Kirjojen hintavertailu – 12 859 828 kirjaa ja 27 kauppaa

Kirjailija

Simon Cupit

Kirjat ja teokset yhdessä paikassa: 25 kirjaa, julkaisuja vuosilta 2019–2025, suosituimpiin kuuluu Cambridge Primary Path Level 4 Teacher's Edition with Digital Pack. Vertaile teosten hintoja ja tarkista saatavuus suomalaisista kirjakaupoista.

25 kirjaa

Kirjojen julkaisuvuodet: 2019–2025.

Collaborate Level 2 Project Book English for Spanish Speakers
Turn on the power of we Collaborate is an innovative secondary course that will help you and your students take an important step towards creating a collaborative and positive environment in the classroom. The Project Book contains tips and notes for the teacher and useful templates to exploit all of the projects in the Student's Book to the maximum, making sure that students follow the guidelines to make every project a success.
Cambridge Primary Path Level 4 Teacher's Edition with Digital Pack
Cambridge Primary Path Second Edition is a comprehensive English language and literacy course that explores Big Questions and sets Big Challenges for young learners. The Teacher's Edition provides comprehensive teaching notes for every unit, with explicit guidance on teaching oracy, literacy and creativity. The second edition includes a range of new Oracy Extension activities and support for STEAM Big Challenge projects. The unique access code unlocks the Digital Pack on Cambridge One, giving access to Presentation Plus, the Oracy Pack, Teacher's Resources, plus full audio, animation and video content.'
Game Changer Level 2 Teacher's Book with Digital Pack
Game Changer is a four-level lower-secondary course which nurtures confident global citizens, helping them think critically and work collaboratively. With its fresh and fun approach to global real-world topics, Game Changer is designed to help teachers prepare stimulating and easy-to-teach lessons that will ensure lower secondary teenage students are motivated and engaged throughout the school year. Cross-cultural reading topics, in-context language presentations, scaffolded speaking and writing tasks, opportunities to develop competencies such as learner autonomy, critical thinking and creative thinking are guaranteed to develop learners' global awareness and encourage a learning mindset. The latest digital resources are all in one place on Cambridge One.
Game Changer Starter Teacher's Book with Digital Pack
Game Changer is a four-level lower-secondary course which nurtures confident global citizens, helping them think critically and work collaboratively. With its fresh and fun approach to global real-world topics, Game Changer is designed to help teachers prepare stimulating and easy-to-teach lessons that will ensure lower secondary teenage students are motivated and engaged throughout the whole school year. Cross-cultural reading topics, in-context language presentations, scaffolded speaking and writing tasks, opportunities to develop competencies such as learner autonomy, critical thinking and creative thinking are guaranteed to develop learners' global awareness and encourage a learning mindset. The latest digital resources are all in one place on Cambridge One.
Own It! Level 3 Project Book

Own It! Level 3 Project Book

Simon Cupit

Cambridge University Press
2020
pokkari
Own It! is a four-level lower Secondary course which helps students gain confidence and become future ready through global topics and collaborative projects. Own it! is designed to help students take ownership of their learning. The combination of learner training and collaborative projects helps students develop their individual and collaborative skills in order to become more confident, independent learners. The Project Book guides teachers on how to make the most out of project work, so students can collaborate successfully both in and out of the classroom.
Own It! Level 2 Project Book

Own It! Level 2 Project Book

Simon Cupit

Cambridge University Press
2020
pokkari
Own It! is a four-level lower Secondary course which helps students gain confidence and become future ready through global topics and collaborative projects. Own it! is designed to help students take ownership of their learning. The combination of learner training and collaborative projects helps students develop their individual and collaborative skills in order to become more confident, independent learners. The Project Book guides teachers on how to make the most out of project work, so students can collaborate successfully both in and out of the classroom.