Kirjojen hintavertailu – 12 859 829 kirjaa ja 27 kauppaa

Kirjailija

Wallace Jackson

Kirjat ja teokset yhdessä paikassa: 20 kirjaa, julkaisuja vuosilta 2011–2025, suosituimpiin kuuluu Android Apps for Absolute Beginners. Vertaile teosten hintoja ja tarkista saatavuus suomalaisista kirjakaupoista.

20 kirjaa

Kirjojen julkaisuvuodet: 2011–2025.

An Essay on the Lyric Poetry of the Ancients

An Essay on the Lyric Poetry of the Ancients

John Ogilvie; Wallace Jackson

Anson Street Press
2025
pokkari
Explore the foundations of Western poetics with John Ogilvie's "An Essay on the Lyric Poetry of the Ancients." This seminal work delves into the history and criticism of classical poetry, examining its unique musicality and aesthetic principles. Ogilvie offers insights into the art of crafting lyric verse as practiced by the ancient Greeks and Romans, providing a valuable resource for understanding the development of poetic form and expression. This meticulously prepared edition allows readers to engage with Ogilvie's exploration of ancient aesthetics. Discover the enduring power and influence of classical literature, and trace the evolution of poetic techniques that continue to resonate today. A must-read for anyone interested in the history of poetry, literary criticism, and the timeless beauty of ancient verse. This work has been selected by scholars as being culturally important, and is part of the knowledge base of civilization as we know it. This work is in the public domain in the United States of America, and possibly other nations. Within the United States, you may freely copy and distribute this work, as no entity (individual or corporate) has a copyright on the body of the work. Scholars believe, and we concur, that this work is important enough to be preserved, reproduced, and made generally available to the public. We appreciate your support of the preservation process, and thank you for being an important part of keeping this knowledge alive and relevant.
SmartWatch Design Fundamentals

SmartWatch Design Fundamentals

Wallace Jackson

APress
2019
nidottu
Gain concepts central to smartwatch design, editing and animation correction using the popular open source Galaxy Watch Designer software package. This visual guide builds upon the essential concepts of smartwatch design, decoration, digital imaging, animation, function integration, and visual effects, and gets more advanced as chapters progress, covering which digital new media file formats (JPEG, PNG, GIF, etc.) are best for use with smartwatch design. Smart Watch Design Fundamentals also covers key factors in the data footprint optimization work process, designing and optimizing animation assets, and why these optimizations are important. Additionally, the book covers other advanced topics such as how to provide free smartwatch faces for the first few days on the smartwatch store, and how to post watchface designs for sale in the store. What You'll Learn:Create a smartwatch design and visual effects pipelineGain knowledge of the concepts behind smartwatch designWork with resolution, aspect ratio, animation, and color depthUse smartwatch design components such as ticks, numerals, feature markers, dates, etc. Optimizing digital image asset data footprint to create small smartwatch design file sizesWho This Book Is For:This book is primarily for smart watch and fashion designers.
Pro Java 9 Games Development

Pro Java 9 Games Development

Wallace Jackson

APress
2017
nidottu
Use Java 9 and JavaFX 9 to write 3D games for the latest consumer electronics devices. Written by open source gaming expert Wallace Jackson, this book uses Java 9 and NetBeans 9 to add leading-edge features, such as 3D, textures, animation, digital audio, and digital image compositing to your games. Along the way you’ll learn about game design, including game design concepts, genres, engines, and UI design techniques. To completely master Java 3D game creation, you will combine this knowledge with a number of JavaFX 9 topics, such as scene graph hierarchy; 3D scene configuration; 3D model design and primitives; model shader creation; and 3D game animation creation. With these skills you will be able to take your 3D Java games to the next level. The final section of Pro Java 9 Games Development puts the final polish on your abilities. You’ll see how to add AI logic for random content selection methods; harness a professional scoring engine; and player-proof your event handling. After reading Pro Java 9 Games Development, you will come away with enough 3D expertise to design, develop, and build your own professional Java 9 games, using JavaFX 9 and the latest new media assets. What You’ll LearnDesign and build professional 3D Java 9 games, using NetBeans 9, Java 9, and JavaFX 9Integrate new media assets, such as digital imagery and digital audioIntegrate the new JavaFX 9 multimedia engine APICreate an interactive 3D board game, modeled, textured, and animated using JavaFX Optimize game assets for distribution, and learn how to use the Java 9 module systemWho This Book Is ForExperienced Java developers who may have some prior game development experience. This book can be for experienced game developers new to Java programming.
Android Apps for Absolute Beginners
Get your first Android apps up and running with the help of plain English and practical examples. If you have a great idea for an Android app, but have never programmed before, then this book is for you. Android Apps for Absolute Beginners cuts through the fog of jargon and mystery that surrounds Android app development, and gives you simple, step-by-step instructions to get you started. This book teaches Android application development in language anyone can understand, giving you the best possible start in Android development. It provides clean, straightforward examples that make learning easy, allowing you to pick up the concepts without fuss. It offers clear code descriptions and layout so that you can get your apps running as soon as possibleAlthough this book covers what's new in Android 7, it is also backwards compatible to cover some of the previous Android releases. What You'll LearnDownload, install, and configure the latest software needed for Android app developmentWork efficiently using an integrated development environment (IDE)Build useful, attractive applications and get them working immediatelyCreate apps with ease using XML markup and drag-and-drop graphical layout editorsUse new media and graphics to skin your app so that it has maximum appealCreate advanced apps combining XML, Java and new media contentWho This Book Is ForIf you have a great idea for an Android app, but have never programmed before, then this book is for you. You don’t need to have any previous computer programming skills — as long as you have a desire to learn and you know which end of the mouse is which, the world of Android apps development awaits.
VFX Fundamentals

VFX Fundamentals

Wallace Jackson

APress
2016
nidottu
Learn concepts central to visual special effects using the free Black Magic Design Fusion 8.0 software package. This book also provides foundational background information regarding concepts central to digital image compositing, digital video editing, digital illustration, digital painting, 3D, and digital audio in the first six chapters on new media theory, concepts and terminology. This book builds on the foundational concepts of digital image compositing, digital audio, digital video, digital illustration and digital painting. VFX Fundamentals introduces more advanced VFX concepts and pipelines as the chapters progress, covering topics such as flow node compositing, timeline animation, animated polyline masking, bluescreen and greenscreen matte pulling (generation), using Primatte and Fusion 8 Ultra Keyer, motion tracking, 3D rendering and compositing, auxiliary channels, and particle systems and particle physics dynamics, among other topics. What You'll LearnSee the new media components (raster, vector, audio, video, rendering) needed for VFXDiscover the concepts behind the VFX content production workflowInstall and utilize Black Magic Design Fusion 8 and its Visual Programming LanguageMaster the concepts behind resolution, aspect ratio, bit-rate, color depth, layers, alpha, and masking Work with 2D VFX concepts such as animated masking, matte pulling (Primatte V) and motion trackingHarness 3D VFX concepts such as 3D geometry, materials, lighting, animation and auxiliary channelsUse advanced VFX concepts such as particle systems animation using real-world physics (forces) Who This Book Is ForSFX artists, VFX artists, video editors, website developers, filmmakers, 2D and 3D animators, digital signage producers, e-learning content creators, game developers, multimedia producers.
HTML5 Quick Markup Reference

HTML5 Quick Markup Reference

Wallace Jackson

APress
2016
nidottu
This book is a condensed reference for HTML5 markup. It presents the essential HTML5 elements and attributes in a well-organized format that can be used as a handy reference. HTML5 Quick Markup Reference is an HTML5 reference title covering tags and parameters central to HTML5 markup using the NetBeans 8.1 IDE. The book covers the tags used in HTML5, logically organized by topical chapters. It gets more advanced as chapters progress, covering the new media tags and file formats that are best for use with HTML5, as well as key factors regarding the data footprint optimization work process, in-lining . CSS and . JS files, and why data footprint optimization is important. What You Will Learn:The tags supported in HTML5What comprises an HTML5 content production workflowConcepts and principles behind HTML5 content productionHow to install and utilize Inkscape for Windows, Mac OS X and LinuxConcepts behind spline curves, strokes, fills, patterns, and renderingDigital illustration data formats and data footprint optimizationWho This Book Is For:Website developers, Flash developers, user interface designers, HTML5 game designers, teachers, and educators.
JSON Quick Syntax Reference

JSON Quick Syntax Reference

Wallace Jackson

APress
2016
nidottu

Halvin toimitettuna 66,40 €

This compact syntax reference covers syntax and parameters central to JSON object definitions. You’ll learn the syntax used in the JSON object definition language, logically organized by topical chapters, and getting more advanced as chapters progress, covering structures and file formats which are best for use with HTML5. Furthermore, the JSON Quick Syntax Reference includes the key factors regarding the data footprint optimization work process, the in-lining of CSS and JS files, and why a data footprint optimization work process is important. What You'll Learn• Use the object definition syntax supported in JSON• Define a JSON content production workflow• Gain an understanding of the concepts and principles behind JSON object definitions• Use JSON code snippets and apply them in your web applications• Utilize the NetBeans, Android Studio, and Eclipse IDEs for your JSON codingWho This Book Is ForWeb developers, Android application developers, and user interface designers.
Digital Video Editing Fundamentals
Gain concepts central to digital video using the affordable Corel Video Studio Ultimate X9 software package as well as open source digital video editing package EditShare Lightworks 12. This compact visual guide builds on the essential concepts of digital imaging, audio, illustration, and painting, and gets more advanced as chapters progress, covering what digital video new media formats are best for use with Android Studio, Java and JavaFX, iOS, and HTML5. Furthermore, Digital Video Editing Fundamentals covers the key factors of the data footprint optimization work process, streaming versus captive assets, and why these are important. What You'll LearnCreate a digital video editing and effects pipelineGain knowledge of the concepts behind digital video editingWork with resolution, aspect ratio, bit rate, and color depthUse pixel editing, color correction, layers, and compression Optimize data footprintsWho This Book Is ForWebsite developers, musicians, digital signage, e-learning content creators, Android developers, and iOS developers.
Digital Illustration Fundamentals
This fun, concise, full color book introduces the fundamentals of digital illustration, and covers how to develop and optimize these types of scalable vector graphics (SVG) using Inkscape 0.91 or later. It also covers concepts central to digital painting using the Corel Painter 2016 professional digital painting and illustration paid software package, which also has a free trial version, and a discount for purchasers of this book. The book builds upon the foundational concepts of vector graphics and the SVG format, and gets more advanced as chapters progress, covering what vector new media formats, and SVG commands and SVG filters, are best for use with Android Studio, Java 8, JavaFX, iOS, Kindle Fire and HTML5. The book covers key factors regarding the data footprint optimization work process, and why data footprint optimization is important, and covers programming languages used for digital illustration, and publishing platforms which support digital illustration, and how to assimilate these into your digital illustration and digital painting content production pipelines and workflow. You will learn: The terminology of vector imaging and digital illustrationWhat comprises a digital illustration 2D modeling and rendering pipelineConcepts and principles behind digital illustration content productionHow to install and utilize 64-bit Inkscape 0.91 for Windows, Mac OSX and LinuxConcepts behind spline curves, strokes, fills, patterns and renderingDigital illustration data formats and data footprint optimizationAudiencePrimary: Artists, Illustrators, Website Developers, Flash Developers, User Interface Designers, Digital Signage Content Developers, e-Learning Content Creators, eBook Authors. Secondary: Android Developers, iOS Developers, Multimedia Producers, Rich Internet Application (RIA) Programmers, Game Designers, Teachers, Educators.
Digital Painting Techniques

Digital Painting Techniques

Wallace Jackson

APress
2015
nidottu

Halvin toimitettuna 42,50 €

Learn the foundational concepts of vector graphics and raster imaging, including what new media formats are best for use with Android Studio, Java and JavaFX, iOS, Kindle and HTML5, as well as key factors regarding the data footprint optimization work process, and why data footprint optimization is important. Digital Painting Techniques covers concepts central to digital painting using the Inkscape 0.91 open source software package as well as the Corel Painter 2016 professional digital painting software package. You'll learn: The terminology of digital paintingWhat comprises a digital painting 2D modeling and rendering pipelineConcepts and principles behind digital painting content productionHow to install and utilize64-bit Inkscape 0.91 and Corel Painter 2016Concepts behind curves, strokes, fills, patterns, rendering and physicsDigital painting data formats and data footprint optimizationWho This Book is For:Digital Artists, Illustrators, Painters, User Interface Designers, Digital Signage Content Developers, e-Learning Content Creators, eBook Cover Artists, Album Cover Artists Secondary: Android Developers, iOS Developers, Website Developers, Flash Developers, Multimedia Producers, Rich Internet Application (RIA) Programmers, Game Designers, Teachers, Educators.
Digital Audio Editing Fundamentals
This concise book builds upon the foundational concepts of MIDI, synthesis, and sampled waveforms. It also covers key factors regarding the data footprint optimization work process, streaming versus captive digital audio new media assets, digital audio programming and publishing platforms, and why data footprint optimization is important for modern day new media content development and distribution. Digital Audio Editing Fundamentals is a new media mini-book covering concepts central to digital audio editing using the Audacity open source software package which also apply to all of the professional audio editing packages. The book gets more advanced as chapters progress, and covers key concepts for new media producers such as how to maximize audio quality and which digital audio new media formats are best for use with Kindle, Android Studio, Java, JavaFX, iOS, Blackberry, Tizen, Firefox OS, Chrome OS, Opera OS, Ubuntu Touch and HTML5. You will learn: Industry terminology involved in digital audio editing, synthesis, sampling, analysis and processing The work process which comprises a fundamental digital audio editing, analysis, and effects pipeline The foundational audio waveform sampling concepts that are behind modern digital audio publishing How to install, and utilize, the professional, open source Audacity digital audio editing software Concepts behind digital audio sample resolution and sampling frequency and how to select settings How to select the best digital audio data codec and format for your digital audio content application How to go about data footprint optimization, to ascertain which audio formats give the best results Using digital audio assets in computer programming languages and content publishing platforms
Android Studio New Media Fundamentals
This book is a brief primer covering concepts central to digital imagery, digital audio and digital illustration using open source software packages such as GIMP, Audacity and Inkscape. These are used for this book because they are free for commercial use. The book builds on the foundational concepts of raster, vector and waves (audio), and gets more advanced as chapters progress, covering what new media assets are best for use with Android Studio as well as key factors regarding the data footprint optimization work process and why it is important. What You Will Learn• What are the primary genres of new media content production• What new media assets Android Studio supports• What are the concepts behind new media content production• How to Install and use GIMP, Inkscape, and Audacity software• How to integrate that software with Android Studio, fast becoming the most popular IDE for Android apps design and developmentAudiencePrimary audience includes Android developers, especially game designers/developers and others who need access to multimedia elements. Secondary: multimedia producers, RIA developers, game designers, UI designers, and teachers.
Digital Image Compositing Fundamentals
Digital Image Compositing Fundamentals is an introductory title covering concepts central to digital imagery and digital image compositing using software packages such as Adobe Photoshop or the open source GIMP software, which is used for this book because it is free for commercial use. This book builds on the fundamental concepts of pixels, color depth and layers, and gets more advanced as chapters progress, covering pixel transparency using the alpha channel, pixel blending using Porter-Duff blending and transfer modes, and digital image file formats and key factors regarding a data footprint optimization work process. What You'll Learn:What are the most common memes in digital imaging What comprises a digital image compositing pipelineWhat are the concepts behind digital imagingHow to install and use GIMP 2.8 or 2.9What are and how to use the concepts behind color depth and imageoptimizationAudience:This book is for those new to image compositing, editing. Ideal for web developers, game developers who need to learn these kinds of fundamentals quickly and effectively.
Pro Android Wearables

Pro Android Wearables

Wallace Jackson

APress
2015
nidottu
Pro Android Wearables details how to design and build Android Wear apps for new and unique Android wearable device types, such as Google Android smartwatches, which use the new WatchFaces API, as well as health-monitoring features and other cool features such as altimeters and compasses. It's time to take your Android 5 Wear application development skills and experience to the next level and get exposure to a whole new world of hardware. As smartwatches continue to grab major IoT headlines, there is a growing interest in building Android apps that run on these wearables, which are now being offered by dozens of major manufacturers. This means more revenue earning opportunity for today's indie app developers. Additionally, this book provides new media design concepts which relate to using media assets, as well as how to optimize Wear applications for low-power, single-core, dual-core or quad-core CPUs, and how to use the IntelliJ Android Studio IDE, and the Android device emulators for popular new wearable devices.
Beginning Java 8 Games Development
Beginning Java 8 Games Development, written by Java expert and author Wallace Jackson, teaches you the fundamentals of building a highly illustrative game using the Java 8 programming language. In this book, you'll employ open source software as tools to help you quickly and efficiently build your Java game applications. You'll learn how to utilize vector and bit-wise graphics; create sprites and sprite animations; handle events; process inputs; create and insert multimedia and audio files; and more. Furthermore, you'll learn about JavaFX 8, now integrated into Java 8 and which gives you additional APIs that will make your game application more fun and dynamic as well as give it a smaller foot-print; so, your game application can run on your PC, mobile and embedded devices. After reading and using this tutorial, you'll come away with a cool Java-based 2D game application template that you can re-use and apply to your own game making ambitions or for fun.
Pro Android UI

Pro Android UI

Wallace Jackson

APress
2014
nidottu
If you’re an Android application developer, chances are you’re using fixed, scrolling, swipe-able, and other cutting-edge custom UI Designs in your Android development projects. These UI Design approaches as well as other Android ViewGroup UI layout containers are the bread and butter of Pro Android User Interface (UI) design and Android User Experience (UX) design and development. Using a top down approach, Pro Android UI shows you how to design and develop the best user interface for your app, while taking into account the varying device form factors in the increasingly fragmented Android environment. Pro Android UI aims to be the ultimate reference and customization cookbook for your Android UI Design, and as such will be useful to experienced developers as well as beginners. With Android’s powerful UI layout classes, you can easily create everything from the simplest of lists to fully tricked-out user interfaces. While using these UI classes for boring, standard user interfaces can be quite simple, customizing a unique UI design can often become extremely challenging.
Pro Android Graphics

Pro Android Graphics

Wallace Jackson

APress
2013
nidottu
Pro Android Graphics is a comprehensive goldmine of knowledge and techniques that will help you design, create, and optimize 2D graphics for use in your Android Jelly Bean applications. Android application developer and expert multimedia producer Wallace Jackson of Mind Taffy Design shows you how to leverage Android's powerful graphics APIs in conjunction with professional open source graphics design tools such as GIMP 2.8.6 and more. You’ll learn about: The foundational graphics concepts behind the three core new media areas (digital imaging, digital video, and 2D animation) which relate to graphics design, and how to optimize these new media assets for your Android applications across iTVs, tablets, eReaders, game consoles, and smartphones. Digital imaging techniques for Android apps design, including graphics design layouts and graphical user interface elements, and how to use image compositing techniques to take your digital imaging to far higher levels. Advanced image compositing and blending techniques, using Android’s PorterDuff, NinePatch, and LayerDrawable classes. Advanced 2D animation techniques, using Android’s Animation and AnimationDrawable classes. Digital video optimization, playback, and streaming, using open source 3D (Terragen 3) and video (VirtualDub) applications, as well as professional video editing applications such as Squeeze Pro 9. You’ll use these software packages with Android’s VideoView and MediaPlayer classes, and add compositing to enhance your end-users’ digital video experience.
Learn Android App Development

Learn Android App Development

Wallace Jackson

APress
2013
nidottu
Learn Android App Development is a hands-on tutorial and useful reference. You'll quickly get up to speed and master the Android SDK and the Java that you need for your Android Apps. The Android SDK offers powerful features, and this book is the fastest path to mastering them—and the rest of the Andorid SDK—for programmers with some experience who are new to Android smartphone and tablet apps development. Many books introduce the Android SDK, but very few explain how to develop apps optimally. This book teaches both core Java language concepts and how to wisely but rapidly employ the design patterns and logic using the Android SDK, which is based on Java APIs. You'll also learn best practices that ensure your code will be efficient and perform well. Get an accelerated but complete enough treatment of the fundamentals of Java necessary to get you started. Design your first app using prototyping and other design methods. Build your first Android app using the code given over the course of the book. Finally, debug and distribute your first app on Google Play or other Android app store. After reading this book, you'll have your first app ready and on the app store, earning you the prestige and the money you seek.
Android Apps for Absolute Beginners
Anybody can start building simple apps for the Android platform, and this book will show you how! Recently updated to include Android Jelly Bean, Android Apps for Absolute Beginners, Second Edition takes you through the process of getting your first Android apps up and running using plain English and practical examples. This book cuts through the fog of jargon and mystery that surrounds Android apps development, and gives you simple, step-by-step instructions to get you started. Teaches Android application development in language anyone can understand, giving you the best possible start in Android development Provides simple, step-by-step examples that make learning easy, allowing you to pick up the concepts without fuss Offers clear code descriptions and layout so that you can get your apps running as soon as possible This book is Android Jelly Bean compliant, but is backwards compatible to most of the previous Android releases.
Android Apps for Absolute Beginners
Anybody can start building simple apps for the Android platform, and this book will show you how! Android Apps for Absolute Beginners takes you through the process of getting your first Android applications up and running using plain English and practical examples. It cuts through the fog of jargon and mystery that surrounds Android application development, and gives you simple, step-by-step instructions to get you started. Teaches Android application development in language anyone can understand, giving you the best possible start in Android development Provides simple, step-by-step examples that make learning easy, allowing you to pick up the concepts without fuss Offers clear code descriptions and layout so that you can get your apps running as soon as possible