Kirjojen hintavertailu – 12 859 818 kirjaa ja 27 kauppaa

Kirjailija

William Potter

Kirjat ja teokset yhdessä paikassa: 109 kirjaa, julkaisuja vuosilta 2009–2026, suosituimpiin kuuluu Are Bananas Radioactive?. Vertaile teosten hintoja ja tarkista saatavuus suomalaisista kirjakaupoista.

109 kirjaa

Kirjojen julkaisuvuodet: 2009–2026.

Why Are Flamingos Pink?: Questions and Answers about Amazing Animals

Why Are Flamingos Pink?: Questions and Answers about Amazing Animals

William Potter; Clare Hibbert

Arcturus Editions
2022
nidottu
What is a "living fossil?" Can jellyfish live forever? What is the deadliest animal on the planet? Find out the answers to these questions and much, much more in this fascinating fact book. With an engaging Q&A format and hilarious cartoon illustrations, kids can discover mind-blowing facts about the animal kingdom in an accessible and entertaining way. This book will inspire curiosity, spark conversation and improve general knowledge. Perfect for children aged 7+. ABOUT THE SERIES: Big Ideas is a dynamic, educational "fun fact" series for children, illustrated throughout with humorous cartoons. Packed with surprising facts, stats, and records that kids will just love to share, it revels in all things weird, unexpected, mind-blowing, funny, and gross
Maze Quest: A Thrilling Puzzle Story with 28 Interactive Mazes
In this ingenious, beautifully illustrated maze story, young puzzlers can choose paths that will determine the fate of an enchanted land. Readers can join adventurers Jada and Tim as they step from our world into the magical, fantastical Hinter Realms. The pair soon discover that the denizens of the Realms have been trapped by the evil Queen Amaza, ruling from her fiery mountain Will they turn left or right? Into the Valley of Wisps or The Burrows? With multiple routes and solutions, readers will shape Jada and Tom's story through their choices. 28 unique mazes show different stages in Jada and Tim's journey, including the Crystal Forest, the Sunken City and The Cosmic Pool. Beautiful illustrations in full-color instantly immerse readers into lush, detailed scenes as they choose the correct routes, collect important artifacts and put an end to Amaza's tyrrany This interactive maze book is a fantastic gift for children aged 6+.
Maze Quest

Maze Quest

William Potter

Arcturus
2021
sidottu
In this ingenious, beautifully illustrated maze story, young puzzlers can choose paths that will determine the fate of an enchanted land. Readers can join adventurers Jada and Tim as they step from our world into the magical, fantastical Hinter Realms. The pair soon discover that the denizens of the Realms have been trapped by the evil Queen Amaza, ruling from her fiery mountain! Will they turn left or right? Into the Valley of Wisps or The Burrows? With multiple routes and solutions, readers will shape Jada and Tom's story through their choices. 28 unique mazes show different stages in Jada and Tim's journey, including the Crystal Forest, the Sunken City and The Cosmic Pool. Beautiful illustrations in full-colour instantly immerse readers into lush, detailed scenes as they choose the correct routes, collect important artifacts and put an end to Amaza's tyrrany! This interactive maze book is a fantastic gift for children aged 6+.
Why Is Snot Sticky?

Why Is Snot Sticky?

William Potter; Helen Otway

Arcturus
2021
nidottu
What's a brain freeze? Are maggots good for you? How long are your intestines? Young readers can discover the answers to these questions and more in this astounding book, which is overflowing with fascinating - not to mention disgusting - facts about the human body. From peculiar parasites to weird bodily functions, children can learn the science behind the sticky, gross and bizarre! With vibrant illustrations, engaging text and stats that are great for sharing, this book is perfect for curious kids aged 7+. ABOUT THE SERIES: Big Ideas! is a dynamic, educational "fun fact" series for children aged seven and up, illustrated throughout with humorous cartoons. Packed with surprising facts, stats, and records that kids will just love to share, it revels in all things weird, unexpected, mind-blowing, funny, and gross!
Alan Turing's Brain Games for Kids

Alan Turing's Brain Games for Kids

William Potter

Arcturus Editions
2021
nidottu
Young puzzlers can follow in the footsteps of WWII hero and computer genius Alan Turing and test their codebreaking skills with this brain-boosting book. Published in association with the Turing Trust, this fun-packed, full-color collection of logic puzzles has been specially designed to intrigue, challenge, and inspire young readers. The puzzles will test language, visual and spatial awareness, memory, attention and reasoning as they crack these mind-bending conundrums. Includes: - Word problems- Classic riddles- Pictorial logic problems- Code-cracking games Sales of this book support the work of The Turing Trust, the charity set up by Alan's family in his memory to provide much-needed computers to schools in Africa, thereby celebrating his legacy in computer development. Guaranteed to provide hours of entertainment for children aged 7+.
The Tech-Head Guide: Robots

The Tech-Head Guide: Robots

William Potter

Wayland
2021
nidottu
Explore the rise of technology that may soon rule our lives! What is a robot, how does it work, what are they being used for and what role may they play in the future? Big impactful photos fill the pages highlighting the science and technology at work. Robots are all around us. Some, such as the giant robotic arms used in the motor industry, are designed to do repetitive tasks while others appear more human-like. Robots are becoming part of our daily and work lives, while helping us explore the deepest oceans and outer space. The Tech-Head Guide series is an essential guide to the exciting and fast-developing technology that is changing our lives. Check out the other titles in the series to learn about the technology that operates AI, robots, drones and computers and prepare for their takeover. Perfect for readers 9 and up.
The Tech-Head Guide: Computers

The Tech-Head Guide: Computers

William Potter

Wayland
2021
nidottu
Explore the rise of technology that may soon rule our lives! What is a computer, how does it work, what are they being used for and what role may they play in the future? Big impactful photos fill the pages highlighting the science and technology at work. These pieces of technology are infiltrating all areas of our lives, including the home, our social life, the world of work, health and education. The supportive functions and the sinister elements are all explored. From smartphones in out pockets to weather-mapping super computers, we're now connected through these clever machines. They play an increasing role in our lives. but are we telling them what to do or are computers controlling us? The Tech-Head Guide series is an essential guide to the exciting and fast-developing technology that is changing our lives. Check out the other titles in the series to learn about the technology that operates AI, robots, drones and computers and prepare for their takeover. Perfect for readers 9 and up.
Alan Turing's Maths Games for Kids

Alan Turing's Maths Games for Kids

William Potter

Arcturus
2021
nidottu
Young puzzlers can put their maths skills to the test with this brain-boosting activity book, inspired code-cracking hero Alan Turing. Published in association with the Turing Trust, this illustrated full-colour puzzle book has been specially designed to intrigue, challenge, and inspire young readers. Alan Turing appears as a character in the book, popping up with extra number problems or secret codes to challenge readers to think a little bit harder. Includes: • Mathematical mazes • Pattern recognition puzzles • Times tables-themed games • Clever counting conundrums. Supporting STEM learning and curriculum learning, these activities invent new ways to aid math learning outside the classroom. Guaranteed to provide hours of entertainment for children aged 7+. Sales of this book support the work of The Turing Trust, the charity set up by Alan's family in his memory to provide much-needed computers to schools in Africa, thereby celebrating his legacy in computer development. ABOUT THE SERIES: Alan Turing Puzzles It Out brings together a variety of brain training puzzle books, inspired by the ingenious World War II codebreaker Alan Turing. Young readers can follow in his footsteps by solving these head-scratching conundrums.
I Can Draw! Anything

I Can Draw! Anything

William Potter

Arcturus
2021
nidottu
This colourful, charming book makes art utterly accessible! Just follow the simple, step-by-step instructions to create fun characters and exciting scenes that you will love showing to friends and family. Whether you want to portray a pirate, doodle a dinosaur, or sketch a superhero, here you'll find everything that you need to get drawing. Come join the arty party! Ideal for children aged 6+.
I Can Draw! Animals

I Can Draw! Animals

William Potter

Arcturus
2021
nidottu
This delightful book proves that absolutely anyone can be an animal artist! Just follow the simple, step-by-step instructions to create really wild portraits and nature scenes that you will love showing to friends and family. Whether you want to doodle a dog, illustrate an iguana, or copy a crocodile, here you'll find everything that you need to get drawing. Come join the arty party! Ideal for children aged 6+.
Maths Adventure Stories: The Mystery of the Division Dragon
Anna Kadabra is a mathmagical detective. When a mysterious, number-themed robbery takes place, she decides to take the case! Join Anna and her sphinx-kitten Cleo, in this action-packed adventure story-which will put your number skills to the test. As she hunts for clues, Anna will have to look out for the Division Dragon's tricks and traps. Help her to crack number codes, navigate maths maps, and solve perplexing pattern puzzles! Thanks to this enchanting book, you'll soon be a wizard at maths, just like Anna!
The Tech-Head Guide: Robots

The Tech-Head Guide: Robots

William Potter

Wayland
2020
sidottu
Explore the rise of technology that may soon rule our lives! What is a robot, how does it work, what are they being used for and what role may they play in the future? Big impactful photos fill the pages highlighting the science and technology at work. Robots are all around us. Some, such as the giant robotic arms used in the motor industry, are designed to do repetitive tasks while others appear more human-like. Robots are becoming part of our daily and work lives, while helping us explore the deepest oceans and outer space. The Tech-Head Guide series is an essential guide to the exciting and fast-developing technology that is changing our lives. Check out the other titles in the series to learn about the technology that operates AI, robots, drones and computers and prepare for their takeover. Perfect for readers 9 and up.
The Tech-Head Guide: Computers

The Tech-Head Guide: Computers

William Potter

Wayland
2020
sidottu
Explore the rise of technology that may soon rule our lives! What is a computer, how does it work, what are they being used for and what role may they play in the future? Impactful photos fill the pages highlighting the science and technology at work. These pieces of technology are infiltrating all areas of our lives, including the home, our social life, the world of work, health and education. The supportive functions and the sinister elements are all explored. From smartphones in our pockets to weather-mapping super computers, we're now connected through these clever machines. They play an increasing role in our lives, but are we telling them what to do or will computers be controlling us one day? The Tech-Head Guide series is an essential guide to the exciting and fast-developing technology that is changing our lives. Check out the other titles in the series to learn about the technology that operates AI, robots, drones and computers and prepare for their takeover. Perfect for readers 9 and up.
Maths Adventure Stories: The Mysterious City of El Numero
Join daring explorers Daisy and Dale Deed as they set off on a mathematical adventure! They're racing to find the mysterious city of El Numero-a mythical, mysterious place that can only be found by solving number puzzles. Our intrepid heroes will need your help to solve the cryptic clues. Help them to solve mathematical riddles, navigate number mazes, and crack cunning codes! This awesome book will make you a maths explorer, too!