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Kirjailija

Stephen Pearson

Kirjat ja teokset yhdessä paikassa: 4 kirjaa, julkaisuja vuosilta 2010–2025, suosituimpiin kuuluu Digital Triage Forensics. Vertaile teosten hintoja ja tarkista saatavuus suomalaisista kirjakaupoista.

4 kirjaa

Kirjojen julkaisuvuodet: 2010–2025.

Learn Blender Simulations the Right Way

Learn Blender Simulations the Right Way

Stephen Pearson

PACKT PUBLISHING LIMITED
2025
nidottu
Founder of BlenderMadeEasy, Stephen Pearson, will take your Blender skills to the next level by helping you create realistic simulations like fire, water, and explosions in this beginner-friendly illustrated guide Key Features Gain in-depth knowledge of each physics-based simulation that Blender has to offer Construct advanced fire, smoke, and liquid animations using Blender’s built-in Mantaflow system Create nine different realistic animations with step-by-step guides using every simulation in Blender Purchase of the print or Kindle book includes a free PDF eBook Book DescriptionReady to unleash the power of visual effects? From explosive movie scenes to mind-bending game animations, this second edition pushes Blender 4.0+ beyond what you thought possible. Featuring a brand-new chapter on combining multiple simulations for a burning effect and updated guidance on rendering with EEVEE, this book takes your Blender expertise to new heights. While Blender excels in 3D modeling and animation, this guide focuses specifically on VFX, helping you master realistic simulations using EEVEE and Cycles. You'll explore five physics-based simulations—Fluid, Rigid Body, Soft Body, Cloth, and Dynamic Paint—learning essential settings, troubleshooting techniques, and practical workflows. Through nine hands-on projects, including fire, waterfalls, and explosions, you’ll develop the skills to create stunning digital effects. Written by a VFX specialist who has taught thousands through best-selling courses, this book will help you build an impressive portfolio of professional-quality VFX projects in Blender and bring your creative visions to life! What you will learn Create a realistic campfire simulation with sparks and motion blur Simulate a chaotic explosion using smoke, fire, and particle effects Implement Fluid simulation for a waterfall with waves and foam Use the Soft Body system to simulate a sphere moving through obstacles Apply Cloth physics to animate a waving flag attached to a pole with ropes Master the Rigid Body system to create a Rube Goldberg machine-like animation Animate painting effects and raindrops using Dynamic Paint Combine multiple simulation effects to create a burning effect animation Who this book is forThis book is for VFX artists, 3D artists, game designers, and Blender artists who want to improve their skill set and learn all about the wonderful world of computer-generated physics simulations. Having a good grasp of the Blender interface is necessary to get started.
Learn Blender Simulations the Right Way

Learn Blender Simulations the Right Way

Stephen Pearson

PACKT PUBLISHING LIMITED
2022
nidottu
An in-depth guide to using the power of Mantaflow, rigid body, soft body, cloth simulations, and Dynamic Paint in Blender 3.3 to create campfires, waterfalls, explosions, flags, and much moreKey FeaturesUnderstand Mantaflow to create fire and smoke simulationsLearn to design satisfying animations using soft bodies and the cloth simulationConstruct realistic physics animations with rigid bodiesBook DescriptionBlender is a free, open source 3D software that allows you to create stunning visual graphics, animation, VFX, and much more! This book is an in-depth guide to creating realistic and eye-catching simulations, understanding the various settings and options around their creation, and learning how to troubleshoot solutions to your own Blender problems. In addition, this book can also be used to simulate the behavior of certain physics effects, such as fire, fluid, soft bodies, and rigid bodies. You'll learn how to use Mantaflow, an open source framework within Blender software, to create fire, smoke, and fluid simulations. As you progress, you'll understand how to easily produce satisfying rigid and soft body simulations, along with cloth simulations. Finally, you'll use Dynamic Paint, Blender's modifier, and the physics system to create eye-catching animations. By the end of this Blender book, you'll have created a number of animations on your own, such as a campfire, waterfalls, and explosions. You'll also have gained a deeper understanding of all the simulation options in Blender, which you can use to create portfolio-ready animations. What you will learnDiscover what Mantaflow is and how to use it effectivelyUnderstand domains, flows, and effectors, and why they are importantCreate realistic fire, smoke, and fluid simulationsProduce satisfying soft and rigid body simulations with easeUse the cloth simulation to bring animated fabric to lifeExplore canvas and brush objects in Dynamic Paint to create eye-catching animationsWho this book is forIf you're a VFX artist, 3D artist, game designer, or any Blender user who wants to learn about Mantaflow and physics simulations, then this book is for you. You're expected to have basic knowledge of the Blender interface and how to use it.
Digital Triage Forensics

Digital Triage Forensics

Stephen Pearson; Richard Watson

Syngress Media,U.S.
2010
nidottu
Digital Triage Forensics: Processing the Digital Crime Scene provides the tools, training, and techniques in Digital Triage Forensics (DTF), a procedural model for the investigation of digital crime scenes including both traditional crime scenes and the more complex battlefield crime scenes. The DTF is used by the U. S. Army and other traditional police agencies for current digital forensic applications. The tools, training, and techniques from this practice are being brought to the public in this book for the first time. Now corporations, law enforcement, and consultants can benefit from the unique perspectives of the experts who coined Digital Triage Forensics. The text covers the collection of digital media and data from cellular devices and SIM cards. It also presents outlines of pre- and post- blast investigations. This book is divided into six chapters that present an overview of the age of warfare, key concepts of digital triage and battlefield forensics, and methods of conducting pre/post-blast investigations. The first chapter considers how improvised explosive devices (IEDs) have changed from basic booby traps to the primary attack method of the insurgents in Iraq and Afghanistan. It also covers the emergence of a sustainable vehicle for prosecuting enemy combatants under the Rule of Law in Iraq as U. S. airmen, marines, sailors, and soldiers perform roles outside their normal military duties and responsibilities. The remaining chapters detail the benefits of DTF model, the roles and responsibilities of the weapons intelligence team (WIT), and the challenges and issues of collecting digital media in battlefield situations. Moreover, data collection and processing as well as debates on the changing role of digital forensics investigators are explored. This book will be helpful to forensic scientists, investigators, and military personnel, as well as to students and beginners in forensics.