or may seduce them into service, or bully or befuddle them into accepting far more than they bargained for. It is dangerous to deal with the devil, but even kinder spirits have their own designs for your immortal soul and your service. Path of the Bound does not stop with the paths of power from the immortal world to you, however, but also presents rules for becoming a mythic patron yourself, and binding others into your service in exchange for the power that you can provide A bound character is part of the web of souls, becoming one with the infinite, inextricably tied up within it. Is the power worth the price? Just sign the contract and find out The Mythic Path series from Legendary Games looks to fill in the niches that are not quite served by the existing mythic paths, providing exciting new options for your mythic heroes and diabolical dirty tricks for your mythic villains, made by the same creative minds that helped build the mythic rules. Whether for heroes or villains, the abilities in these Mythic Paths offer a host of great new options for your mythic game, bringing fabulous flavor and imaginative mechanics with the standard of excellence in design that you've come to expect from Legendary Games. Grab this incredible 32-page accessory by Jason Nelson, Robert Brookes, David N. Ross, and Clinton Boomer for Pathfinder Roleplaying Game Mythic Adventures today and Make Your Game Legendary
After working to secure their settlement on the lost continent of Azlant, the adventurers aid the colony by exploring the rest of the island in search of resources and to look for potential dangers. After a few days spent on exploratory missions and returning to the settlement each night, they begin to notice that some people in the settlement are acting strangely, a haunting echo of the clues left behind after the original settlers vanished. Sinister forces are at work in the colony and the adventurers must uncover a menacing threat to the settlement before they become the next victims of a vile plot. “Into the Shattered Continent” is a Pathfinder Roleplaying Game adventure for 4th-level characters. The adventure continues the Ruins of Azlant Adventure Path, a tale of survival on the deadly island remnants of humanity’s first empire. A selection of new monsters, a gazetteer of the region, and a sampling of ancient treasures round out this volume of the Pathfinder Adventure Path! Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world’s oldest fantasy RPG.
From modest shrines to soaring cathedral spires, the seats of godly faiths fill the lands of the Inner Sea. Now Game Masters and players alike can explore the inner workings of six of the Pathfinder Roleplaying Game's most iconic faiths. Each comes complete with a detailed map, profiles of the temple’s notable members, a history of the structure and organization, and plot hooks for parties both allied with and opposed to the church’s goals. Featured temples include Cayden’s Hall, the center of worship for the Drunken God; a bank of Abadar, god of commerce and civilization, in a frontier jungle settlement on the verge of revolution; and a shrine to pain and darkness in the shadow-enshrouded capital of Nidal, a nation dedicated to Zon-Kuthon, the Midnight Lord. Whether you’re looking for a temple to shelter and heal your injured party or an evil cult that needs to be eradicated, no Pathfinder RPG campaign is complete without Pathfinder Campaign Setting: Temples of the Inner Sea.