Kirjojen hintavertailu – 12 903 725 kirjaa ja 27 kauppaa

Kirjailija

Toni Linder

Kirjat ja teokset yhdessä paikassa: 17 kirjaa, julkaisuja vuosilta 1999–2025, suosituimpiin kuuluu Read, Play, and Learn!® Module 12. Vertaile teosten hintoja ja tarkista saatavuus suomalaisista kirjakaupoista.

17 kirjaa

Kirjojen julkaisuvuodet: 1999–2025.

Read, Play, and Learn!® Module 12

Read, Play, and Learn!® Module 12

Myriam Baker; Michelle Gauthreaux; Richard Hire; Toni Linder

Brookes Publishing Co
1999
nidottu
This Read, Play, and Learn! storybook module contains 10 days of activities linked to the popular storybook The Three Billy Goats Gruff. The module contains the following sections:The Story: A brief summary of the storybook, with information on where to get the book. The Planning Sheets: Charts for at-a-glance reference to all of the suggested activities for the 2 weeks. Vocabulary: A list of the key words and concepts, including labels, action words, and descriptors, to which children can be introduced in the module. Materials: A list of the toys and equipment, supplies, food, and other items needed for the module. Areas/Centers: A description of 10 days of different activities for each area or center in the classroom, plus suggested modifications for children functioning at the sensorimotor, functional, and symbolic levels of learning. How to Involve Families: Sample letters with recommendations to help keep family members or other caregivers informed. More Suggestions: Additional storybooks and other activities (e.g., songs, fingerplays, resources, computer games) that can be used with the module. The storybooks themselves are not included with this module or the collections. This module is part of an innovative, play-based curriculum for children 3 - 6 years of age that promotes general development and boosts cognitive, sensorimotor, communication/language, social, and emerging literacy skills.
Read, Play, and Learn!® Module 13

Read, Play, and Learn!® Module 13

Regina Boughan; Toni Linder

Brookes Publishing Co
1999
nidottu
This Read, Play, and Learn! storybook module contains 10 days of activities linked to the popular storybook The Three Little Javelinas. The module contains the following sections:The Story: A brief summary of the storybook, with information on where to get the book. The Planning Sheets: Charts for at-a-glance reference to all of the suggested activities for the 2 weeks. Vocabulary: A list of the key words and concepts, including labels, action words, and descriptors, to which children can be introduced in the module. Materials: A list of the toys and equipment, supplies, food, and other items needed for the module. Areas/Centers: A description of 10 days of different activities for each area or center in the classroom, plus suggested modifications for children functioning at the sensorimotor, functional, and symbolic levels of learning. How to Involve Families: Sample letters with recommendations to help keep family members or other caregivers informed. More Suggestions: Additional storybooks and other activities (e.g., songs, fingerplays, resources, computer games) that can be used with the module. The storybooks themselves are not included with this module or the collections. This module is part of an innovative, play-based curriculum for children 3 - 6 years of age that promotes general development and boosts cognitive, sensorimotor, communication/language, social, and emerging literacy skills.
Read, Play, and Learn!® Module 9

Read, Play, and Learn!® Module 9

Toni Linder

Brookes Publishing Co
1999
nidottu
This Read, Play, and Learn! storybook module contains 10 days of activities linked to the popular storybook A Porcupine Named Fluffy. The module contains the following sections:The Story: A brief summary of the storybook, with information on where to get the book. The Planning Sheets: Charts for at-a-glance reference to all of the suggested activities for the 2 weeks. Vocabulary: A list of the key words and concepts, including labels, action words, and descriptors, to which children can be introduced in the module. Materials: A list of the toys and equipment, supplies, food, and other items needed for the module. Areas/Centers: A description of 10 days of different activities for each area or center in the classroom, plus suggested modifications for children functioning at the sensorimotor, functional, and symbolic levels of learning. How to Involve Families: Sample letters with recommendations to help keep family members or other caregivers informed. More Suggestions: Additional storybooks and other activities (e.g., songs, fingerplays, resources, computer games) that can be used with the module. The storybooks themselves are not included with this module or the collections. This module is part of an innovative, play-based curriculum for children 3 - 6 years of age that promotes general development and boosts cognitive, sensorimotor, communication/language, social, and emerging literacy skills.
Read, Play, and Learn!® Module 10

Read, Play, and Learn!® Module 10

Toni Linder

Brookes Publishing Co
1999
nidottu
This Read, Play, and Learn! storybook module contains 10 days of activities linked to the popular storybook First Flight. The module contains the following sections:The Story: A brief summary of the storybook, with information on where to get the book. The Planning Sheets: Charts for at-a-glance reference to all of the suggested activities for the 2 weeks. Vocabulary: A list of the key words and concepts, including labels, action words, and descriptors, to which children can be introduced in the module. Materials: A list of the toys and equipment, supplies, food, and other items needed for the module. Areas/Centers: A description of 10 days of different activities for each area or center in the classroom, plus suggested modifications for children functioning at the sensorimotor, functional, and symbolic levels of learning. How to Involve Families: Sample letters with recommendations to help keep family members or other caregivers informed. More Suggestions: Additional storybooks and other activities (e.g., songs, fingerplays, resources, computer games) that can be used with the module. The storybooks themselves are not included with this module or the collections. This module is part of an innovative, play-based curriculum for children 3 - 6 years of age that promotes general development and boosts cognitive, sensorimotor, communication/language, social, and emerging literacy skills.
Read, Play, and Learn!® Module 11

Read, Play, and Learn!® Module 11

Susan Taylor; LouAnn Humphrey; Toni Linder

Brookes Publishing Co
1999
nidottu
This Read, Play, and Learn! storybook module contains 10 days of activities linked to the popular storybook Friends. The module contains the following sections:The Story: A brief summary of the storybook, with information on where to get the book. The Planning Sheets: Charts for at-a-glance reference to all of the suggested activities for the 2 weeks. Vocabulary: A list of the key words and concepts, including labels, action words, and descriptors, to which children can be introduced in the module. Materials: A list of the toys and equipment, supplies, food, and other items needed for the module. Areas/Centers: A description of 10 days of different activities for each area or center in the classroom, plus suggested modifications for children functioning at the sensorimotor, functional, and symbolic levels of learning. How to Involve Families: Sample letters with recommendations to help keep family members or other caregivers informed. More Suggestions: Additional storybooks and other activities (e.g., songs, fingerplays, resources, computer games) that can be used with the module. The storybooks themselves are not included with this module or the collections. This module is part of an innovative, play-based curriculum for children 3 - 6 years of age that promotes general development and boosts cognitive, sensorimotor, communication/language, social, and emerging literacy skills.
Read, Play, and Learn!® Module 14

Read, Play, and Learn!® Module 14

Toni Linder

Brookes Publishing Co
1999
nidottu
This Read, Play, and Learn! storybook module contains 10 days of activities linked to the popular storybook A Rainbow of Friends. The module contains the following sections:The Story: A brief summary of the storybook, with information on where to get the book. The Planning Sheets: Charts for at-a-glance reference to all of the suggested activities for the 2 weeks. Vocabulary: A list of the key words and concepts, including labels, action words, and descriptors, to which children can be introduced in the module. Materials: A list of the toys and equipment, supplies, food, and other items needed for the module. Areas/Centers: A description of 10 days of different activities for each area or center in the classroom, plus suggested modifications for children functioning at the sensorimotor, functional, and symbolic levels of learning. How to Involve Families: Sample letters with recommendations to help keep family members or other caregivers informed. More Suggestions: Additional storybooks and other activities (e.g., songs, fingerplays, resources, computer games) that can be used with the module. The storybooks themselves are not included with this module or the collections. This module is part of an innovative, play-based curriculum for children 3 - 6 years of age that promotes general development and boosts cognitive, sensorimotor, communication/language, social, and emerging literacy skills.
Read, Play, and Learn!® Module 16

Read, Play, and Learn!® Module 16

Karen Riley; Toni Linder

Brookes Publishing Co
1999
nidottu
This Read, Play, and Learn! storybook module contains 10 days of activities linked to the popular storybook The Rainbow Fish. The module contains the following sections:The Story: A brief summary of the storybook, with information on where to get the book. The Planning Sheets: Charts for at-a-glance reference to all of the suggested activities for the 2 weeks. Vocabulary: A list of the key words and concepts, including labels, action words, and descriptors, to which children can be introduced in the module. Materials: A list of the toys and equipment, supplies, food, and other items needed for the module. Areas/Centers: A description of 10 days of different activities for each area or center in the classroom, plus suggested modifications for children functioning at the sensorimotor, functional, and symbolic levels of learning. How to Involve Families: Sample letters with recommendations to help keep family members or other caregivers informed. More Suggestions: Additional storybooks and other activities (e.g., songs, fingerplays, resources, computer games) that can be used with the module. The storybooks themselves are not included with this module or the collections. This module is part of an innovative, play-based curriculum for children 3 - 6 years of age that promotes general development and boosts cognitive, sensorimotor, communication/language, social, and emerging literacy skills.
Read, Play, and Learn!® Module 15

Read, Play, and Learn!® Module 15

Toni Linder; Teri Berkgren; Brenda Chilstrom; Shelby Hubert; Karin Rasmussen; Randa Vollertsen

Brookes Publishing Co
1999
nidottu
This Read, Play, and Learn! storybook module contains 10 days of activities linked to the popular storybook Franklin Has a Sleepover. The module contains the following sections:The Story: A brief summary of the storybook, with information on where to get the book. The Planning Sheets: Charts for at-a-glance reference to all of the suggested activities for the 2 weeks. Vocabulary: A list of the key words and concepts, including labels, action words, and descriptors, to which children can be introduced in the module. Materials: A list of the toys and equipment, supplies, food, and other items needed for the module. Areas/Centers: A description of 10 days of different activities for each area or center in the classroom, plus suggested modifications for children functioning at the sensorimotor, functional, and symbolic levels of learning. How to Involve Families: Sample letters with recommendations to help keep family members or other caregivers informed. More Suggestions: Additional storybooks and other activities (e.g., songs, fingerplays, resources, computer games) that can be used with the module. The storybooks themselves are not included with this module or the collections. This module is part of an innovative, play-based curriculum for children 3 - 6 years of age that promotes general development and boosts cognitive, sensorimotor, communication/language, social, and emerging literacy skills.
Read, Play, and Learn!® Module 5

Read, Play, and Learn!® Module 5

Erica Stetson; Melissa Carrico; Wanda Figueroa-Rosario; Toni Linder

Brookes Publishing Co
1999
nidottu
This Read, Play, and Learn! storybook module contains 10 days of activities linked to the popular storybook The Knight and The Dragon. The module contains the following sections:The Story: A brief summary of the storybook, with information on where to get the book. The Planning Sheets: Charts for at-a-glance reference to all of the suggested activities for the 2 weeks. Vocabulary: A list of the key words and concepts, including labels, action words, and descriptors, to which children can be introduced in the module. Materials: A list of the toys and equipment, supplies, food, and other items needed for the module. Areas/Centers: A description of 10 days of different activities for each area or center in the classroom, plus suggested modifications for children functioning at the sensorimotor, functional, and symbolic levels of learning. How to Involve Families: Sample letters with recommendations to help keep family members or other caregivers informed. More Suggestions: Additional storybooks and other activities (e.g., songs, fingerplays, resources, computer games) that can be used with the module. The storybooks themselves are not included with this module or the collections. This module is part of an innovative, play-based curriculum for children 3 - 6 years of age that promotes general development and boosts cognitive, sensorimotor, communication/language, social, and emerging literacy skills.
Read, Play, and Learn!® Module 3

Read, Play, and Learn!® Module 3

Toni Linder

Brookes Publishing Co
1999
nidottu
This Read, Play, and Learn! storybook module contains 10 days of activities linked to the popular storybook Picking Apples & Pumpkins. The module contains the following sections:The Story: A brief summary of the storybook, with information on where to get the book. The Planning Sheets: Charts for at-a-glance reference to all of the suggested activities for the 2 weeks. Vocabulary: A list of the key words and concepts, including labels, action words, and descriptors, to which children can be introduced in the module. Materials: A list of the toys and equipment, supplies, food, and other items needed for the module. Areas/Centers: A description of 10 days of different activities for each area or center in the classroom, plus suggested modifications for children functioning at the sensorimotor, functional, and symbolic levels of learning. How to Involve Families: Sample letters with recommendations to help keep family members or other caregivers informed. More Suggestions: Additional storybooks and other activities (e.g., songs, fingerplays, resources, computer games) that can be used with the module. The storybooks themselves are not included with this module or the collections. This module is part of an innovative, play-based curriculum for children 3 - 6 years of age that promotes general development and boosts cognitive, sensorimotor, communication/language, social, and emerging literacy skills.
Read, Play, and Learn!® Module 7

Read, Play, and Learn!® Module 7

Toni Linder

Brookes Publishing Co
1999
nidottu
This Read, Play, and Learn! storybook module contains 10 days of activities linked to the popular storybook Night Tree. The module contains the following sections:The Story: A brief summary of the storybook, with information on where to get the book. The Planning Sheets: Charts for at-a-glance reference to all of the suggested activities for the 2 weeks. Vocabulary: A list of the key words and concepts, including labels, action words, and descriptors, to which children can be introduced in the module. Materials: A list of the toys and equipment, supplies, food, and other items needed for the module. Areas/Centers: A description of 10 days of different activities for each area or center in the classroom, plus suggested modifications for children functioning at the sensorimotor, functional, and symbolic levels of learning. How to Involve Families: Sample letters with recommendations to help keep family members or other caregivers informed. More Suggestions: Additional storybooks and other activities (e.g., songs, fingerplays, resources, computer games) that can be used with the module. The storybooks themselves are not included with this module or the collections. This module is part of an innovative, play-based curriculum for children 3 - 6 years of age that promotes general development and boosts cognitive, sensorimotor, communication/language, social, and emerging literacy skills.
Read, Play, and Learn!® Module 6

Read, Play, and Learn!® Module 6

Michele Coates; Cynthia Woodman; Amy Johannesen; Toni Linder

Brookes Publishing Co
1999
nidottu
This Read, Play, and Learn! storybook module contains 10 days of activities linked to the popular storybook Abiyoyo. The module contains the following sections:The Story: A brief summary of the storybook, with information on where to get the book. The Planning Sheets: Charts for at-a-glance reference to all of the suggested activities for the 2 weeks. Vocabulary: A list of the key words and concepts, including labels, action words, and descriptors, to which children can be introduced in the module. Materials: A list of the toys and equipment, supplies, food, and other items needed for the module. Areas/Centers: A description of 10 days of different activities for each area or center in the classroom, plus suggested modifications for children functioning at the sensorimotor, functional, and symbolic levels of learning. How to Involve Families: Sample letters with recommendations to help keep family members or other caregivers informed. More Suggestions: Additional storybooks and other activities (e.g., songs, fingerplays, resources, computer games) that can be used with the module. The storybooks themselves are not included with this module or the collections. This module is part of an innovative, play-based curriculum for children 3 - 6 years of age that promotes general development and boosts cognitive, sensorimotor, communication/language, social, and emerging literacy skills.
Read, Play, and Learn!® Module 2

Read, Play, and Learn!® Module 2

Toni Linder

Brookes Publishing Co
1999
nidottu
This Read, Play, and Learn! storybook module contains 10 days of activities linked to the popular storybook Somebody and the Three Blairs. The module contains the following sections:The Story: A brief summary of the storybook, with information on where to get the book. The Planning Sheets: Charts for at-a-glance reference to all of the suggested activities for the 2 weeks. Vocabulary: A list of the key words and concepts, including labels, action words, and descriptors, to which children can be introduced in the module. Materials: A list of the toys and equipment, supplies, food, and other items needed for the module. Areas/Centers: A description of 10 days of different activities for each area or center in the classroom, plus suggested modifications for children functioning at the sensorimotor, functional, and symbolic levels of learning. How to Involve Families: Sample letters with recommendations to help keep family members or other caregivers informed. More Suggestions: Additional storybooks and other activities (e.g., songs, fingerplays, resources, computer games) that can be used with the module. The storybooks themselves are not included with this module or the collections. This module is part of an innovative, play-based curriculum for children 3 - 6 years of age that promotes general development and boosts cognitive, sensorimotor, communication/language, social, and emerging literacy skills.
Read, Play, and Learn!® Module 8

Read, Play, and Learn!® Module 8

Toni Linder

Brookes Publishing Co
1999
nidottu
This Read, Play, and Learn! storybook module contains 10 days of activities linked to the popular storybook The Snowy Day. The module contains the following sections:The Story: A brief summary of the storybook, with information on where to get the book. The Planning Sheets: Charts for at-a-glance reference to all of the suggested activities for the 2 weeks. Vocabulary: A list of the key words and concepts, including labels, action words, and descriptors, to which children can be introduced in the module. Materials: A list of the toys and equipment, supplies, food, and other items needed for the module. Areas/Centers: A description of 10 days of different activities for each area or center in the classroom, plus suggested modifications for children functioning at the sensorimotor, functional, and symbolic levels of learning. How to Involve Families: Sample letters with recommendations to help keep family members or other caregivers informed. More Suggestions: Additional storybooks and other activities (e.g., songs, fingerplays, resources, computer games) that can be used with the module. The storybooks themselves are not included with this module or the collections. This module is part of an innovative, play-based curriculum for children 3 - 6 years of age that promotes general development and boosts cognitive, sensorimotor, communication/language, social, and emerging literacy skills.
Read, Play, and Learn!® Module 1

Read, Play, and Learn!® Module 1

Toni Linder

Brookes Publishing Co
1999
nidottu
This Read, Play, and Learn! storybook module contains 10 days of activities linked to the popular storybook The Kissing Hand. The module contains the following sections:The Story: A brief summary of the storybook, with information on where to get the book. The Planning Sheets: Charts for at-a-glance reference to all of the suggested activities for the 2 weeks. Vocabulary: A list of the key words and concepts, including labels, action words, and descriptors, to which children can be introduced in the module. Materials: A list of the toys and equipment, supplies, food, and other items needed for the module. Areas/Centers: A description of 10 days of different activities for each area or center in the classroom, plus suggested modifications for children functioning at the sensorimotor, functional, and symbolic levels of learning. How to Involve Families: Sample letters with recommendations to help keep family members or other caregivers informed. More Suggestions: Additional storybooks and other activities (e.g., songs, fingerplays, resources, computer games) that can be used with the module. The storybooks themselves are not included with this module or the collections. This module is part of an innovative, play-based curriculum for children 3 - 6 years of age that promotes general development and boosts cognitive, sensorimotor, communication/language, social, and emerging literacy skills.
Read, Play, and Learn!® Module 4

Read, Play, and Learn!® Module 4

Toni Linder

Brookes Publishing Co
1999
nidottu
This Read, Play, and Learn! storybook module contains 10 days of activities linked to the popular storybook The Little Old Lady Who Was Not Afraid of Anything. The module contains the following sections:The Story: A brief summary of the storybook, with information on where to get the book. The Planning Sheets: Charts for at-a-glance reference to all of the suggested activities for the 2 weeks. Vocabulary: A list of the key words and concepts, including labels, action words, and descriptors, to which children can be introduced in the module. Materials: A list of the toys and equipment, supplies, food, and other items needed for the module. Areas/Centers: A description of 10 days of different activities for each area or center in the classroom, plus suggested modifications for children functioning at the sensorimotor, functional, and symbolic levels of learning. How to Involve Families: Sample letters with recommendations to help keep family members or other caregivers informed. More Suggestions: Additional storybooks and other activities (e.g., songs, fingerplays, resources, computer games) that can be used with the module. The storybooks themselves are not included with this module or the collections. This module is part of an innovative, play-based curriculum for children 3 - 6 years of age that promotes general development and boosts cognitive, sensorimotor, communication/language, social, and emerging literacy skills.